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3Ds Max Game Assets Modeling

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Release date:2019

Duration:10 h 11 m

Author:Donald Pascal

Skill level:Beginner

Language:English

Exercise files:Yes

This class will teach you of the basics of modeling video game assets in 3ds max. These modeling techniques will give students the ability to model similar replicas of their concept objects or characters. First, I will present the student with the finished model, and then go through the whole process of building that particular model. The techniques that will be presented in this class, are very efficient and allow video game modelers to develop stand alone characters and assets to inhabit game environments and levels.

Table of Contents

1. Introduction 1:37
2. Setting Up 3DS Max 2:37
3. Setting up Refference 8:54
4. Shapping the Shaft 7:40
5. Detailing the Shaft (Part 1) 14:04
6. Detailing the Shaft (Part 2) 15:22
7. Detailing the Shaft (Part 3) 24:45
8. Modelling the Bottom Grip 25:02
9. Making the Little Details 11:12
10. Modelling the Top Grip 18:09
11. Modeling the Extra Details 13:09
12. Shapping the Head of the Axe 20:42
13. Continuing the Shape the Head 15:57
14. Finishing the Head of the Axe 17:50
15. Starting to Model the Back Pick 21:48
16. Finishing the Back Pick 15:49
17. Polishing the High Poly 20:23
18. Modeling the Addition to the Grip 22:02
19. Low Poly Modifing of the Shaft 14:41
20. Low Poly Modifing of the Upper Grip And Details 12:43
21. Setting Smoothing Groups on the First Part 11:29
22. Updating the Game Res 22:55
23. Unwrapping the Shaft 20:51
24. Finish Unwrapping the Pick 5:30
25. Unwrapping the Smaller Grip 2:48
26. Unwrapping the Details 13:00
27. Retopologyzing the Lower Grip 19:22
28. Advance Materials (The Shaft) 12:46
29. Unwrapping the Large Grip, Setting Smoothing Groups & Assembeling the Sheet 21:11
30. Finishing the Texture Sheep & Exporting the Texture 14:49
31. Setting Material ID’s (High Poly) 7:08
32. Starting to work in Substance Painter 20:11
33. Setting up Basic Materials 22:23
34. Advanced Materials (The Pick and Adze) 17:14
35. Advanced Materials (The Screws & Bolts) 20:07
36. Advanced Materials (The Grip) 13:34
37. Rendering (IRay and Marmoset) 14:54
38. Applying to Unreal 11:25
39. Unwrapping the Pick 25:20
40. Unwrapping the Adze 9:55

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