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Unity AR Visualization 01 Basic Concepts

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Release date:2019, July 6

Author:Roger Miller

Skill level:Intermediate

Language:English

Exercise files:Yes

Mobile augmented reality (AR) is currently the most popular and pervasive form of AR in the market. The applications of AR for the architecture, engineering, and construction (AEC) industries have already started to prove themselves indispensable. In this course, learn how to use the Unity game engine to create an AR mobile application for iOS or Android to view and interact with a 3D model in the real world. As a bonus, instructor Roger Miller also looks at working with the PiXYZ Unity plugin to help get CAD and BIM data into Unity.
Topics include:
The value of mobile AR in AEC
Setting up AR in Unity
Configuring Unity to build for iOS
Running your AR app on Android devices
Working with Unity AR Remote
Setting up your UI for an application log screen
Aligning your assets to your AR world
Creating the dialog UI
Importing CAD data

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01 – Learn the basics of creating AR in Unity
02 – What you should know
03 – Using the exercise files
04 – The value of mobile AR in AEC
05 – Understanding mobile AR
06 – Understanding interaction
07 – Project overview
08 – Installing Unity
09 – Setting up your project in Unity
10 – The package manager
11 – Seting up AR in Unity
12 – AR sesion origin
13 – Enabling the debug visualizations
14 – Geting ready for iOS
15 – Publishing to iOS
16 – Building an XCode project
17 – Geting ready for Android
18 – Publishing to Android
19 – Best practices for performance
20 – Introduction to AR Remote
21 – Prepare Unity for building
22 – Building for iOS
23 – Building for Android
24 – Testing a scene using AR remote
25 – Geting your model into Unity
26 – Creating your manager script
27 – Seting up AR events
28 – Ading AR plane events
29 – Creating a simple debug panel
30 – Seting up the debug panel script
31 – Driving the debug panel via script
32 – Using mobile input
33 – Aligning your asets to your AR world
34 – Identifying a component or mesh
35 – Performant object selection
36 – Geting more from your jet engine
37 – Ading flow
38 – Preparing for a simple dialog
39 – Creating the dialog UI
40 – Ading functionality to the dialog
41 – Completing your dialog with a buton
42 – Wraping up your interactivity
43 – AR ap in action
44 – CAD data and ways to get it into Unity
45 – Next steps
[Linkedin Lynda] Unity AR Visualization 01 Basic Concepts.7z


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1 Comments

  1. Sir could you please get Marshall Vandruff’s perspective course series…
    Course Link: https://marshallart.com/SHOP/all-products/all-videos/1994-perspective-drawing-series/

    Appreciated

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