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The Blender 2.8 Encyclopedia

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Release date:2020, June 4

Author:Lee Salvemini

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to The Blender 2.8 Encyclopedia, the most comprehensive training course available covering all aspects of Blender 3D, a completely free 3D production suite. The newest release series, Version 2.8, is the biggest upgrade yet, with many new features and improvements.

With the tools and techniques covered in this course by CG Masters’ lead instructors Christopher Plush and Lee Salvemini, you can take full advantage of this completely free & open source software to:

Create Your Own Video Game or Virtual Reality Assets (Do you have a game idea you’d like to create assets for? What about a stand-out character idea for VRChat?)

Effortlessly handle Animation, Film, and Television Productions (Blender features a full video editor, and advanced 2D & 3D compositing. Whether you have time to focus on the details for a fantastic short film, or need motion graphics for the next morning.)

3D Printing (A great way to impress everyone you know with a physical representation of your art. Also great for practical purposes like replacing tools or parts with your own custom design.)

Architectural, Industrial, and Product Visualization (Make your mark in these industries without multiple expensive software subscriptions, or long waits for bug fixes and upgrades.)

Music Videos & DJ’ing (Make the hit music video people have been waiting for, or light up the stage with your real-time visuals that change with the beat at your command.)

Even niche avenues like medical visualization, book illustration, and so many more.

The Blender 2.8 Encyclopedia will be of use throughout your entire 3D journey. No matter what job you’ve been entrusted with, or creative idea you want to make a reality, this is the most important reference guide you’ll own.

Our aim is to cover every facet of Blender, a software built over decades by developer ingenuity mixed with creative input. Everything you’ll be using for your projects that Blender can facilitate, we’ll be covering.

Further than the tools alone, we’ve made sure this course contains not just the how, but the why. Throughout the course, we’ve crafted example demos, as well as step-by-step projects, that will take what you’ve learned to the next level. The focus here is how to use this information in real life scenarios. We want to see you get that career at a top studio, or to realize your dream project that has been bouncing around your imagination.

Our pledge for this course is to provide everything we’ve picked up in our combined 30 years of experience, distilled into a one-stop resource.

An Overview of the Contents of this course:

A complete User Interface & Navigational guide. Created specifically for you to stay ahead of the pack with Blender 2.8’s new ‘Workspaces’, and layering systems. Learn all the latest catered hotkeys, which Blender is well known for. You will appear to be playing a piano concerto to others as you zoom around the software. After these lectures, you’re ready to put some headphones on with your favorite music and get in the creative zone!

Master how data is handled in Blender, starting from right under the hood, to practical production methods. Knowledge on the foundation of the software instantly gives you the power to be responsible for larger complex projects. This is the difference between making a single asset, and leading the charge on something bigger.

All the chapters are made to work as single references, but we made sure to create a learning path along the way. After covering why 3D animation is possible, and the placement of all the UI and tools, it’s time to learn about Modeling in Blender. Here you’ll learn more than just the tools and techniques for modeling, but important concepts and technical aspects that help you truly understand what’s going on.

Using the last decade of working as an industry animator, Lee Salvemini covers Rigging & Animation on all fronts. Lee: “Learn about Blender’s unique digital skeletal system (the best 3D joint system around for rigging and animating in my opinion!). Along with the methods to easily pose or animate a simple character, all the way to an accessory or armor covered video game hero character.”

Things get really epic from here, we move into Drivers, Constraints & Modifiers. This trinity of tool sets is your access to some of the most amazing effects possible in 3D that enable you to make the most of the software for Modeling and Animation. The outcomes from your work when combining these available tools will be outstanding.

The next areas covered are all about getting the realistic or stylistically believable materials for your creations. This is done through the magic of Shaders, material properties that you have access to in Blender, that combine to make any and all objects you see in the world (or your imagination), such as cloth, wood, metal, and everything in between. The options here are endless, and these lectures will cover everything. You’ll be amazed by how good the combination of materials look on your character, vehicle, spaceship, or anything else.

You’re now an artisan with Blender, packed with all the information and knowledge to turn your dreams into a real, shareable output. The final stage of this process is Rendering. There are a couple of ways to do this, depending on the type of look you want to go for. The render engine Eevee is a new entry to Blender, and mimics the efficient, real-time rendering found in the AAA games you play. The other major one is Cycles: A fully ray-trace based render engine, used for realistic film VFX or Video Game cutscenes, and films like Wreck It Ralph.

Table of Contents

Welcome to The Blender Encyclopedia
03:48
Introduction: Your Own Blender Encyclopedia

01:52
How to Watch & Download Videos in 1080p
01:23
Coming Soon to the Encyclopedia
00:33

Understanding Blender
01:48:58
User Interface
04:09
Customizing the Layout
04:45
Workspaces
02:44
General Editors
06:08
Animation Editors
06:10
Scripting Editors
02:19
Data Editors
02:10
User Preferences and Suggested Changes
11:04
Saving and Loading
04:43
File Backups and Recovery
04:52
Importing and Exporting
01:46
Navigating Through 3D Space
04:51
The Axis and Grid
03:38
Units of Measurement
04:54
Viewport Shading
23:00
Viewport Options
10:40
Different Work Modes Overview
11:05
How much do you know about Blender so far?


