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Uncategorized

Create a Game Character Blender, Substance Painter, and Unity

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Release date:2018, October

Duration:12 h 37 m

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Model and UV Map a 3D character in Blender suitable for game engines
Texture a 3D character in Substance Painter
Rig a character in Blender that will work with the Humanoid Rig system in Unity
Use the free character animations provided with Unity on your own custom character

Requirements
Be able to navigate in Blender and have a basic understanding of the modeling tools.

Description
In this course you will learn how to create a game character using Blender, Substance Painter, Krita, and Unity.
Model and UV Map a 3D character in Blender suitable for game engines
Import Blender objects into Substance Painter
Use Substance Painter to Texture a 3D objects created in Blender
Rig a character in Blender that will work with the Humanoid Rig system in Unity
Use the free animations provided with Unity for your own custom character

We will begin by creating a low-poly version of our character in Blender suitable for game engines. From this Blender model we will create a high-resolution version to be used for baking our texture maps. We will UV map the character in Blender, and then import the models into Substance Painter where we will create PBR textures for the character’s skin and costume. We will also cover how to best organize and prepare the character in Blender so that we can texture efficiently in Substance Painter. Once that is done, we will work on creating polygon hair in Blender and use Krita to hand-paint hair strands for the character.

We’ll then go back to Blender to rig our character, based on what Unity needs to set-up its Humanoid Rig system. If we can fulfill the requirements of the Humanoid Rig then it opens up the possibility for using hundreds of animations available for free and for purchase on the Unity Asset store. In the end, we will bring our character and textures into Unity and set it up so that we can use the animations that come free with Unity’s Standard Assets.

Creating a game character in Blender can be a daunting task, but this course will provide an organized and well-structured discussion of each topic, explaining not only the how, but the why, of every step of the process.

Who is the target audience?
Intermediate 3D artists who are interested in learning the entire game character pipeline.

Watch online or Download

01. Modeling the Low Poly Mesh
0101.Course Introduction
0102.Importing Reference Images
0103.Beginning the Face Modeling
0104.Creating the Loop Mask
0105.Pulling the Face into Three Dimensions
0106.Adjusting the Shape of the Face
0107.Creating the Back of the Head
0108.Extruding the Neck
0109.Creating the Shoulders
0110.Modeling the Breast
0111.Extruding the Rib Cage
0112.Finishing the Torso
0113.Modeling the Hips
0114.Extruding the Legs
0115.Creating the Shoulders
0116.Modeling the Arms
0117.Creating a Finger
0118.Placing the Other Fingers
0119.Working on the Hand
0120.Connecting the Thumb and Hand
0121.Creating the Sole of the Boot
0122.Continuing the Boots
0123.Working on the Boots and Gloves
0124.Finishing Up the Gloves
0125.Working on the Neck and Inner Mouth
0126.Inner Mouth and Gums
0127.Modeling the Tongue and Teeth
0128.Creating the Ears
0129.Modeling the Eyes
0130.Working on the Belt
0131.Beginning to Model the Hair
0132.Finishing Up the Low-Poly Mesh

02. Modeling the High Poly Mesh
0201.Starting the High Poly Body
0202.Detailing the Mouth
0203.Modeling the Nose
0204.Shaping the Eye Lids
0205.Beginning the Ear
0206.Continuing the Ear
0207.Attaching the Ear
0208.Detailing the Gloves
0209.Modeling the Boots
0210.Finishing the Belt
0211.Beginning the Fingers
0212.Finishing the Hands
0213.Beginning the Costume Elements
0214.Creating the Neck Design Element
0215.Finishing the Costume Elements
0216.Finishing the Eyeballs
0217.Creating the Teeth
0218.Placing the Teeth
0219.Adjusting the Low Poly Mesh

03. UV Mapping
0301.Beginning the UV Mapping
0302.The UV Align Tool
0303.Pinning UVs and Live Unwrap
0304.The Minimize Stretch Tool
0305.UV Mapping the Hands
0306.UV Mapping the Head
0307.UV Mapping the Mouth and Eyes
0308.Organizing the UV Islands

04. Texturing with Substance Painter
0401.Putting the Model Back Together
0402.Organizing the Model for Export
0403.Match By Mesh Name
0404.Organizing Object Names in Blender
0405.Set-Up To Paint on Normal Map
0406.Painting on the Normal Map
0407.Assigning Vertex Colors
0408.Real World Scale
0409.Add Mask with Color Selection
0410.Adding the Base Materials
0411.Adding the Base Materials
0412.Using Paint Layers
0413.Paint Brush Channels and Settings
0414.Exporting the Textures

05. Creating the Character’s Hair
0501.UV Mapping the Hair Planes
0502.Painting Hair Strands in Krita
0503.Testing the Hair Texture in Blender
0504.Continuing to Paint Hair in Krita
0505.Building Up the Hair in Blender

06. Rigging the Character in Blender
0601.Examining the Unity Humanoid Rig
0602.Creating the Bones of the Upper Body
0603.Placing the Bones of the Hand
0604.Creating the Bones for the Lower Body
0605.Parenting the Bones of the Rig
0606.Binding the Character to the Rig
0607.Adjusting and Testing the Weights

07. Character Set-Up in Unity
0701.Exporting the Character and Textures
0702.Importing the Character and Textures
0703.Setting up the Character Animations
0704.Two-Sided Shaders and Conclusion

Project Files.7z

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8 Comments

  1. can you please upload
    Blender Character Modeling For Beginners HD
    https://www.udemy.com/blender-character-modeling-for-beginners-hd/

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