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Ultimate Godot Bundle

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Release date:2021

Author:Nathan

Skill level:Beginner

Language:English

Exercise files:Yes

This bundle is the ultimate offer to further your game creation skills with Godot.
It’s a pass for all our present and future Godot courses, at a lower price.
If you search for tutorials online, you know how they tend to target beginners with step-by-step instructions.
They show you how to achieve something specific without explaining why you should use their approach and not another.
We, on the other hand, focus on teaching you the techniques you need to get past tutorials and become an independent game developer.
It’s not only about the best practices using Godot, which we do experiment with and share in our courses.
We write courses to give you all the tools you need to create all sorts of games.
Because, at the end of the day, you’re learning to create your game; one that’s unlike any tutorial.
We’re creating all the resources we wish we had when we first discovered the Godot engine years ago. Content that doesn’t take you by the hand but rather takes you to the next level.

What you’ll get
This bundle already covers a wide range of topics:
2D.
3D.
Shaders.
Visual effects (VFX).
Procedural Content Generation (PCG).
Specific game mechanics and systems.
Programming patterns.

Also, you’ll get new courses and updates at no extra cost, so your purchase’s value will only go up.

Extra perks:
All courses are DRM-free, you can download everything to follow offline.
They all come with lifetime free updates.
All the code is open-source, available under the permissive MIT license. You can reuse it even in commercial projects.
You can ask questions on any lesson directly on the platform.
If you only want our Godot Secrets courses, that cover intermediate-level topics like shaders and procedural content generation, check out the Godot Secrets bundle instead.

Watch online or Download for Free

1. Create Your First 2D Game with Godot (extended edition)

chapter-1-player-and-enemy
00.intro-mavenseed
01.creating-the-project
02.creating-the-player-scene
03.setting-up-the-player-scripts
04.starting-to-code-character-movement
05.adding-gravity
06.limiting-the-player-speed
07.adding-a-floor
08.setting-up-physics-layers
09.coding-input
10.moving-the-player-horizontally
11.calculating-the-jump-input
12.coding-the-player-jump
13.fixing-and-interrupting-the-jump
14.cleaning-up-the-code

chapter-2-stomp-and-polish
01.creating-the-enemy
02.optimizing-the-enemy
03.creating-stomp-area
04.making-the-enemy-die
05.adding-the-player-stomp-jump
06.improving-the-camera
07.creating-mini-test-level
08.assignment-solution-bumper
09.bonus-slope-tileset-in-inkscape
10.setting-up-slope-tiles
11.adding-slope-movement
12.assignment-solution-enemy-on-slopes

chapter-3-level-design
01.what-youll-learn
02.creating-the-coin-scene
03.creating-the-bounce-animation
04.creating-the-fade-animation
05.coding-the-coin
06.creating-the-portal-scene
07.the-screen-fade-animation
08.coding-the-teleportation
09.setting-up-teleport-between-levels
10.blocking-out-the-level
11.adding-coins-to-guide-the-players-eye
12.testing-and-improving-the-level
13.designing-the-levels-last-challenge
14.light2d
15.light2d-2

chapter-4-user-interface
00.intro
01.design-title-screen
02.add-default-font
03.code-buttons
04.end-screen
05.score-and-deaths
06.pause-menu-design
07.finish-ui-2
07.finish-ui-3-fix-pause-bug
07.finish-ui
08.end-screen-code
09.debug-game
10.ui-theme
11.assignment-solution-coins-count-interface

chapter-5-bonus-lessons
your-first-game-06-stomp-remake-compressed

2. Code a 2D Platform Game Character with Godot

chapter-1-the-state-machine
01.code-structure-overview
02.player-scene
03.state
04.state-machine

chapter-2-player-base-movement
00.intro
01.project-settings-input
02.fleshing-out-player-scene
03.move-state
04.idle-state
05.run-state-and-debug
06.jump-state
07.exercise-01-sprint-overview
08.exercise-02-double-jump-overview

chapter-3-steering
steering-course-00.intro
steering-course-01.steering-behaviors-explanation
steering-course-02.creating-the-follow-ai-scene
steering-course-03.starting-to-code-the-follow-ai
steering-course-04.creating-the-Steering-Autoload
steering-course-05.making-the-ai-follow-the-mouse
steering-course-06.arrive-to
steering-course-07.creating-the-animated-target-arrow
steering-course-08.coding-the-arrow-movement
steering-course-09.using-the-capture-animation-mode
steering-course-10.following-the-leader
steering-course-11.preventing-the-ais-from-stacking-up

chapter-4-hook-videos
chapter-4-00.intro
chapter-4-01.hook-scene
chapter-4-02.arrow
chapter-4-02.arrow.srt
chapter-4-03.hook-aim-state
chapter-4-04.snap-detector
chapter-4-05.snap-detector-finding-best-target
chapter-4-06.hook-fire-state
chapter-4-07.player-hook-state
chapter-4-08.player-hook-state-motion

chapter-5-spawn-and-death
00.intro
00.intro.srt
01.create-skin-scene
02.animate-robi
03.spawn-state
04.die-state