Working with Blender
02:43:59
Introduction to Working with Blender
00:56
Selection Tools and Active Selection
04:15
Basic Tools
09:21
Object Origins
03:30
Global Axis Vs. Local Axis
03:00
The 3D Cursor
03:30
Transformation Orientations
05:50
Pivot Point Options
03:54
Duplication and Linked Duplicates
05:43
Object Parenting
06:43
Snapping Tools
19:49
Origin and Parent Transformations
03:39
Smooth , Flat, and Auto Smooth Shading
02:41
Collections and View Layers
13:26
Scenes
06:39
Appending and Linking
05:28
Setting Up Background Images
10:03
More Selection Tools
05:02
Measuring Tool
02:35
Annotations Tool
08:03
Quick Favorites Menu
01:22
Project – Your First 3D Scene – Making a Toy Train
38:30
Are you ready to work with Blender?


Modeling (Mesh)
04:10:43
Introduction to Mesh Modeling
01:18
Mesh Anatomy and Common Terminology
04:22
Everything’s a Triangle
02:09
Project – Your First 3D Model – Low Poly Axe
21:12
What are Normals?
11:49
Selection Tools and Selection Modes
08:39
Transform Tools and Basic Tools
09:37
Deleting, Dissolving, and Collapsing
06:25
Separating and Joining
03:55
Extruding
05:48
Creating Faces and Edges
05:41
Face Tools – Part 1
15:17
Face Tools – Part 2
09:48
Edge Tools – Part 1
16:30
Edge Tools – Part 2
08:25
Splitting and Ripping
04:56
Knife, Knife Project, and Bisect
09:25
Vertex Tools
14:34
Mirroring Tools
09:42
Convex Hull, Spin, and Spin Duplicate
07:52
More Selection Tools
11:10
Subsurf Modeling – Part 1 – Introduction
04:20
Subsurf Modeling – Part 2 – Rules and Tools
11:14
Project – Subsurf Modeling a Coffee Mug
15:25
Vertex Groups
06:09
Mesh Analysis and Measurements
02:44
Cleaning Up Your Meshes
09:28
Editing Normals
12:49
Do you have what it takes to be Blender’s next top modeler?


Modeling (Curve)
32:48
Curve Editing Tools
13:11
Curve Properties
08:53
Taper, Bevel, Follow Path and Active Spline Panels
10:44
Not too many curveballs here, promise!


Modeling (Surface)
21:03
Surface Editing Tools
08:36
Surfaces Properties
12:27
Surface to say this Quiz will make you think!


Blender’s Data System and Scenes
02:03:14
Beginnings and an Expanded Look at Blender’s File System.
05:57
Theory Lecture: Connecting the User to Blender’s Data
06:22
Introduction to Data-Blocks and Manipulating Data
17:33
Example: Rollerball – Access and Manipulating Animation Data
05:30
Example: Medieval Ladder – Using linked Data
05:30
Packing and Unpacking Data in Blender
10:28
The Data Linking Menu
15:48
An Introduction to Scenes
11:25
Example: Wasp Bot & The Firefly Tree – Creating a Shot with Scenes and Appending
12:54
Example: Ninja Leaving the Temple Pt.1 – Creating a Shot with Scenes and Linking
14:46
Example: Ninja Leaving the Temple Pt.2 – Creating a Shot with Scenes and Linking
07:35
Appending or Linking? Which Production Method to Use
09:26
Trivia Round! Under Blender’s Hood


Drivers
01:41:52
An Introduction to Drivers
04:59
Working with Drivers
14:12
The Drivers Graph Panels
18:58
Custom Driver Properties and Variables
08:18
Combining Driver Variables
09:16
Example: Interactive Space Flyer – Part 1 – Distance Driver Variable
13:18
Example: Interactive Space Flyer – Part 2 – Low Altitude Color Change
06:41
Example: Interactive Space Flyer – Part 3 – Low Altitude Warning Sound
04:51
Example: Mechanical Ink – Part 1 – Rotational Difference Variable (Setup)
07:55
Example: Mechanical Ink – Part 2 – Rotational Difference Variable
13:24
This Quiz shouldn’t drive you round the bend!


Constraints
01:45:40
Introduction to Constraints
01:36
Working with Constraints
13:41
Preparing Constraints Demo Scene
03:46
Transformation Constraints – Copy Location
05:01
Transformation Constraints – Copy Rotation
01:19
Transformation Constraints – Copy Scale
02:18
Transformation Constraints – Copy Transform
01:35
Transformation Constraints – Limit Distance
04:38
Transformation Constraints – Limit Location
06:46
Transformation Constraints – Limit Rotation
01:04
Transformation Constraints – Limit Scale
01:28
Transformation Constraints – Maintain Volume
02:06
Transformation Constraints – Transformation
05:38
Tracking Constraints – Clamp To
05:08
Tracking Constraints – Damped Track
03:05
Tracking Constraints – Locked Track
02:36
Tracking Constraints – Stretch To
04:32
Tracking Constraints – Track To
04:58
Relationship Constraints – Action
08:13
Relationship Constraints – Child Of
03:33
Relationship Constraints – Floor
03:20
Relationship Constraints – Follow Path
05:20
Relationship Constraints – Pivot
03:36
Relationship Constraints – Shrink Wrap
10:23
You don’t need to constrain yourself with this Quiz!


