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Make Game Assets Easily And Export To Godot – Unity – Unreal by Canopy Games & Michael Bridges

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Release date:2020, November

Duration:18 h 35 m

Author:Canopy Games & Michael Bridges

Skill level:Beginner

Language:English

Exercise files:Yes

If you want to create modular models in Blender for use in-game engines, then this is the course for you!

Blender is a brilliant program capable of creating amazing models that can be exported to any game engine. In this course, we focus on the free and open-source Godot game engine. Many of the techniques taught will be immediately applicable with other game engines as well.

Here are just a few of the things you’ll learn during this course:

  • Learn a non-destructive modeling workflow.
  • Manage multiple game assets.
  • Learn the material workflow.
  • Bring your assets alive in the Godot game engine.

This is an intermediate course, but wait! What does that really mean?

I always start my courses in an easy-to-understand manner and talk through all of my steps. However, if you are completely new to Blender or 3D modeling, you might struggle to keep up. If you have some existing Blender knowledge, you will be able to jump straight in and follow along.

Learn how to create LowPoly 3D models and assets for games using Blender, the free-to-use 3D production suite. I have labeled the course as intermediate; however, if you have basic knowledge of Blender, you’ll be good to go!

You’ll be okay with little or no experience. With our online tutorials, you’ll be amazed by what you can achieve, with instructor support and online help.

Michael Bridges is an experienced 3D artist and has teamed up with Yann Burrett, who teaches Godot. Together, Michael and Yann will provide support, encouragement, and plenty of challenges along the way.

The course starts with basic props so we can focus on the non-destructive modeling techniques. You will apply your new skills to your project all the time. Project files will all be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos along with the screencasts for you to follow along.

For each of the models that you build, you will follow this process:

  • Be taught a new technique.
  • Be challenged to apply the lessons to your own work.
  • Be shown step-by-step how to build it.
  • Apply your previous knowledge regularly.

You will get lifetime access to the course. The creators are qualified and experienced professionals who are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you’ll be very confident making 3D assets ready for export to Godot.

Access to this course comes with an optional, free community site where you can share games and 3D models as well as Discord, where you can connect with other students.

Watch online or Download for Free
[Udemy] Make Game Assets Easily And Export To Godot – Unity – Unreal by Canopy Games & Michael Bridges
1. Introduction

01. Welcome To The Course
02. Working With External Constraints
03. Gathering References
04. Blender 2.8 Onwards
05. Getting Setup Wrap Up

2. Simple Props

01. What’s Coming Up In Section 2
02. What Are Props
03. The Game Asset Pipeline
04. The Importance Of Origins
05. A Simple Crate
06. Your First Export
07. Adding A Second Material
08. Changing Materials
09. MidSection Whats Coming Up
10. Manual Work
11. Randomize Transform
12. Auto Mirror and The Mirror Modifier
13. Solidifying Our Mesh
14. The Array Modifier
15. Adding Some Imperfections Using Displacement
16. Solving Common Problems With Shading And Scale
17. Controlling Texture Coordinates And More Complex Arrays
18. Mid Section Crate Challenge
19. Exporting With Multiple Modifiers And Objects
20. Introduction To the Hydrant
21. 4 Ways of Importing Reference Images
22. Spin And Screw Modifier
23. Problems You May Encounter When Exporting
24. Using Primitives As A Template
25. Basic Drivers
26. Mid Section Hydrant Challenge
27. Organisation Decisions
28. Godot Import Settings And Saving Branch As Scene
29. Fixing Dependancies
30. Setting Up Godots Performace Monitors
31. The Impact Of Mesh And Materials On Draw Calls
32. Adding Custom Static Collision Mesh
33. Adding A Custom Rigid Body Mesh
34. Setting Up A Physics Test Scene in Godot
35. The Power Of Python Scripting For Automation
36. Ripping And The Knife Tool
37. The Order of Physics Nodes Review
38. Creating A Showcase Scene
39. Super Simple Single Colour Texturing
40. Section 2 Wrap Up
41. Bonus – Cone
42. Bonus – Street Lamp
43. Bonus – Cafe Furniture
44. Bonus – Zeppelin
45. Solving Physics Issues

3. A Simple Modular Asset

01. Welcome To Section 3 A Simple Modular Asset
02. Grid Map Specifications
03. Creating The Base Mesh And First Pieces
04. Creating Dead Ends
05. Creating A Perfect 90 Degree Turn
06. Using Existing Geometry To Create New Geometry
07. Exporting Our Road Pieces
08. Section 3 Wrap Up

4. Modular Buildings

01. Introduction To The Section
02. Whats Coming Up In This Section
03. Basic Blocks
04. Organising Collections
05. Modular Unit Size
06. Building Silhouettes
07. Adding Detail And A 2.9 Extrude Feature
08. My Building Modular Unit
09. Adding Detail To The Ground Floor
10. Challenge Solution and Effective Modifier Use
11. Managing A Lot Of Repeating Elements Challenge
12. Using Drivers To Manage Your Models
13. Starting The Details – Steps
14. Workflow Considerations With The Barriers
15. Making The Doors And Optimising The Mesh
16. So Many Windows
17. Matching Materials And Finishing The Building
18. Making One Mesh Object
19. Exporting The Building
20. Optimising A Models Mesh
21. Fire Escape – Wire Frame Modifier
22. Panelling From A Block Model
23. Creating The Base Panel
24. Assembling In Object Mode
25. Creating A More Detailed Panel And Dealing With Common Issues
26. Fleshing Out the Rest Of The Building
27. Different Selection Methods And Adding More Detail
28. Finishing Off The Building Main Form
29. Overlapping Geometry And Handling Corners
30. Finished Factory
31. Getting The Factory Export Ready
32. Weighted Normals
33. Fixing Errors And Finishing Off
34. Section Wrap Up

5. A 1930’s Car

01. Introduction To Making The Car
02. Importing The Car Reference
03. Making A Wheel
04. Blocking Out The Car Chassis
05. When To Separate Your Base Meshes
06. Focusing On Medium Level Detail
07. Planning Car Variations
08. Finishing Off Major Shapes
09. Retrospection
10. Adding Mid Level Details
11. Adding Small Details
12. Material Slots Are Important
13. Making The Pickup
14. Making The Van
15. Making The Roadster
16. Making The Police Car
17. Removing Unnecessary Geometry
18. Linking All Your Work Into One Blend File
19. Final Showcase Scene
20. Setting Up The Cars For Export
21. Section Wrap Up

[Udemy] Make Game Assets Easily And Export To Godot – Unity – Unreal by Canopy Games & Michael Bridges.7z

[Udemy] Make Game Assets Easily And Export To Godot – Unity – Unreal by Canopy Games & Michael Bridges_Subtitles (2).7z

[Udemy] Make Game Assets Easily And Export To Godot – Unity – Unreal by Canopy Games & Michael Bridges_Subtitles.7z


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