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BLENDER – How to create and rig the Iron Giant

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Release date:2021

Author:Marwan Hussain

Skill level:Beginner

Language:English

Exercise files:Yes

Hi everyone, my name is Marwan Hussain, I’m a 3D artist I made a new course about Iron Giant but this course is different from my other courses on the Udemy platform, in this course I will teach you how to make rigging, we will learn how to r rig this robot from start to finish.

Before we jump to that let’s talk about what we will do in the beginning,

in the beginning, we will learn how to model the whole robot from start to finish, this kind of modeling call Hard surface, it’s a lot of fun we will learn how to shade your model correctly, how to use Bevel modifier symmetry, and other modifiers,

until we got a nice smooth result at the end of this section ( modeling )

After that we will jump to the next section I will call it Unwrapping, we will learn how to unwrap hard surface modeling correctly and reduce the UV distortion at the minimum
I will unwrap all the pieces one by one so you could learn how to do that and make it easier for you.

After the unwrapping section, we will start with the rig journey, in this journey, we will learn how to use armature and how to rig all necessary joint so you could be able to move your robot and make it ready for some animation.

the last section will be the Texturing and Rendering, this is very important section because the final result depends on it.

we will export the project to Substance Painter and we will start the texture journey there, we will learn how to make realistic PBR material from scratches step by step and we will learn how to add the wether effect like rust and dust so it looks old and dirty,

all of that will done with Substance Painter after we finish texturing journey we will import the PBR texture back to Blender to make the render.

Watch online or Download for Free

01. Modeling
01. 02_course overview
02. 03_Brief introduction to Blender interface
03. 04_Set Up the scene and add the Blueprint images
04. 05_Start creating the head
05. 06_Adding eye to the head
06. 07_Creating the head hat
07. 08_Adding eye details
08. 09_Create the mouth shield and joins
09. 10_Creating the neck
10. 11_Creating the armor
11. 12_Creating the armor 2
12. 13_Creating the armor 3
13. 14_Creating the armor 4
14. 15_Creating the armor 5
15. 16_Create the neck base
16. 17_Starting with the arm part 1
17. 18_Starting with the arm part 2
18. 19_Starting with the arm part 3
19. 20_Starting with the arm part 4
20. 21_Creating the fingers part 1
21. 22_Completing creating the fingers
22. 23_Fixing the elbow joint
23. 24_Creating the Belly
24. 25_Create the hips joint
25. 26_Completing the hips joint
26. 27_Starting with the leg
27. 28_Starting with the leg part 2
28. 29_Creating foot details
29. 30_Completing the foot
30. 31_ Adding the final detail to finish modeling section

02. Unwrapping
01. 32_quick intro to unwrap
02. 33_Unwrapping_starting with the head part_1
03. 34_Unwrapping_starting with the head part_2
04. 35_Unwrapping_starting with the head part_3
05. 36_Unwrapping_starting with the chest part_1
06. 37_Unwrapping_starting with the chest part_2
06. 37_Unwrapping_starting with the chest part_2.mp4.vtx.7z
07. 38_Unwrapping_starting with the chest part_3
08. 39_Unwrapping_starting with the belly
09. 40_Unwrapping_starting with the hips
10. 41_Unwrapping_starting with the legs
11. 42_Unwrapping_starting with the foot
12. 43_Unwrapping_starting with the arm part_1
13. 44_Unwrapping_starting with the arm part_2
14. 45_Unwrapping_starting with the arm part_3
15. 46_Unwrapping_Unify the model parts size texture

03. Rigging Section
01. 47_Rigging_part1_starting with the leg
02. 48_Rigging_part2_Add names and make IK control
03. 49_Rigging_part3_connect the bons with the Leg and create new bons
04. 50_Rigging_part3_create the arm bons and connect them with the body
05. 51_Rigging_part4
06. 52_Rigging_part5
07. 53_Rigging_part6_ copy the bones to the right side
08. 54_Rigging_part7_change the bones to shapes
09. 55_Rigging_part8_display bones as shapes_2
10. 56_Rigging_part9_Adding colors to the controllers
11. 57_Texturing_ preparing the model adding material to each parts
12. 58_Texturing_sending the project to substance painter and bake the texture
13. 59_Texturing_Start with substance painter and create first material
14. 60_Texturing_Adding some text and stickers to the head
15. 61_Texturing_Adding Light material to the Eye
16. 62_Texturing_starting with chest
17. 63_Texturing_adding mterial to the neck and the hips
18. 64_Texturing_ adding material to the arms
19. 65_Texturing_starting with the left Leg
20. 66_Texturing_adding mterial to the right leg
21. 67_Texturing_ adding hard surface detail to the model
22. 68_Texturing_export texture from substance paitner to Blender
23. 69_Rendering_render the model with cycle and Eevee

[Udemy] BLENDER – How to create and rig the Iron Giant_Subtitles.7z
[Udemy] BLENDER – How to create and rig the Iron Giant.7z


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