Modifiers
05:13:27
Modifier Basics
11:59
Modify – Data Transfer
10:19
Modify – Mesh Cache and Mesh Sequence Cache
06:45
Modify – Normal Edit
04:56
Modify – Weighted Normals
05:10
Modify – UV Project
05:44
Modify – UV Warp
04:03
Modify – Vertex Weight Edit
06:58
Modify – Vertex Weight Mix
07:02
Modify – Vertex Weight Proximity
06:08
Generate – Array
09:59
Generate – Bevel
17:29
Generate – Boolean
05:51
Generate – Build
04:31
Generate – Decimate
06:28
Generate – Edge Split
03:31
Generate – Mask
02:42
Generate – Mirror
10:17
Generate – Multiresolution
08:39
Generate – Remesh
05:44
Generate – Screw
06:58
Generate – Skin
07:03
Generate – Solidify
09:42
Generate – Subdivision Surface
05:25
Generate – Adaptive Subdivision Surface
06:49
Generate – Triangulate
03:41
Generate – Weld
01:45
Generate – Wireframe

05:03
Deform – Cast
04:37
Deform – Curve
06:14
Deform – Displace
05:16
Deform – Hook
09:11
Deform – Laplacian Deform
05:08
Deform – Lattice
05:06
Deform – Mesh Deform
17:46
Deform – Shrinkwrap
13:00
Deform – Simple Deform
06:13
Deform – Smooth
01:07
Deform – Smooth Corrective
03:57
Deform – Smooth Laplacian
04:57
Deform – Surface Deform
02:29
Deform – Warp
04:38
Deform – Wave
05:17
Project – Acid Burn Effect
06:01
Project – Customizable Archi-Viz Assets
08:59
Project – Metal Grate
03:50
Project – Object Instancing Arrays
02:59
Project – Fitting Wipers on Windshields
06:01
You’ve Modified your knowledge, now you can test it!


Rigging Tools (Animation Skeletons)
41:34
Introduction to Blender’s Armatures
05:10
Armature Object Properties – Part 1 – Skeleton
04:49
Armature Object Properties – Part 2 – Display and Bone Groups
07:10
Armature Object Properties – Part 3 – Pose Library
06:37
Armature Bone Properties – Part 1 – Transform, B-Bones, and Relations
09:06
Armature Bone Properties – Part 2 – Deform, Envelopes, and Viewport Display
08:42
Knowing how to Rig will get you the gig! Try this Skeleton Armature Quiz.


Skinning a Character
01:28:50
Deforming a Character – Part 1 – Creating a Character Skeleton
13:29
Deforming a Character – Part 2 – Parenting to the Armature & Automatic Skinning
05:20
Deforming a Character – Part 3 – Skinning the Character’s Head
11:07
Deforming a Character – Part 4 – Individual Vertex Weights and Weight Painting
12:03
Deforming a Character – Part 5 – Completing the Character Skinning
08:11
Deforming a Character – Part 6 – Creating a Mesh Deform Cage
13:43
Deforming a Character – Part 7 – Deforming with the Mesh Deform Modifier
12:22
Deforming a Character – Part 8 – Deforming the Hood and Cape
12:35
This Quiz will really show your Character!


Creating a Professional Character Rig
03:15:40
Head and Neck Control Rig Method – Part 1 – Hinge Mechanism
06:55
Head and Neck Control Rig Method – Part 2 – Animation Control Bones
14:09
Head and Neck Control Rig Method – Part 3 – Custom Control Shapes
13:32
Shoulder and Arm Control Rig Method – Part 1 – Shoulders and FK Arm Preparation
12:25
Shoulder and Arm Control Rig Method – Part 2 – FK Arm Mechanism
06:35
Shoulder and Arm Control Rig Method – Part 3 – FK Control Shapes
10:21
Shoulder and Arm Control Rig Method – Part 4 – IK Arm Mechanism
11:04
Shoulder and Arm Control Rig Method – Part 5 – IK Control Shapes and Elbow Pole
10:15
Shoulder and Arm Control Rig Method – Part 6 – IK Elbow Pole Viz
04:52
Hand Control Rig Method – Part 1 – Adding Hand and Finger Joints
08:41
Hand Control Rig Method – Part 2 – Joining Fingers to Body and Skinning
11:45
Hand Control Rig Method – Part 3 – Finger Curl Rig
10:00
Hand Control Rig Method – Part 4 – Completing Fingers and Thumb Rig
10:44
Hand Control Rig Method – Part 5 – Palm Rig and Control Shapes
14:55
Leg Control Rig Method – Part 1 – FK Leg Rig
13:33
Leg Control Rig Method – Part 2 – IK Leg Rig
15:54
Spine Control Rig Method – Part 1 – Inverse Hip Rig
04:04
Spine Control Rig Method – Part 2 – Spine Rig
04:07
Spine Control Rig Method – Part 3 – Spine Hinge Mechanism
04:24
Spine Control Rig Method – Part 4 – Custom Bone Shapes
07:25
10/10 People who take this Quiz are ready to Rig professionally!


