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Blender Basics Geometry Node Brick Walls Workshop by 3D Tudor

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Release date:2024, May

Duration:04 h 33 m

Author:3D Tudor

Skill level:Beginner

Language:English

Exercise files:Yes

Have you ever wanted to create detailed and realistic brick walls for your 3D projects? Or perhaps you’re looking to master Blender and explore the powerful capabilities of Geometry Nodes? If so, this workshop is perfect for you!

I’m Luke from 3D Tudor, where we sprinkle a bit of 3D magic to enhance your virtual environments. We also whip up Blender Geometry Nodes to turbocharge your workflow, making your projects smoother than a buttered pancake. Today, I’m thrilled to guide you through the “Blender Basics Geometry Node Brick Walls Workshop,” where you’ll learn to create your own geometry nodes from scratch!

Why This Workshop?

In this spellbinding course, we’ll start from square one, ensuring that even if your 3D skills are currently at zero, you’ll be a pro in no time. We’ll kick things off with some introductory videos that walk you through the Blender viewport and the arcane art of shading. This rock-solid foundation will prepare you for the wizardry to come as we delve deeper into the enchanting world of the “Blender Basics Geometry Node Brick Walls Workshop.”

Top 6 Points About “Blender Basics Geometry Node Brick Walls Workshop”:
  1. Beginner-Friendly Approach: Accessible to all experience levels with introductory videos on Blender navigation and shading.
  2. Hands-On Geometry Node Learning: Engage in practical projects, starting with basic mesh lines and progressing to a complete brick wall generator.
  3. Dynamic Parameter Techniques: Create dynamic spawn points and precise alignments for natural, professional 3D models.
  4. Efficiency and Workflow Optimization: Learn to clean up and organize Geometry Nodes, enhancing readability and efficiency.
  5. Advanced Texturing and Material Generation: Master aged effects, gaps, weathering, and realistic PBR materials for detailed brick walls.
  6. Practical Castle Project: Apply skills in a miniature castle project, creating walls, towers, pathways, and decorations using Geometry Nodes.
Initial Setup

Using Mesh Lines: Our journey starts by using mesh lines from custom curvatures. We’ll create duplicates of these lines vertically within Geometry Nodes, which will serve as the placement for our bricks. This will give you a solid grasp of setting up your project and preparing it for more intricate details.

Dynamic Elements

Creating Dynamic Spawn Points: Next, we’ll move on to creating dynamic spawn points that adjust based on the scale of a curve. Using the curve length node, you’ll learn to control the spawn rate and ensure your bricks are placed accurately and dynamically.

Curve Placement and Alignment: Positioning is key in any 3D model. We’ll utilize the ‘index’ node to align our points along the curvature, creating an offset value for a randomized yet cohesive placement of bricks. This will help you achieve a natural look for your walls.

Maintaining Uniformity

Ensuring Uniform Columns: One of the challenges in creating brick walls is maintaining uniformity while allowing for variation. We’ll tackle this by learning how to keep the first and last columns straight, ensuring a clean and professional appearance.

Efficient Workflow: Efficiency is crucial in any workflow. We’ll dedicate a lesson to cleaning up our Geometry Nodes, setting up reroutes, and grouping nodes for better readability and usability. You’ll also learn to hide unused parameters, making your setup more compact and efficient.

Creating Bricks

Brick Formation: Creating the bricks themselves is a fun and rewarding process. You’ll learn to form brick shapes from primitive cubes, rescale them based on your curvature setup, and add random variations to their size. We’ll also align brick rotations to the curve using the ‘align Euler to vector’ node, ensuring each brick fits perfectly in place.

Adding Character

Weathering Effects: To add character to your walls, we’ll explore how to create aged effects. You’ll learn to set up gaps, create individual rotation offsets, and apply weathering effects using noise textures. We’ll also cover dynamic resolution changes and bevel techniques to achieve that weathered, realistic look.

Cement Fillers: Cement fillers between bricks are essential for authenticity. We’ll create a cement layer using grid creation techniques, accurately positioning it along the curve shape. You’ll learn to offset the cement based on brick scale, ensuring it always fits perfectly.

Texturing and Shading

Texture Generation: Texture generation is where your wall comes to life. We’ll combine noise textures with PBR materials to create realistic brick textures. You’ll also learn to randomize brick colors based on the Cycles renderer and highlight brick edges for added detail.

