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UX – Interaction Design (Track)

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Release date:2022

Author:Tree House

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to Tracks
Treehouse Tracks are guided curriculums that cover all relevant Courses and Workshops necessary to master a subject. Treehouse’s learning library includes dozens of Tracks on a variety of topics including web design, programming, and more. With Compass, you’ll also be able to test out of subjects you already know, and create a custom curriculum for your learning goals.

UX: Interaction Design
Many UX jobs revolve around designing users’ interactions with a site or app. This Track will equip you for the interaction design aspect of user experience design.

User Experience Design, commonly called UX Design, encompasses all aspects of a user’s interaction with a company, its services, and its products. UX designers put themselves into the shoes of users to create solutions through empathy. Interaction design is key to good UX—and this Track will teach you how to do it.

We’ll start with a baseline course on Creating User Experiences, to get you up to speed. Next, we’ll cover how design patterns can solve user problems and help influence the behavior of users.

You’ll take our Introduction courses to Product Design and Design Systems, which will equip you to start working on real-world UX projects. Next, we’ll dive into Human Interface Guidelines, Material Design, and User Roles.

The next course in this Track will cover Accessibility principles for UX designers. This crucial topic not only ensures inclusion of all kinds of users, but extends your product to a wider audience.

Finally, you’ll take our Designing Interactions course, including the five dimensions, interaction models, cognitive psychology, and what’s next beyond interaction design.

Ready to shape your next UX career step in interaction design? Let’s dive right in!

Watch online or Download for Free
01. Creating User Experiences
01. Intro to User Experience (UX) Design

01. Welcome to User Experience
02. Who Are Users
03. Why Do Users’ Experiences Matter
04. UX Basic Theory
05. UX vs. UI Design
06. UX in Context

02. Understanding Our Users

01. The Importance of Users
02. The Importance of Designing for Users
03. Determining Your Users’ Personas
04. Empathy for your Users

03. Strategy Determining Goals for your Product

01. Understanding Your Users’ Goals
02. Thinking of Your Goals
03. Combining Your Goals With Your Users’ Goals
04. Structuring Experiences Around Specific Goals

04. Planning Your Users’ Journey

01. Users Expect a Process Understanding User Flows
02. Getting Our Steps in Order
03. Contrasting User Goals
04. Making User Flows
05. Recap What We’ve Learned

02. UX Design Patterns
01. Designing With Patterns

01. What Are Design Patterns
02. The Psychology of Design Patterns
03. Implementing Design Patterns
04. Beyond Design Patterns

02. Navigation Patterns

01. Primary Navigation
02. Dropdowns and Subnavigation
03. Breadcrumbs
04. Pagination and Filtering
05. Footers

03. Layout Patterns

01. First Impressions
02. Scanning Patterns
03. Applying The Layer Cake Pattern

04. Introduction to Product Design
01. What is Product Design

01. Welcome to Product Design
02. Disciplines of Product Design

02. Design Principles

01. Universal Design Principles
02. Interaction Design Principles
03. Company Design Principles

03. The Design Problem

01. Discover
02. Definition
03. Ideation

04. The Design Solution
Project Files

craigslist.sketch

01. Solution
02. Test
03. Ship
04. Next Steps

05. Introduction to Design Systems
01. Understanding Design Systems

01. What is a Design System
02. Exploring Design Systems
03. Design System Components

02. Visual Design Language

01. Color
02. Typography
03. Space
04. Image
05. Motion

03. User Interface Library

01. Introducing User Interface Libraries
02. Exploring User Interface Libraries

04. Voice and Tone

01. Introducing Voice and Tone
02. Exploring Voice and Tone

07. Getting Started With Human Interface Guidelines
01. Working With Human Interface Guidelines

01. Introducing Human Interface Guidelines
02. The Evolution of iOS Design
03. iOS Design Themes

02. Designing for iOS

01. Introducing Our Project
02. Project setup
03. The First Screen
04. The Second Screen

08. Getting Started With Material Design
01. Working With Material Design

01. Introducing Material Design
02. Why Material Design
03. Material is the Metaphor
04. Material Design Principles

02. Material Design Components

01. Introducing Our Project
02. Design a Bottom Navigation
03. Design a Side Sheet
04. Design a Floating Action Button

09. Designing for User Roles

01. Creating Experiences for User Roles
02. Benefits of User Roles
03. Elements of a User Role
04. Diagramming the Flow of User Roles
05. Best Practices

10. Accessibility For UX Designers
01. Introducing Accessible Design

01. What is Accessible Design
02. Web Content Accessibility Guidelines
03. WCAG Principles Perceivable
04. WCAG Principles Operable
05. WCAG Principles Understandable
06. WCAG Principles Robust
07. Accessibility and the Design Process

02. Design an Accessible Form

01. Form Accessibility
02. Delivery Information screen
03. Error reporting screen

11. Designing Interactions
01. Theories and Psychology

01. Whats Interaction Design
02. Five Dimensions
03. Types of Interactions
04. Microinteractions
05. Feedback Messages
06. Cognitive Psychology Mental Models
07. Cognitive Psychology Affordances
08. Psychological Principles
09. Sensation and Perception

02. Interaction Design in Practice

01. Intro to Designing Interactions
02. How to Design Interactions

[Tree house] UX – Interaction Design (Track).7z
[Tree house] UX – Interaction Design (Track)_Subtitles.7z


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