Animation
02:16:24
Animation Keyframes
10:59
Advanced Animation Keying Sets
06:48
Animation in The Timeline – Part 1 – Navigation & Tools
08:15
Animation in the Timeline – Part 2 – The Playback Menu
08:09
Animation in The Dope Sheet Editor – Introduction & The Action Editor
03:37
Animation in The Dope Sheet Editor – The Dope Sheet & Editor Window
07:26
The Shape Key Editor
07:41
Animation in The Graph Editor – Part 1
06:42
Animation in The Graph Editor – Part 2
17:34
The Non-Linear Animation (NLA) Editor
17:41
FK & IK (Forward & Inverse Kinematics)
15:34
The Curious Case of Animating Rotations
18:16
Rotation Calculations: Euler Gimbal Method
07:42
This Quiz will get you quite Animated!


Shaders and Materials
12:12:52
Blender’s Material Properties
09:55
Project – Your Very First Shaders
08:20
Node Wrangler (Enable This Add-on!)
15:00
Texture Coordinates – Introduction and Generated
04:26
Texture Coordinates – Normal
02:17
Texture Coordinates – UV
03:49
Texture Coordinates – Object
07:06
Texture Coordinates – Camera and Window
02:19
Texture Coordinates – Reflection
01:42
Input Nodes – Ambient Occlusion
04:09
Input Nodes – Attribute
01:50
Input Nodes – Bevel
02:11
Input Nodes – Camera Data
04:07
Input Nodes – Fresnel
04:20
Input Nodes – Geometry
15:56
Input Nodes – Hair Info
11:14
Input Nodes – Layer Weight
03:01
Input Nodes – Light Path
22:21
Input Nodes – Object Info
12:17
Input Nodes – Particle Info
11:34
Input Nodes – RGB
00:45
Input Nodes – Tangent
01:52
Input Nodes – UV Map
01:17
Input Nodes – Value
00:58
Input Nodes – Vertex Colors
01:35
Input Nodes – Volume Info
03:39
Input Nodes – Wireframe
01:24
Output Nodes – Material, World, and Light Output Nodes
03:53
Shader Nodes – Add Shader
02:50
Shader Nodes – Anisotropic
16:42
Shader Nodes – Diffuse
04:08
Shader Nodes – Emission
14:25
Shader Nodes – Glass
15:36
Shader Nodes – Glossy
02:36
Shader Nodes – Hair
07:32
Shader Nodes – Holdout
01:04
Shader Nodes – Mix Shader
20:51
Shader Nodes – Principled BSDF and Physically Based Rendering

28:35
Shader Nodes – Principled Hair
07:35
Shader Nodes – Volumetric Shaders – Part 1 – Cycles
17:22
Shader Nodes – Volumetric Shaders – Part 2 – Eevee
20:19
Shader Nodes – Refraction
03:46
Shader Nodes – Subsurface Scattering
32:17
Shader Nodes – Toon
11:46
Shader Nodes – Translucent
26:03
Shader Nodes – Transparent
05:55
Shader Nodes – Velvet
02:06
Shader Nodes – Volume Absorption and Scatter
10:09
Texture Nodes – Brick
04:19
Texture Nodes – Checker
00:53
Texture Nodes – Environment
03:15
Texture Nodes – Gradient
02:24
Texture Nodes – IES
01:56
Texture Nodes – Image
11:15
Texture Nodes – Magic
01:52
Texture Nodes – Musgrave
08:52
Texture Nodes – Noise
03:06
Texture Nodes – Point Density
05:23
Texture Nodes – Sky
02:42
Texture Nodes – Voronoi
19:41
Texture Nodes – Wave
01:51
Texture Nodes – White Noise
03:35
Color Nodes – Bright Contrast
10:40
Color Nodes – Gamma
05:25
Color Nodes – Hue Saturation
05:48
Color Nodes – Invert
01:27
Color Nodes – Light Falloff
10:06
Color Nodes – MixRGB
11:22
Color Nodes – RGB Curves
09:42
Vector Nodes – Bump
02:44
Vector Nodes – Displacement
06:51
Vector Nodes – Mapping
06:25
Vector Nodes – Normal
03:40
Vector Nodes – Normal Map
03:27
Vector Nodes – Vector Curves
02:41
Vector Nodes – Vector Displacement
05:05
Vector Nodes – Vector Transform
04:19
Converter Nodes – Blackbody
04:30
Converter Nodes – Clamp
04:32
Converter Nodes – ColorRamp
08:47
Converter Nodes – Combine/Separate HSV
03:34
Converter Nodes – Combine/Separate RGB
08:01
Converter Nodes – Combine/Separate XYZ
07:42
Converter Nodes – RGB to BW (Black and White)
10:30
Converter Nodes – Map Range
03:19
Converter Nodes – Math
05:18
Converter Nodes – Shader to RGB – Eevee Exclusive Shader Node
05:13
Converter Nodes – Vector Math
22:12
Converter Nodes – Wavelength
11:57
Node Groups
08:45
Script Node
03:28
Layout Nodes
06:10
Project – Micropolygon Displacement
07:18
Project – Object Proximity Shading
03:31
Project – Procedural Carbon Fiber – Part 1 – Eevee & Cycles Compatible Shader

26:03
Project – Procedural Carbon Fiber – Part 2 – Anisotrophy in Cycles
06:22
No need to throw Shade, take this Quiz!


