Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Unreal Engine 5 – Easily Translate and Localize your Game

/

Release date:2021, July

Duration:00 h 58 m

Author:Gavin Eisenbeisz

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
How to easily translate a game into a multitude of languages
Best practices during development, to simplify the process
How to avoid and fix common errors and mistakes

Requirements
A basic knowledge of Unreal Engine is required
A game or other Unreal Engine project to translate

Description
The average indie game can easily double or even triple its sales by simply being translated into a few of the most common languages spoken around the world. For example, my own game My Beautiful Paper Smile makes 60% of its sales from non English speaking countries. In this course I’ll teach you how to use Unreal Engine 5’s Localization Dashboard to easily add translations to your game so you can reach a worldwide audience.

The best time to learn about localization is now. The earlier in development your game is, the better. There are a lot of pitfalls and design choices that developers make when they fail to plan ahead and develop their games with translation in mind. I’ll be sharing my real world experience from shipping multiple translated games and all the best practices and tips that can save you weeks of implementation time.

Even if you’re already midway through developing your game, or if it’s already finished, it is by no means too late to learn how to translate your project. My game My Beautiful Paper Smile was half way done when I learned about, and started making the game more translation friendly. Sure, it was a little more difficult than if I had already known all of the stuff in this course, but it was still well worth it!

Throughout the course I’ll teach you about the relevant Project Settings that are required to get your translations running properly, Walk you through setting up the localization dashboard to work with your project, demonstrate the two different methods for adding translated text into your project (and which one is best), as well as how to set the active translation through Blueprint.

If you’re looking for information on how to find companies, teams, or individuals to translate your game, I won’t be teaching that here. In this course I’m just focusing on the technical side of things that take place inside of UE5.

Who is the target audience?
Game developers using Unreal Engine that want to massively increase their audience in the easiest way possible

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

1 Comments

Leave a Comment

Your email address will not be published. Required fields are marked *