Introduction to World Machine by Peter Sekula
Release date:2017, July
Duration:03 h 27 m
“Introduction to World Machine” is a comprehensive course that provides a solid foundation for creating high-quality terrains for film or video games using the World Machine software.
This course guarantees the most exhaustive fundamental overview of World Machine’s toolset available online. It covers the effects of each node in detail, explaining how they can be used to achieve desired results. Special attention is given to the Advanced Perlin and Layout generators, as well as Macro construction techniques. The course focuses on providing functional and practical instruction without long-winded explanations or philosophical discussions.
One of the highlights of the course is learning how to take your World Machine creations, texture them, and seamlessly integrate them into the Unity 5 engine. This allows you to see how your terrains can be brought to life in a game engine environment.
It’s worth noting that you don’t need a licensed copy of World Machine to take this course. The instructor ensures that you’ll gain a deep understanding of World Machine and also learn how other procedural texturing systems can benefit your terrain creation process.
By the end of this course, you will have a comprehensive understanding of World Machine and the skills to create impressive terrains for various applications. Whether you’re a filmmaker or a game developer, this course equips you with the knowledge and techniques needed to produce high-quality terrains.
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