Write Unity CG Shaders From Scratch (2D, 3D)
Release date:2022, April
Duration:05 h 57 m
Author:Benjamin Swee
Skill level:Beginner
Language:English
Exercise files:Yes
Unlock the secrets of Unity CG Shaders by writing your own code from scratch, whether for 2D or 3D projects! If you’ve ever wished to delve into the intricate world of CG/HLSL shader code without relying on material editors, this course is your guide. Learn to create unique visual effects that not only look stunning but also run efficiently.
In this Unity CG course, I’m Benjamin Swee, your instructor. Drawing from my experience as a Lead Rendering Engineer on popular titles like Marvel Contest of Champions, Fast and the Furious games, and various Lineage titles, I’ll not only teach you the fundamentals of shader code but also share real-world industry insights and best practices used in today’s launched titles.
As someone who often worked solo, creating complete in-house rendering systems, I bring a blend of creative thinking, industry experience, and practical knowledge to this course.
Key Highlights:
- Learn to write shaders independently, utilizing the material editor as a prototyping tool.
- Acquire techniques applicable to personal game development, along with best practices for larger game companies.
- Benefit from ongoing updates to the course content, ensuring it stays current and relevant to your needs.
Shaders may seem like a black box to many, but in this course, my aim is to unbox the complexity and provide you with a clear understanding.
Please note that this course is a work in progress, and I plan on continually updating it based on your feedback. Share your thoughts in the course messages, letting me know what additional content you’d like to see!