Cameras
26:50
Camera Properties – Lens Properties
06:20
Camera Navigation – Active Camera View
02:27
Camera Switching
03:16
Camera Navigation – Camera Transforms
04:38
Camera Properties – Depth Of Field
05:32
Camera Properties – Safe Areas, Background Image, and Viewport Display
04:37
Give this Camera Quiz a Shot!


Render (Cycles)
01:51:23
Introduction to Cycles
01:38
Rendering Basics
04:28
Render Engine Settings
02:46
Lighting in Cycles – Point Light
03:53
Lighting in Cycles – Sun Light
02:09
Lighting in Cycles – Spot Light
04:20
Lighting in Cycles – Area Lights and Portals
05:44
Lighting in Cycles – Emission Shaders
04:07
Lighting in Cycles – HDRIs
03:55
World Settings and Ambient Occlusion
04:14
Sampling – Path Tracing
03:42
Sampling – Branched Path Tracing
05:53
Sampling – Advanced
02:17
Light Paths – Max Bounces
06:37
Light Paths – Clamping
04:06
Light Paths – Caustics
02:26
Render Properties – Volumes
02:58
Render Properties – Hair
04:45
Render Properties – Simplify
07:10
Render Properties – Motion Blur
09:37
Render Properties – Film
08:53
Render Properties – Performance
07:35
Render Properties – Color Management
03:18
Object Settings – Shadow Catcher
01:30
Object Settings – Visibility Options
03:22
This Quiz will Render you fit to be a 3D artist!


Render (Eevee)
03:04:31
An Introduction to the Eevee Render Engine
01:48
Switching Between Eevee and Cycles
03:40
Rendering Basics
04:28
Transparency in Eevee
14:02
Lighting in Eevee – Point Light
11:53
Lighting in Eevee – Sun Light
07:25
Lighting in Eevee – Spot Light
03:38
Lighting in Eevee – Area Light
06:26
World Shader in Eevee
12:30
Light Probes in Eevee – Reflection Plane
11:19
Light Probes in Eevee – Reflection Cubemap
07:21
Light Probes in Eevee – Irradiance Volume
13:22
Object Volumetrics in Eevee
17:26
Screen Space Effects – Color Management
14:00
Screen Space Effects – Sampling
02:22
Screen Space Effects – Ambient Occlusion (GTAO)
01:06
Screen Space Effects – Bloom
04:50
Screen Space Effects – Depth Of Field
01:51
Screen Space Effects – Sub-Surface Scattering
04:10
Screen Space Effects – Screen Space Reflection
07:18
Screen Space Effects – Volumetrics
09:18
Screen Space Effects – Shadows
05:03
Screen Space Effects – Indirect Lighting
04:52
Screen Space Effects – Film
04:12
Screen Space Effects – Simplify
05:24
Screen Space Effects – Hair
04:47
The Eevee section contained all the answers to this Quiz… Gotta Catch ‘Em All!


Project – Isometric Living Room in Cycles
04:28:03
Introduction
01:28
Modeling – Platform and Walls
13:05
Camera Setup
02:34
Modeling – TV
08:49
Modeling – Entertainment Center
12:39
Modeling – Couch
13:59
Modeling – Area Rug
04:48
Modeling – Side Tables
08:09
Modeling – Moulding
05:37
Modeling – Window Cutout
05:19
Modeling – Windows
10:36
Modeling – Curtain Rod
05:11
Modeling – Curtains
13:06
Modeling – Power Outlets
06:31
Modeling – Wall Shelf
03:59
Modeling – Books
10:15
Modeling – Power Cables
08:45
Modeling – Potted Plants
21:00
Modeling – Table Lamp
05:25
Modeling – String Lights
20:51
Setting Up Cycles
01:09
Lighting – Point Lights
05:21
Shaders – Basic Shaders – Part 1
07:56
Shaders – Basic Shaders – Part 2
07:28
Shaders – Hardwood Floors
06:03
Shaders – Drywall
04:38
Shaders – Wood
04:42
Shaders – Brick Wall
09:34
Shaders – Area Rug
04:07
Shaders – Plants
08:00
Shaders – Books
04:28
Shaders – Glass
02:54
Lighting – Moon Light
03:03
Shaders – Curtains and Lamp Shade
03:26
Lighting – String Lights
01:07
Final Touches
04:36
Final Render and Compositing
07:25

Watch online or Download for Free

01 – Welcome to The Blender Encyclopedia
01. Introduction Your Own Blender Encyclopedia
02. Coming Soon to the Encyclopedia

02 – Understanding Blender
01. User Interface
02. Customizing the Layout
03. Workspaces
04. General Editors
05. Animation Editors
06. Scripting Editors
07. Data Editors
08. User Preferences and Suggested Changes
09. Saving and Loading
10. File Backups and Recovery
11. Importing and Exporting
12. Navigating Through 3D Space
13. The Axis and Grid
14. Units of Measurement
15. Viewport Shading
16. Viewport Options
17. Different Work Modes Overview

