Vehicle Texturing in Substance Painter – From Clean to Mean with James Schauf
Release date:2018
Duration:09 h 51 m
Author:James Schauf
Skill level:Beginner
Language:English
Exercise files:Yes
Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects, each telling their own story. The first is Night Fire; a clean hot rod with slight imperfections. In this project, James demonstrates the creation of key materials and shares his workflow for adding just enough detail to create realistic believability. Upon completing the work in substance painter, maps are exported for rendering in Keyshot. James discusses various tips and tricks for material modifications, camera set-up and using backplates, just to name a few. The second project is the Rusty Scorpion; a mean, mad max inspired, rusty and dusty rat rod. In this project, smart materials are explained in order to understand the importance of gradually building up detail. Once complete, the vehicle is rendered with Iray inside Substance Painter, while James shares his process for final renders. Overall topics and materials discussed include reference, UVs, Look Dev, Leather, Painted Metal, Chrome, Rust, Rubber, Texture Sets, Masking, Decals, HDRs and detailing. For artists that are looking to get a jump start on a new project, over 40 smart materials are shared from both projects, plus a few extras. You’ll be able to see the build-up process and breakdown each smart material, then modify them and make them your own.
The 3d models of the car are not provided so one cannot follow the course along step by step.
Can you please add both the car model files?
Missing the car models, such a shame that I can’t follow along the tutorial.
Did you check the JAS02_ProjectFiles.7z archive at the end of the download section?
Yes, JAS02_ProjectFiles.7z DOES NOT have the car’s 3d models.
It only contains the Substance Painter smart materials.
I think I know where model files are… Seems that you have to finish “The Gnomon Workshop – Vehicle Modeling for Production“. I’ll upload it soon.
check this link:
JAS01_ProjectFiles.7z
Sadly, this does not contain the 3d models too. It just contains some Maya scene files and some reference images that he used in the course.
That’s sad…
Maybe the JAS02_ProjectFiles.7z was not compressed properly?
Can you upload it again and post what size is the final .7z file?
I’ve downloaded both files from a cloud and run 7Z ‘test archive’:
JAS01_ProjectFiles.7z
Archives: 1
Packed Size: 27752744 bytes (26 MiB) Folders: 16 Files: 144
Size: 37436238 bytes (35 MiB)
There are no errors
JAS02_ProjectFiles.7z
Archives: 1
Packed Size: 86453383 bytes (82 MiB) Folders: 2 Files: 83
Size: 719924964 bytes (686 MiB)
There are no errors
Most probably that problem is on your side. Try to download it again, please.
The 3d model of the car should have the name knightfire…do you see such a fbx or obj file in the course contents?
I’m not sure