Introduction
03:49
Introduction
03:46
Download Concept Art and Resources
00:03
–
Maya Basics For Absolute Beginners
01:39:16
User Interface Overview
13:40
Viewpot Navigation
12:49
Creating Objects
08:27
Saving and Opening Files
05:46
Selecting Objects and Components
07:55
Using Move, Rotate and Scale Tool
07:26
Using Layers
07:19
Soft Selection and Symmetry
06:45
Hide and Show Objects
05:26
Intro to Outliner
04:24
Using Pivot Point
06:39
Group Objects
04:44
Using Marking Menu
07:56
–
Modeling the Axe Base Mesh in Maya
01:41:24
Modeling the Axe Center
09:44
Modeling the Axe
16:02
Modeling the Axe back Part
26:22
Modeling the Axe Handle
11:12
Finishing the Axe Metal Part
13:15
Modeling the Wrapped Cotton
11:20
Finishing the Axe Base Mesh
05:35
Exporting the Base Mesh and Wrap up
07:54
–
Detailing the Axe in Zbrush
02:13:17
What is Zbrush.
02:28
How to Download and Install Zbrush
02:41
Interface Overview
06:52
Navigating the Canvas
03:34
Importing the Axe into Zbrush
09:42
Using PureRef for Reference Image
04:43
Sculpting the Metal Part 01
16:35
Sculpting the Metal Part 02
12:58
Adding Scratches Part 01
14:29
Adding Scratches Part02
05:49
Adding Surface Details
12:12
Sculpting the Wood Handle
09:35
Sculpting the Wrapped Cloth
12:39
Finishing The Axe Sculpting
05:37
Decimating, Exporting and Wrap Up
13:23
–
Retopology in Maya
01:36:18
Setting the Scene for Retopo
06:19
Retopo the Axe Metal Part 01
15:11
Retopo the Axe Metal Part 02
14:11
Retopo the Axe Metal Part 03
16:25
Retopo the Axe Handle
11:16
Retopo Small Parts
12:43
Final Adjustment to the Low Poly
08:38
Clean Up Assigning Smoothing Group and Wrap Up
11:35
–
UV Unwrapping in Maya
59:23
Exploring UV Editor and Toolkit
09:38
Unwrapping Practice with Simple Objects
16:07
Unwrapping the Axe Handle
12:17
Unwrapping the Axe Metal Body
08:29
Unwrapping the Small Parts
04:18
Creating the Layout and Wrap up
08:34
–
Texturing the Axe in Substance Painter
57:35
Substance Painter Overview
08:45
Understanding Maps
04:31
Baking Test Maps
06:12
Preparing the Maya Scene for Baking Maps
07:28
Baking Maps
03:45
Texturing the Metal
04:42
Texturing the Wood
03:18
Texturing the Fabric
03:58
Adding Dirt Layer
03:52
Exporting the Maps
03:59
Rendering using Iray and Wrap Up
07:05
–
Conclusion
00:12
Bonus Lecture – What’s Next?
00:12
https://m.yiihuu.cc/c/8279_1580_733 this coursse is amazing … can u upload it plzz
Can you upload this course
https://flippednormals.com/downloads/female-character-creation-film-pipeline/
Thanks
Can you upload this course
https://flippednormals.com/downloads/female-character-creation-film-pipeline/
Thank you
Hey! I was wondering if you could upload ‘Stop Motion with Kevin Perry’? It’s on this link;
https://motiondesign.school/products/stop-motion-with-kevin-parry
Thank you 😃
Thank you for this course.Is it possible to have the course Deconstructed: Drawing People by Viktor Kalvachev from Schoolism. It will mean a lot.
Can you upload this course
https://flippednormals.com/downloads/female-character-creation-film-pipeline/
Thanks
Do you have this course?
https://www.school-xyz.com/styl
https://www.cgmasteracademy.com/courses/13-character-facial-rigging-for-production#section-overview
please add this course
Hello, I was wondering if you guys could add one more of Alex Senechals courses, the “Heavy Weapon Design In Fusion 360”.
( https://gumroad.com/acms#pQXDX ) Thanks.
can you upload
making of zelda enviroment from flipped normal store its actually good pls..
https://flippednormals.com/downloads/making-a-zelda-environment-in-unreal-engine-4/
https://flippednormals.com/downloads/female-character-creation-film-pipeline/
Can you upload this course
Thanks
can you upload flippednormals making of zelda enviroment
https://flippednormals.com/downloads/making-a-zelda-environment-in-unreal-engine-4/
Thanks amazing modelling course even for intermediates!