03 – Working with Blender
01. Introduction to Working with Blender
02. Selection Tools and Active Selection
03. Basic Tools
04. Object Origins
05. Global Axis Vs. Local Axis
06. The 3D Cursor
07. Transformation Orientations
08. Pivot Point Options
09. Duplication and Linked Duplicates
10. Object Parenting
11. Snapping Tools
12. Origin and Parent Transformations
13. Smooth , Flat, and Auto Smooth Shading
14. Collections and View Layers
15. Scenes
16. Appending and Linking
17. Setting Up Background Images
18. More Selection Tools
19. Measuring Tool
20. Annotations Tool
21. Quick Favorites Menu

04 – Blender’s Data System & Scenes
01. Beginnings and an Expanded Look at Blenders File System.
02. Where is My Data Kept
03. Introduction to Data-Blocks and Manipulating Data
04. Example Rollerball – Access and Manipulating Animation Data
05. Example Medieval Ladder – Using linked Data
06. Packing and Unpacking Data in Blender
07. The Data Linking Menu
08. An Introduction to Scenes
09. Example Wasp Bot & The Firefly Tree – Creating a Shot with Scenes and Appending
10. Example Ninja Leaving the Temple Pt.1 – Creating a Shot with Scenes and Linking
11. Example Ninja Leaving the Temple Pt.2 – Creating a Shot with Scenes and Linking
12. Appending or Linking Which Production Method to Use

05 – Modeling (Mesh)
01. Introduction to Mesh Modeling
02. Mesh Anatomy and Common Terminology
03. Everythings a Triangle
04. Project – Your First 3D Model – Low Poly Axe
05. What are Normals
06. Selection Tools and Selection Modes
07. Transform Tools and Basic Tools
08. Deleting, Dissolving, and Collapsing
09. Separating and Joining
10. Extruding
11. Creating Faces and Edges
12. Face Tools – Part 1
13. Face Tools – Part 2
14. Edge Tools – Part 1
15. Edge Tools – Part 2
16. Splitting and Ripping
17. Knife, Knife Project, and Bisect
18. Vertex Tools
19. Mirroring Tools
20. Convex Hull, Spin, and Spin Duplicate
21. More Selection Tools
22. Subsurf Modeling – Part 1 – Introduction
23. Subsurf Modeling – Part 2 – Rules and Tools
24. Project – Subsurf Modeling a Coffee Mug
25. Vertex Groups
26. Mesh Analysis and Measurements
27. Cleaning Up Your Meshes
28. Editing Normals

06 – Modeling (Curve)
01. Curve Editing Tools
02. Curve Properties
03. Bevel and Taper

07 – Modeling (Surface)
01. Surface Editing Tools
02. Surfaces Properties

08 – Drivers
01. An Introduction to Drivers
02. Working with Drivers
03. The Drivers Graph Panels
04. Custom Driver Properties and Variables
05. Combining Driver Variables
06. Example Interactive Space Flyer – Part 1 – Distance Driver Variable
07. Example Interactive Space Flyer – Part 2 – Low Altitude Color Change
08. Example Interactive Space Flyer – Part 3 – Low Altitude Warning Sound
09. Example Mechanical Ink – Part 1 – Rotational Difference Variable (Setup)
10. Example Mechanical Ink – Part 2 – Rotational Difference Variable

09 – Constraints
01. Introduction to Constraints
02. Working with Constraints
03. Preparing Constraints Demo Scene
04. Transformation Constraints – Copy Location
05. Transformation Constraints – Copy Rotation
06. Transformation Constraints – Copy Scale
07. Transformation Constraints – Copy Transform
08. Transformation Constraints – Limit Distance
09. Transformation Constraints – Limit Location
10. Transformation Constraints – Limit Rotation
11. Transformation Constraints – Limit Scale
12. Transformation Constraints – Maintain Volume
13. Transformation Constraints – Transformation
14. Tracking Constraints – Clamp To
15. Tracking Constraints – Damped Track
16. Tracking Constraints – Locked Track
17. Tracking Constraints – Stretch To
18. Tracking Constraints – Track To
19. Relationship Constraints – Action
20. Relationship Constraints – Child Of
21. Relationship Constraints – Floor
22. Relationship Constraints – Follow Path
23. Relationship Constraints – Pivot
24. Relationship Constraints – Shrink Wrap

10 – Modifiers
01. Modifier Basics
02. Modify – Data Transfer
03. Modify – Mesh Cache and Mesh Sequence Cache
04. Modify – Normal Edit
05. Modify – Weighted Normals
06. Modify – UV Project
07. Modify – UV Warp
08. Modify – Vertex Weight Edit
09. Modify – Vertex Weight Mix
10. Modify – Vertex Weight Proximity
11. Generate – Array
12. Generate – Bevel
13. Generate – Boolean
14. Generate – Build
15. Generate – Decimate
16. Generate – Edge Split
17. Generate – Mask
18. Generate – Mirror
19. Generate – Multiresolution
20. Generate – Remesh
21. Generate – Screw
22. Generate – Skin
23. Generate – Solidify
24. Generate – Subdivision Surface
25. Generate – Adaptive Subdivision Surface
26. Generate – Triangulate
27. Generate – Weld
28. Generate – Wireframe
29. Deform – Cast
30. Deform – Curve
31. Deform – Displace
32. Deform – Hook
33. Deform – Laplacian Deform
34. Deform – Lattice
35. Deform – Mesh Deform
36. Deform – Shrinkwrap
37. Deform – Simple Deform
38. Deform – Smooth
39. Deform – Smooth Corrective
40. Deform – Smooth Laplacian
41. Deform – Surface Deform
42. Deform – Warp
43. Deform – Wave
44. Project – Acid Burn Effect
45. Project – Customizable Archi-Viz Assets
46. Project – Metal Grate
47. Project – Object Instancing Arrays
48. Project – Fitting Wipers on Windshields

