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Unreal Engine 4 – An Advanced Real Time Arch Viz Project

Release date:2018

Duration:03 h 13 m

Author: Adam Zollinger

Skill level:Beginner

Language:English

Exercise files:Yes

This is a project based course in which a large amount of 3d content will be provided to your for download. The content is yours to use for the course and other purposes. (No resale)

Content Provided to Students:
Complete house model (3ds Max + V-Ray / 3ds Max + Corona / .fbx / sketchUp)
All necessary texture maps / materials
Various furniture models with all materials applied
Various object models with materials
Foliage Models
Models / Materials can be used in both 3ds Max and UE4 (also in .fbx and sketchUp)
All models are UVW mapped / unwrapped as necessary

COURSE OUTLINE
In this course, you will learn everything you need to know about architectural visualization using real time technology with Unreal Engine (UE4), the most advanced and professional real time tool available to arch viz artists (It’s also free). You will also make use of Datasmith, a tool designed to translate your 3d rendering projects into real time (projects can come from 3ds Max, Revit, SketchUp, etc.) The course will be split into several large sections, with some sections coming later as software and techniques evolve.

SECTION I:
In the first part of the course, the focus will be on transitioning an existing 3d rendering project into real time UE4. You will learn to achieve photo realism with your materials, lighting and post-processing, all using built-in real time tools. From there, students will generate photo realistic animations and renderings that render in REAL TIME! No more waiting for overnight renderings. Change your camera motions, object animations, camera / lighting effects all with immediate feedback.

Topics included:
importing using datasmith
UE4 materials
Lighting techniques and settings
Perfect light bakes
Fixing Errors
Photorealism
Animating Cameras and Objects
Level Sequencer
Lighting with HDRI
Foliage / Landscaping
Much More

SECTION II: (coming soon)
In this section, students will convert and optimize their scene for desktop navigation so that it can be shared with others, and navigated in real time on any computer. We will explore interactivity in this section and start learning about blueprints. Students will also learn to use the UE4 widget system to create interactive menus, buttons, etc.

SECTION III: (coming soon)
Students will optimize their project for VR navigation using a headset. We will look at specific interaction blueprints for VR, and approach the project in a way that gives the best interactive and immersive experience.

Table of Contents

1. Intro to the Course 2:34
2. Get The Correct Software 4:45
3. Exporting from 3ds Max Using Datasmith 1:56
4. Start a Template Project and Import Your Project 5:02
5. Set up Your Level and Navigation in UE4 7:03
6. Adjusting V-Ray Materials in UE4 12:16
7. Create and Apply New Materials – Bamboo Leaves 3:50
8. Use Free Substance Materials in Your Scene 6:04
9. Finishing Up Our Materials 11:37
10. Adding Area Lights and Spot Lights 7:46
11. Setting Up Sun and Environment Light With HDRI 8:40
12. Finishing Up Model, Lighting and Materials 4:17
13. Setting Up For Light Baking 6:32
14. Lightmass Importance Volume and Portals 2:15
15. Lightmap Optimization on Each Object 7:44
16. Light Bake Quality Settings 14:58
17. Additional Lighting Effects – Polishing Off Our Lighting 11:28
18. Place Bamboo Models Around Your Scene 3:32
19. Get Some High Quality Foliage Models from Epic Games 4:25
20. Using the Foliage Tool 8:05
21. Adding Trees To Your Scene 4:20
22. Screen Space Reflections and Baked Reflection Captures 11:58
23. Placing and Using Cine Camera Actors 5:23
24. Post Processing Settings 12:56
25. High Resolution Screen Shots 2:03
26. Another Still Shot and More Camera Settings 3:17
27. Render Animation Sequences With Level Sequence 10:45
28. Animating Objects in Your Scene 3:41
29. Section Conclusion 3:24

Watch online or Download for Free

01 – intro-to-the-course
02 – get-the-correct-software
03 – exporting-from-3ds-max-using-datasmith
04 – start-a-template-project-and-import-your-project
05 – set-up-your-level-and-navigation-in-ue4
06 – adjusting-v-ray-materials-in-ue4
07 – create-and-apply-new-materials-bamboo-leaves
08 – use-free-substance-materials-in-your-scene
09 – finishing-up-our-materials
10 – adding-area-lights-and-spot-lights
11 – setting-up-sun-and-environment-light-with-hdri
12 – finishing-up-model-lighting-and-materials
13 – setting-up-for-light-baking
14 – lightmass-importance-volume-and-portals
15 – lightmap-optimization-on-each-object
16 – light-bake-quality-settings
17 – additional-lighting-effects-polishing-off-our-lighting
18 – place-bamboo-models-around-your-scene
19 – get-some-high-quality-foliage-models-from-epic-games
20 – using-the-foliage-tool
21 – adding-trees-to-your-scene
22 – screen-space-reflections-and-baked-reflection-captures
23 – placing-and-using-cine-camera-actors
24 – post-processing-settings
25 – high-resolution-screen-shots
26 – another-still-shot-and-more-camera-settings
27 – render-animation-sequences-with-level-sequence
28 – animating-objects-in-your-scene
29 – section-conclusion
30 – basic-first-person-navigation
31 – adjusting-inputs-setting-up-custom-inputs
32 – level-of-detail-lod-optimizations
33 – material-parameter-collections
34 – dynamic-color-changes
35 – turning-on-and-off-lights-dynamically
36 – basic-ui
37 – changing-materials-with-ui-buttons
38 – more-ui-controls
39 – optimizing-for-vr
40 – importing-vr-functionality-from-pre-built-templates
41 – 41-nav-mesh-setup
42 – 42-vr-button-interaction

UE4 – An Advanced Real Time Arch Viz Project.7z


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23 Comments

  1. Hi,

    Thanks for your courses, coud you upload also these courses please?

    https://www.udemy.com/course/3ds-max-unreal-engine-4-easy-real-time-for-arch-viz/
    https://www.udemy.com/course/exploring-unreal-engine-4-vr-editor-and-essentials-of-vr/
    https://www.udemy.com/course/unreal-engine-4-dalle-basi-a-un-videogioco-in-vr/

    Thanks!

  2. Thanks!

    Could you please complete the upload on this? Section II and Section III?

    https://www.udemy.com/course/ue4-an-advanced-real-time-arch-viz-project/

  3. The course I shared here through this link is from part 1 to 42 which 1 to 29 is here for section I and from 30 to 42 are for section II and section III.
    That’s around 5 hours.

    Actually that’s the complete course.
    Check it yourself.

    tinyurl.com/—–

  4. Here is another one:

    Twin-motion from beginning to end – easy vr and rendering for architectural visualization

    Video Link: https://tinyurl.com/”THIS_IS_GOOD”
    Project File: https://tinyurl.com/twezvr

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