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Never Gone-Unveil the Mystery of Cel Shading by CGDavid (Chinese, Eng sub)

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Release date:2023

Duration:22 h 00 m

Author:CGDavid

Skill level:Beginner

Language:Chinese

Exercise files:Yes

In this comprehensive tutorial, we will explore the Japanese animation style of cel-shading. The tutorial is divided into two modules, each covering different aspects of the cel-shading process.

Module 1 focuses on the basics of software operation for cel-shading. We will begin by explaining the Pencil+ material parameters, which are essential for achieving the desired cartoon-like appearance. We’ll explore how to create cartoon strokes using Pencil+ and cover the lighting and rendering settings of the 3DS Max camera to enhance the cel-shaded effect. Additionally, we’ll discuss the specifications required to create models with a Japanese cartoon style and provide a basic explanation of the human body in this art style.

Module 2 delves into using Pencil+ and 3DS Max to create complete game models with a Japanese cartoon style, using case studies from the game “Never Gone.” We’ll explore practical examples and step-by-step instructions to help you apply cel-shading techniques to your own game models. This module will guide you through the process of creating detailed and visually appealing game assets that capture the essence of Japanese animation.

By following along with the tutorials in both modules, you’ll gain a comprehensive understanding of cel-shading and how to apply it to your 3D models. You’ll learn the software operations necessary to achieve the desired results, as well as gain insights into the artistic considerations involved in creating a Japanese cartoon style. Whether you’re a beginner or have some experience in 3DS Max and cel-shading, this tutorial will provide you with valuable knowledge and skills to create captivating game models in the style of Japanese animation.

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01. Course Guide

01. Course Introduction

02. Introduction of Pencil and Basic Contents of Material

02. Brief Introduction of Pencil
03. Contents and Parameters of Material in Pencil
04. Stroke Settings
05. Advanced Settings

03. Stroke Settings in Pencil

06. Stroke setting in Pencil
07. Brush Settings
08. Line Related Settings

04. Other Features in Pencil

09. Normal Copying and Perspective Distortion
10. Layered Rendering in Pencil

05. Shade Mapping

11. Shade Depicting of Vertex Color
12. Use Mapping to Depict Shade

06. Preparations Before Case Study

13. Falloff Mapping
14. Lighting and Camera Arrangements
15. Specifications of Model Making
16. Personal Experience with Bodypaint Setup

07. Junior Case – Blood Blast Spider

17. Model and Material Adjustment
18. Depicting Intrinsic Color on Mapping
19. Shade Mapping
20. Material Adjustment and Optimization
21. Making Projection

08. Intermediate Case – Evil Fish Spirit

22. Adjustment of Evil Fish Spirit Model
23. Intrinsic Color Depicting 1
24. Intrinsic Color Depicting 2
25. Intrinsic Color Depicting 3
26. Summary of Upper Body Shade 1
27. Summary of Upper Body Shade 2
28. Summary of Lower Body Shade 2
29. Refining Upper Body Shade
30. Refining Lower Body Shade
31. Outlining
32. Color Optimization of Mapping
33. Final Optimization of Shade Mapping

09. Advanced Case – Nun – Modeling

34. Basic Points of Human Body
35. Illustrations of Necessary Tools Pureref, Snipaste, etc
36. Proportion of Female Base Mesh
37. Modeling of the Aesthetic Human Body 1
38. Modeling of the Aesthetic Human Body 2
39. Modeling of the Aesthetic Human Body 3
40. Naked Mold Body Adjustment
41. Hand Modeling 1
42. Hand Modeling 2
43. Head Modeling 1
44. Head Modeling 2
45. Head Modeling 3
46. Head Modeling 4
47. Overall Adjustment of Base Mesh
48. Some Differences in Female Body Shape
49. Clothing Making 1
50. Clothing Making 2
51. Clothing Making 3
52. Clothing Making 4
53. Clothing Making 5
54. Clothing Making 6

10. Advanced Case – Nun – Texture Mapping

55. Unfold UV
56. Organize UV
57. Draw Nuns Intrinsic Color 1
58. Draw Nuns Intrinsic Color 2
59. Shadw Mapping
60. Material Adjustment 1
61. Material Adjustment 2
62. Different Methods of Facial Shade Adjustment

11. Additional Cases

63. Additional Case – Zombie
64. Additional Case – Archbishop

[Wingfox] Never Gone-Unveil the Mystery of Cel Shading by CGDavid.7z.rar
[Wingfox] Never Gone-Unveil the Mystery of Cel Shading by CGDavid_Subtitles (2).7z
[Wingfox] Never Gone-Unveil the Mystery of Cel Shading by CGDavid_Subtitles.7z


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