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Vehicle Texturing in Substance Painter – From Clean to Mean with James Schauf

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Release date:2018

Duration:09 h 51 m

Author:James Schauf

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects, each telling their own story. The first is Night Fire; a clean hot rod with slight imperfections. In this project, James demonstrates the creation of key materials and shares his workflow for adding just enough detail to create realistic believability. Upon completing the work in substance painter, maps are exported for rendering in Keyshot. James discusses various tips and tricks for material modifications, camera set-up and using backplates, just to name a few. The second project is the Rusty Scorpion; a mean, mad max inspired, rusty and dusty rat rod. In this project, smart materials are explained in order to understand the importance of gradually building up detail. Once complete, the vehicle is rendered with Iray inside Substance Painter, while James shares his process for final renders. Overall topics and materials discussed include reference, UVs, Look Dev, Leather, Painted Metal, Chrome, Rust, Rubber, Texture Sets, Masking, Decals, HDRs and detailing. For artists that are looking to get a jump start on a new project, over 40 smart materials are shared from both projects, plus a few extras. You’ll be able to see the build-up process and breakdown each smart material, then modify them and make them your own.

Table of Contents

00. Preview
01. Inspiration and Preparation
02. UV’s
03. Keyshot for LookDev Part 1
04. Keyshot for LookDev Part 2
05. Maya to Substance Painter
06. Car Body Base
07. Leather Top
08. Painted Metal and Chrome
09. Texture Sets Material IDs and Masking
10. Materials and Opacity
11. Tire
12. Detailing Chrome and Radiator
13. Detailing Pipes
14. Metallic Paint
15. Flames
16. Substance Painter to Keyshot
17. Keyshot Rendering tips Studio Lighting using HDRI Editor
18. Keyshot Rendering tips using Backplates
19. Keyshot Rendering tips with HDRs
20. Rusty Scorpion Overview
21. Rusty Scorpion Detailing Part 1
22. Rusty Scorpion Detailing Part 2
23. Rusty Scorpion Iray Rendering and Wrap Up

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14 Comments

      • Yes, JAS02_ProjectFiles.7z DOES NOT have the car’s 3d models.

        It only contains the Substance Painter smart materials.

        • I think I know where model files are… Seems that you have to finish “The Gnomon Workshop – Vehicle Modeling for Production“. I’ll upload it soon.

          • Sadly, this does not contain the 3d models too. It just contains some Maya scene files and some reference images that he used in the course.

          • Maybe the JAS02_ProjectFiles.7z was not compressed properly?

            Can you upload it again and post what size is the final .7z file?

          • I’ve downloaded both files from a cloud and run 7Z ‘test archive’:
            JAS01_ProjectFiles.7z
            Archives: 1
            Packed Size: 27752744 bytes (26 MiB) Folders: 16 Files: 144
            Size: 37436238 bytes (35 MiB)
            There are no errors

            JAS02_ProjectFiles.7z
            Archives: 1
            Packed Size: 86453383 bytes (82 MiB) Folders: 2 Files: 83
            Size: 719924964 bytes (686 MiB)
            There are no errors

            Most probably that problem is on your side. Try to download it again, please.

  1. The 3d model of the car should have the name knightfire…do you see such a fbx or obj file in the course contents?

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