11 – Rigging Tools (Animation Skeletons)
01. Introduction to Blenders Armatures
02. Armature Object Properties – Part 1 – Skeleton
03. Armature Object Properties – Part 2 – Display and Bone Groups
04. Armature Object Properties – Part 3 – Pose Library
05. Armature Bone Properties – Part 1 – Transform, B-Bones, and Relations
06. Armature Bone Properties – Part 2 – Deform, Envelopes, and Viewport Display

12 – Skinning a Character
01. Deforming a Character – Part 1 – Creating a Character Skeleton
02. Deforming a Character – Part 2 – Parenting to the Armature & Automatic Skinning
03. Deforming a Character – Part 3 – Skinning the Characters Head
04. Deforming a Character – Part 4 – Individual Vertex Weights and Weight Painting
05. Deforming a Character – Part 5 – Completing the Character Skinning
06. Deforming a Character – Part 6 – Creating a Mesh Deform Cage
07. Deforming a Character – Part 7 – Deforming with the Mesh Deform Modifier
08. Deforming a Character – Part 8 – Deforming the Hood and Cape

13 – Creating a Professional Character Rig
01. Head and Neck Control Rig Method – Part 1 – Hinge Mechanism
02. Head and Neck Control Rig Method – Part 2 – Animation Control Bones
03. Head and Neck Control Rig Method – Part 3 – Custom Control Shapes
04. Shoulder and Arm Control Rig Method – Part 1 – Shoulders and FK Arm Preparation
05. Shoulder and Arm Control Rig Method – Part 2 – FK Arm Mechanism
06. Shoulder and Arm Control Rig Method – Part 3 – FK Control Shapes
07. Shoulder and Arm Control Rig Method – Part 4 – IK Arm Mechanism
08. Shoulder and Arm Control Rig Method – Part 5 – IK Control Shapes and Elbow Pole
09. Shoulder and Arm Control Rig Method – Part 6 – IK Elbow Pole Viz
10. Hand Control Rig Method – Part 1 – Adding Hand and Finger Joints
11. Hand Control Rig Method – Part 2 – Joining Fingers to Body and Skinning
12. Hand Control Rig Method – Part 3 – Finger Curl Rig
13. Hand Control Rig Method – Part 4 – Completing Fingers and Thumb Rig
14. Hand Control Rig Method – Part 5 – Palm Rig and Control Shapes
15. Leg Control Rig Method – Part 1 – FK Leg Rig
16. Leg Control Rig Method – Part 2 – IK Leg Rig
17. Spine Control Rig Method – Part 1 – Inverse Hip Rig
18. Spine Control Rig Method – Part 2 – Spine Rig
19. Spine Control Rig Method – Part 3 – Spine Hinge Mechanism
20. Spine Control Rig Method – Part 4 – Custom Bone Shapes

14 – Animation
01. Animation Keyframes
02. Advanced Animation Keying Sets
03. Animation in The Timeline – Part 1 – Navigation & Tools
04. Animation in the Timeline – Part 2 – The Playback Menu
05. Animation in The Dope Sheet Editor – Introduction & The Action Editor
06. Animation in The Dope Sheet Editor – The Dope Sheet & Editor Window
07. The Shape Key Editor
08. Animation in The Graph Editor – Part 1
09. Animation in The Graph Editor – Part 2
10. The Non-Linear Animation (NLA) Editor
11. FK & IK (Forward & Inverse Kinematics)
12. The Curious Case of Animating Rotations
13. Rotation Calculations Euler Gimbal Method

