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Shader Magic in Blender Ver 341 and above by Joaking Tornhill

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Release date:2023, February

Duration:14 h 18 m

Author:Joaking Tornhill

Skill level:Beginner

Language:English

Exercise files:Yes

That sounds like an exciting course! I’m glad to see that you will be covering a wide range of topics related to creating game assets and shaders in Blender. It’s great that you will be focusing on the fundamentals and techniques that can be applied across different game engines, which will provide a solid foundation for aspiring game artists.

I’m also intrigued by the Blender-specific topics you mentioned, such as finding edges on models, creating scratches and dirt, and using procedural patterns with the radial gradient. These are unique features of Blender that can add a lot of detail and realism to game assets, and it’s great that you will be covering them in your course.

As a Technical Artist with over 10 years of experience in Blender and a background in a highly-ranked 3D school, I’m sure you will provide valuable insights and practical tips to help students improve their skills and create visually appealing game assets. I’m looking forward to learning more about the techniques you will be teaching in your course and how they can be applied to create shader magic in Blender!

Good luck with your course, and I’m sure your students will greatly benefit from your expertise!

In this course, you will learn:

  • The most common shader techniques used in games: You will be introduced to various shader techniques that are commonly used in game development, such as vertex painting, flow maps, parallax mapping, texture atlases/sprite sheets, Sobel edge detection on textures, trimsheets, and more. You will learn how these techniques can be used to create visually appealing game assets.
  • Working with Blender Shader nodes: You will learn how to use Blender’s powerful node-based shader editor to create complex shaders. You will understand the different types of shader nodes available in Blender, how they work together, and how to create custom shaders using node networks.
  • Creating procedural shapes from scratch in Blender: You will learn how to create procedural shapes, such as rocks, trees, and terrains, from scratch using Blender’s procedural texture nodes. You will understand how to manipulate parameters, create patterns, and generate realistic procedural shapes for game assets.
  • Vector math in shaders: You will learn how vector math works in shaders, including concepts like cross product, dot product, face forward, and snap. You will understand how these mathematical operations can be used to manipulate vectors in shaders and create various effects, such as normal mapping, lighting calculations, and more.
  • Blender-specific shader techniques: You will learn Blender-specific shader techniques, such as finding edges on models, creating scratches and dirt, and using radial gradients to create procedural patterns. These techniques are unique to Blender and can add realistic details to game assets.

By the end of the course, you will have a solid understanding of shader techniques commonly used in games, how to work with Blender’s shader nodes, how to create procedural shapes from scratch, and how vector math works in shaders. This knowledge will allow you to create visually appealing game assets and apply shader magic in Blender.

Watch online or Download for Free
1 – Introduction

01 – Introduction
02 – The Setting
03 – The resources

2 – The base to create shaders

04 – Texture Coordinate
05 – Basic Masking
06 – We create a tile
07 – We transform one tile in to many tiles
08 – Time to clean up the tile a bit
09 – How you create a nodegroup
10 – Using the Vector math node Length
11 – Repetition of the base

3 – The Built in Textures in Blender

12 – Brick Texture
13 – Checker Texture
14 – Environment Texture
15 – Gradient Texture
16 – IES Texture
17 – Image Texture
18 – Magic Texture
19 – Musgrave Texture
20 – Noise Texture
21 – Voronoi Texture
22 – Wave Texture
23 – White Noise Texture
24 – Explaining the dimensions on textures

4 – Create Shapes from Math

25 – Visualize math with graphs
26 – Using the Compare Node to check the value of UV
27 – How to use X and Y more than once to increase amount of possible shapes
28 – Introducing the node Power
29 – Making a heart with only math nodes
30 – Making the spade shape from cards by using the heart shape
31 – Lets make the rest of the shapes from a deck of cards
32 – Shape things using Vector curves
33 – How to add a second border pattern on a floor
34 – Examples using Power node a bit more
35 – Blending Mortar and tiles together on the tiles we created in the base session
36 – Setting bounds or borders on your UV and merging UV Together

5 – Practice making shapes

37 – Create a smiley
38 – Create a red cross
39 – Create a cylinder shaped pill
40 – Copy a floor tile pattern circle shapes
41 – Copy a floor tile pattern again handling gray scale

6 – Common Techniques used in games

42 – Blend textures using a second texture
43 – Blend textures together using Vertex Color
44 – Introduction to Vector Math Normal and Dot Product
45 – Using Dot Product as Fresnel effect
46 – Using Dot Product together with Normal Maps
47 – How to use the Cross Product
48 – What is the vector node Snap
49 – How to use Face Forward
51 – Rotating our tiles
52 – Example on creating scratches
53 – How to find edges and add dirt
54 – Take a look at Vector Bump
55 – Using Trim sheets
56 – Using Sprite Sheets
57 – Using Flow maps
58 – Learning about Parallax mapping
59 – Randomizing tiles from an atlas
60 – Finding edges on a 2D Texture
61 – Introduction to using Radial
62 – Using Radials to create polygons
63 – Using UV to create simple VFX
64 – Creating Index to tiles on a UV
65 – A deeper example of tile math
66 – How to UV Offset to create things like wooden planks

[Udemy] Shader Magic in Blender Ver 341 and above by Joaking Tornhill.7z.rar
[Udemy] Shader Magic in Blender Ver 341 and above by Joaking Tornhill_Subtitles.7z


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