Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Substance Painter Master Course by Milad Kambari

Release date:2024, March

Author:Milad Kambari

Skill level:Beginner

Language:English

Exercise files:Yes

Guided by instructor Mehdi Beheshti, a seasoned professional with over 4 years of experience teaching CG software to more than 2000 students, this course is your ticket to learning Substance Painter professionally. As a top seller on the ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to master Substance Painter on a thrilling journey.

Course Structure

  1. Introduction At the beginning of the course, you’ll learn the basics: what each tool does, how to use different windows, and the essentials of how Substance Painter works, giving you a solid start for the rest of the learning experience.
  2. Principles of Starting Projects We start by learning how Substance Painter operates and how to prepare our models, ensuring we avoid common mistakes. Along the way, we’ll pick up some handy tips for working with UV mapping and unwrapping.
  3. First Project: Steel Pot Once we’ve mastered the basics, we move on to a practical project: texturing a steel pot in Substance Painter, showcasing our work in Marmoset Toolbag, and learning the basics of using Marmoset.
  4. Military Hat Project Get ready to start the military hat project in Substance Painter! First, check your model’s UV, import it, bake the mesh maps, and tweak display settings. Then, delve into crafting materials like leather, metal, and fabric. Add cool seams and stitches for detail. Use Substance Sampler AI to turn images into materials. Finish up, export your textures, and see your creation shine in Marmoset Toolbag!
  5. Nordic Axe Project Let’s experience some Substance Painter magic! Set up your model, check its UV, import it, bake mesh maps, and tweak display settings. Dive into adding details to the handle and metal head. Create wood and metal materials, add finishing touches, and export your textures. See your creation shine in Marmoset Toolbag. Take it further by transferring materials to a low-poly model and view it in Unreal Engine for the final stage!
  6. Scifi Blade Project Prepare for the Project Scifi Blade adventure! Begin by setting up your model and using the Overlap method for UV. Then, import your model, bake mesh maps, and fine-tune display settings. Get hands-on with crafting details for the blade and handle. Develop materials for the handle, including plastic and steel-painted textures. Dive into the blade with base and layered materials. Elevate your design with surface decals and text, export your textures, and witness your creation in all its glory with a Marmoset Toolbag render.
  7. Air Conditioner Environment Asset Ready to texture an environment asset? Let’s start with an air conditioner. Begin by preparing the model for Substance Painter, setting up the scene, and diving into the creative process. A highlight of this section is creating a custom mask using Photoshop to add realism. After completing the texturing process in Substance Painter, showcase your creation in Marmoset Toolbag.
  8. Sniper Gun Let’s create a cool sniper gun! Handling textures can be tricky, but we’ll manage the details in Substance Painter. Learn to design the gun using new methods for materials like wood, metal, and plastic. Use Marmoset to enhance the look of your sniper gun. Additionally, there’s a bonus chapter on Unreal Engine where we’ll set up textures for an extra touch. Ready to dive in?

Software Used

  • Substance Painter
  • Rizom UV Lab
  • Substance Sampler
  • Marmoset Toolbag
  • Photoshop (Basic knowledge required)
Watch online or Download for Free
[Artstation] Substance Painter Master Course by Milad Kambari

01_Introduction_ViewPortBasic
02_Introduction_UIandDisplaySettings
03_Introduction_TextureSet_ListAndSetting
04_Introduction_FillLayers
05_Introduction_Paint_Layer_Part01
06_Introduction_Paint_Layer_Part02
07_Introduction_Paint_Layer_Part03
08_Introduction_AssetLibrary
09_Introduction_Paint_Layer_Part04
10_Introduction_FirstProject_ModelPreprationaAndUVTips
11_Introduction_FirstProject_MeshMaps_Filters_Masks
12_Introduction_FirstProject_SmartMask_Generators
13_Introduction_FirstProject_IRayRendering
14_Introduction_FirstProject_ExportingTexture
15_Introduction_FirstProject_HowtoUseMarmosetToolbag
16_Introduction_FirstProject_Rendering
17_Introduction_Changemodelsolution
18_Introduction_SmartMaterial_SmartMask
19_Introduction_AnchoirPoints_GeometryMask
20_Introduction_PathTool
21_BakingTheory_Part01_ExplainBaking
22_BakingTheory_Part02_SimpleBake
23_BakingTheory_Part03_HightoLow
AirConditioner_Part01_model_set_explanation
AirConditioner_Part02_RizomLab_Introduction
AirConditioner_Part03_SameTexelDensity_OnObject
AirConditioner_Part04_BakingMeshMaps_Explode_Technique
AirConditioner_Part05_BodyMaterial_Painted
AirConditioner_Part06_BodyMaterial_RustAndPeeling
AirConditioner_Part07_BodyMaterial_PaintingRust
AirConditioner_Part08_BodyMaterial_Decals_Part01
AirConditioner_Part09_BodyMaterial_Decals_Part02
AirConditioner_Part10_FenceAndScrewMaterial
AirConditioner_Part11_FanAndStructureMaterial
AirConditioner_Part12_MarmosetRendering
AirConditioner_Part13_UnrealUDIMS_Setup
militaryhat_part01_ProjectSetup
militaryhat_part02_Leather
militaryhat_part03_Metal
militaryhat_part04_Hatpin
militaryhat_part05_fabric
militaryhat_part06_finaladjust_Render
NordicAxe_Part01_ProjectSetup
NordicAxe_Part02_AddingDetailtoHandle
NordicAxe_Part03_AddingDetailtoHandle
NordicAxe_Part04_WoodMaterial
NordicAxe_Part05_WoodMaterial
NordicAxe_Part06_MetalHead
NordicAxe_Part07_MetalHead
NordicAxe_Part8_Rendering
NordicAxe_Part9_ExtraSection
scifiblade_part01_ProjectSetup
scifiblade_part02_AddingDetails
scifiblade_part03_AddingDetails
scifiblade_part04_HandleMaterial
scifiblade_part05_bladematerial
scifiblade_part06_bladematerial
scifiblade_part07_decal
scifiblade_part08_ExportingandRendering
SnipeGun_Part01_PreparationModel_SameMeshName
SnipeGun_Part02_projectsetup
SnipeGun_Part03_GlassandPlasticMaterial
SnipeGun_Part04_WoodMaterial_Part01
SnipeGun_Part05_WoodMaterial_Part02
SnipeGun_Part06_MetalMaterial_Part01
SnipeGun_Part07_MetalMaterial_Part02
SnipeGun_Part08_MetalMaterial_Part03
SnipeGun_Part09_RenderingInMarmoset

[Artstation] Substance Painter Master Course by Milad Kambari_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *