Creating a stylized prop using Zbrush & Substance Painter by FastTrack Tutorials
Release date:2022, April 22
Author:Mario Stabile
Skill level:Beginner
Language:English
Exercise files:Yes
We’ll guide you in creating high-poly models entirely within ZBrush, ensuring you maintain clean topology for future optimizations while achieving detailed and intricate designs.
LOW POLY & UV UNWRAPPING
You’ll learn the process of converting your high-poly models into low-poly versions and creating a clean and optimized UV unwrap inside 3DS Max. This step is essential for efficient modeling and texturing in your projects.
BAKING & TEXTURING
Once all preparations are complete, we will guide you through the process of baking your high-poly model onto your low-poly model and creating the final stylized textures using Substance Painter. This stage is crucial for achieving the desired visual style and quality in your assets.
FINAL PORTFOLIO RENDERS
To conclude, we will demonstrate how to present your asset in the best possible light by setting it up in Marmoset Toolbag. We will also cover dramatic lighting techniques to emphasize the shapes and details of your model, enhancing its overall presentation.