Practical Application

Final Project: We’ll finish with a practical project where you can apply everything you’ve learned in the “Blender Basics Geometry Node Brick Walls Workshop.” You’ll create a castle wall and tower, complete with walkable pathways and detailed decorations. We’ll tweak parameters and shaders to fit different scenes, cut holes for windows, and create a slanted tower roof.

Course Duration and Benefits

Throughout the course, you’ll benefit from annotations that help visualize each step of the process, making it more intuitive and easier to follow. This 23-lesson, 4.5-hour course is packed with valuable information and hands-on experience. By the end, you’ll have a comprehensive understanding of Blender’s Geometry Nodes and the ability to create detailed and dynamic brick walls for any project.

Key Lessons
  • Lesson 1 – Blender Viewport Basics: Master the foundational skills needed to navigate and manipulate the Blender viewport effectively.
  • Lesson 2 – Introduction to Geometry Nodes: Discover the basics of geometry nodes and how they can be utilized in Blender to create complex structures.
  • Lesson 3 – Creating Curve Line Layers: Explore the process of creating curve line layers to build the base structure of your brick wall.
  • Lesson 8 – Creating Brick Primitives Using Dynamic Width and Height Parameters: Create versatile brick primitives by adjusting dynamic width and height parameters.
  • Lesson 18 – Blender Material Shader Basics: Get introduced to the basics of Blender material shaders to start adding color and texture.
Additional Lessons (Summarized)
  • Creating Dynamic Spawn Points: Set up dynamic spawn points to control the placement of your geometry nodes.
  • Curve Placement and Alignment: Learn to position curves accurately along points for precise alignment in your projects.
  • Geometry Node Cleanup: Clean up your geometry nodes for a more efficient workflow.
  • Brick Surface Details: Add realistic surface details to your bricks with bevel and displacement techniques.
  • Advanced Texturing Techniques: Generate realistic cement shader materials and create normal and roughness PBR values.
  • Practical Project Application: Apply your skills to create a castle wall and tower, complete with walkable pathways and detailed decorations.

By the end of this workshop, you’ll have the skills and confidence to create detailed and realistic brick walls using Blender’s Geometry Nodes. So, what are you waiting for? Enroll now and start your journey into the exciting world of Blender Geometry Nodes!

Watch online or Download for Free
[Udemy] Blender Basics Geometry Node Brick Walls Workshop by 3D Tudor
1. Introduction

1. Introduction

2. Blender Curve Setup

1. Lesson 1 – Blender Viewport Basics
2. Lesson 2 – Introduction to Geometry Nodes
3. Lesson 3 – Creating Curve Line Layers
4. Lesson 4 – Creating Dynamic Spawn Point Count

3. Curve Point Spawn

1. Lesson 5 – Curve Placement Along Points
2. Lesson 6 – Locking Position for First and Last Points and Recovering Crashed
3. Lesson 7 – Geometry Node Cleanup

4. Brick Mesh Creation

1. Lesson 8 – Creating Brick Primitives Using Dynamic Width and Height Parameters
2. Lesson 9 – Aligning Brick Rotation to the Curves
3. Lesson 10 – Creating Even Row Offset
4. Lesson 11 – Working on Brick Gaps
5. Lesson 12 – Rotation and Transform Offset

5. Detailing Bricks

1. Lesson 13 – Brick Surface Bevel and Displacement
2. Lesson 14 – Creating Cement Surface Grid with Index Selection Offset
3. Lesson 15 – Categorizing Parameters

6. Working on Brick Cement Layer

1. Lesson 16 – Creating Extrusion Operation and Mesh Smoothing
2. Lesson 17 – Smoothing Out Normals and Displacement Cement Setup

7. Material Shader Setup

1. Lesson 18 – Blender Material Shader Basics
2. Lesson 19 – Generating Cement Shader Material
3. Lesson 20 – Generating Normal and Roughness PBR Values
4. Lesson 21 – Mixing Noise for Brick Pattern Texture
5. Lesson 22 – Adding Material Detail for Cycles Renderer

8. Practical Use of Geometry Node

1. Lesson 23 – Practical Use for Geometry Node

[Udemy] Blender Basics Geometry Node Brick Walls Workshop by 3D Tudor_Subtitles.7z


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