3. Code a 2D Platform Game Character with Godot (Pro)
00.intro-01.overview-of-the-code-structure-
00.intro-02.overview-of-the-state-machine-
01.gamepad-support-01.setting-up-gamepad-input
01.gamepad-support-02.adding-support-for-the-joystick
01.gamepad-support-03.switching-between-mouse-and-gamepad-controls
01.gamepad-support-04.adapting-the-camera-to-the-gamepad
02.slow-motion
03.coding-a-debug-state
04.snap-detector-refactor-01.improving-the-target-detection
04.snap-detector-refactor-02.hooking-onto-any-surface
04.snap-detector-refactor-03.visualizing-the-hooking-range
05.the-aim-target
06.delayed-jumping-01.delayed-jumps-intro
06.delayed-jumping-02.coyote-jump
06.delayed-jumping-03.delayed-jump
07.ledge-state-01.coding-the-ledge-grab
07.ledge-state-02.designing-the-ledge-wall-detector
07.ledge-state-03.coding-the-ledge-state
08.wall-state-01.wall-slide-intro
08.wall-state-02.wall-slide-code
08.wall-state-03.fixing-slide-bug
08.wall-state-04.wall-jump
09.pass-through-platforms-01.intro
09.pass-through-platforms-02.create-pass-through-platform
09.pass-through-platforms-03.falling-through-platforms
10.moving-platforms-01.intro
10.moving-platforms-02.waypoints-system-code
10.moving-platforms-03.drawing-the-waypoints-flow
10.moving-platforms-04.finish-waypoints-drawing
10.moving-platforms-05.code-moving-platforms
10.moving-platforms-06.code-drawing-moving-platform
10.moving-platforms-07.add-platform-to-game-scene
10.moving-platforms-08.synchronizing-the-player-and-the-platform

4. Code a Professional 3D Character with Godot

01.state-machine
01.intro-fsm
02.importing-start-dir
03.state-class-1
03.state-class-part-2
04.state-machine
05.debug-state-machine

02.character-movement
01.intro
02.1.creating-player-scene
02.2.coding-the-playerstate-class
03.move-state-01-intro
04.move-state-input-direction
05.move-state-velocity-01
06.level-setup-01-adding-colliders
07.idle-and-run-01-intro
08.idle-and-run-states
09.air-state-01-intro
10.adding-the-jump-animation
11.adding-transitions-from-ground-to-air
12.anim-blend-01-intro

03.camera-rig
01.introduction-compressed
02.creating-the-camera-rig-scene-compressed
03.coding-the-camera-rig-compressed
04.making-the-camera-move-compressed
05.capturing-the-mouse-compressed
06.creating-the-camera-input-actions-compressed
07.setting-up-camera-orbit-compressed
08.making-the-camera-orbit-compressed
09.camera-auto-rotation-compressed
10.coding-the-aim-state-compressed
11.preventing-auto-rotate-while-aiming-compressed
12.adding-the-aim-target-compressed

5. VFX Secrets – Design 2D Visual Effects for Games in Godot

04.explosions
08.setting-up-explosion-glow

[GDQuest] Ultimate Godot Bundle.7z
[GDQuest] Ultimate Godot Bundle_Subtitles.7z


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10 Comments

  1. Please can you post https://gdquest.mavenseed.com/courses/godot-shader-secrets or https://gdquest.mavenseed.com/courses/godot-2d-vfx-shaders-and-pcg-secrets-bundle. It would be of huge help if you can post it. Thank you!

  2. Some part are missing from the VFX Secrets – Design 2D Visual Effects for Games in Godot. It would be of big help if you can update it.

  3. Can you please update this? The bundle now has new courses and many videos added to the already existing ones. Thank you for your effort!

  4. Hi, Can you update this course I downloaded only a little while ago, the Game Engine has been through a lot of updates that its now, very different from this course content, I mean the exact same code isn’t working, so I am facing a lot of trouble hence, it’d be a great help if this was upgraded. If that cannot be done then could you bring any one of these courses:
    1. https://courses.heartgamedev.com/p/1-bit-godot-4-course – 1-Bit Godot 4 course
    2. https://courses.heartgamedev.com/p/turn-based-course – Make a Stunning Turn-based RPG (LTS Version)

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