15 – Shaders and Materials
01. Blenders Material Properties
02. Project – Your Very First Shaders
03. Node Wrangler (Enable This Add-on!)
04. Texture Coordinates – Introduction and Generated
05. Texture Coordinates – Normal
06. Texture Coordinates – UV
07. Texture Coordinates – Object
08. Texture Coordinates – Camera and Window
09. Texture Coordinates – Reflection
10. Input Nodes – Ambient Occlusion
11. Input Nodes – Attribute
12. Input Nodes – Bevel
13. Input Nodes – Camera Data
14. Input Nodes – Fresnel
15. Input Nodes – Geometry
16. Input Nodes – Hair Info
17. Input Nodes – Layer Weight
18. Input Nodes – Light Path
19. Input Nodes – Object Info
20. Input Nodes – Particle Info
21. Input Nodes – RGB
22. Input Nodes – Tangent
23. Input Nodes – UV Map
24. Input Nodes – Value
25. Input Nodes – Vertex Colors
26. Input Nodes – Volume Info
27. Input Nodes – Wireframe
28. Output Nodes – Material, World, and Light Output Nodes
29. Shader Nodes – Add Shader
30. Shader Nodes – Anisotropic
31. Shader Nodes – Diffuse
32. Shader Nodes – Emission
33. Shader Nodes – Glass
34. Shader Nodes – Glossy
35. Shader Nodes – Hair
36. Shader Nodes – Holdout
37. Shader Nodes – Mix Shader
38. Shader Nodes – Principled BSDF and Physically Based Rendering
39. Shader Nodes – Principled Hair
40. Shader Nodes – Volumetric Shaders – Part 1 – Cycles
41. Shader Nodes – Volumetric Shaders – Part 2 – Eevee
42. Shader Nodes – Refraction
43. Shader Nodes – Subsurface Scattering
44. Shader Nodes – Toon
45. Shader Nodes – Translucent
46. Shader Nodes – Transparent
47. Shader Nodes – Velvet
48. Shader Nodes – Volume Absorption and Scatter
49. Texture Nodes – Brick
50. Texture Nodes – Checker
51. Texture Nodes – Environment
52. Texture Nodes – Gradient
53. Texture Nodes – IES
54. Texture Nodes – Image
55. Texture Nodes – Magic
56. Texture Nodes – Musgrave
57. Texture Nodes – Noise
58. Texture Nodes – Point Density
59. Texture Nodes – Sky
60. Texture Nodes – Voronoi
61. Texture Nodes – Wave
62. Texture Nodes – White Noise
63. Color Nodes – Bright Contrast
64. Color Nodes – Gamma
65. Color Nodes – Hue Saturation
66. Color Nodes – Invert
67. Color Nodes – Light Falloff
68. Color Nodes – MixRGB
69. Color Nodes – RGB Curves
70. Vector Nodes – Bump
71. Vector Nodes – Displacement
72. Vector Nodes – Mapping
73. Vector Nodes – Normal
74. Vector Nodes – Normal Map
75. Vector Nodes – Vector Curves
76. Vector Nodes – Vector Displacement
77. Vector Nodes – Vector Transform
78. Converter Nodes – Blackbody
79. Converter Nodes – Clamp
80. Converter Nodes – ColorRamp
81. Converter Nodes – CombineSeparate HSV
82. Converter Nodes – CombineSeparate RGB
83. Converter Nodes – CombineSeparate XYZ
84. Converter Nodes – RGB to BW (Black and White)
85. Converter Nodes – Map Range
86. Converter Nodes – Math
87. Converter Nodes – Shader to RGB – Eevee Exclusive Shader Node
88. Converter Nodes – Vector Math
89. Converter Nodes – Wavelength
90. Node Groups
91. Script Node
92. Layout Nodes
93. Project – Micropolygon Displacement
94. Project – Object Proximity Shading
95. Project – Procedural Carbon Fiber – Part 1 – Eevee & Cycles Compatible Shader
96. Project – Procedural Carbon Fiber – Part 2 – Anisotrophy in Cycles

16 – Cameras
01. Camera Properties – Lens Properties
02. Camera Navigation – Active Camera View
03. Camera Switching
04. Camera Navigation – Camera Transforms
05. Camera Properties – Depth Of Field
06. Camera Properties – Safe Areas, Background Image, and Viewport Display

17 – Render (Cycles)
01. Introduction to Cycles
02. Rendering Basics
03. Render Engine Settings
04. Lighting in Cycles – Point Light
05. Lighting in Cycles – Sun Light
06. Lighting in Cycles – Spot Light
07. Lighting in Cycles – Area Lights and Portals
08. Lighting in Cycles – Emission Shaders
09. Lighting in Cycles – HDRIs
10. World Settings and Ambient Occlusion
11. Sampling – Path Tracing
12. Sampling – Branched Path Tracing
13. Sampling – Advanced
14. Light Paths – Max Bounces
15. Light Paths – Clamping
16. Light Paths – Caustics
17. Render Properties – Volumes
18. Render Properties – Hair
19. Render Properties – Simplify
20. Render Properties – Motion Blur
21. Render Properties – Film
22. Render Properties – Performance
23. Render Properties – Color Management
24. Object Settings – Shadow Catcher
25. Object Settings – Visibility Options

18 – Render (Eevee)
01. An Introduction to the Eevee Render Engine
02. Switching Between Eevee and Cycles
03. Rendering Basics
04. Transparency in Eevee
05. Lighting in Eevee – Point Light
06. Lighting in Eevee – Sun Light
07. Lighting in Eevee – Spot Light
08. Lighting in Eevee – Area Light
09. World Shader in Eevee
10. Light Probes in Eevee – Reflection Plane
11. Light Probes in Eevee – Reflection Cubemap
12. Light Probes in Eevee – Irradiance Volume
13. Object Volumetrics in Eevee
14. Screen Space Effects – Color Management
15. Screen Space Effects – Sampling
16. Screen Space Effects – Ambient Occlusion (GTAO)
17. Screen Space Effects – Bloom
18. Screen Space Effects – Depth Of Field
19. Screen Space Effects – Sub-Surface Scattering
20. Screen Space Effects – Screen Space Reflection
21. Screen Space Effects – Volumetrics
22. Screen Space Effects – Shadows
23. Screen Space Effects – Indirect Lighting
24. Screen Space Effects – Film
25. Screen Space Effects – Simplify
26. Screen Space Effects – Hair

19 – Project – Isometric Living Room in Cycles
01. Introduction
02. Modeling – Platform and Walls
03. Camera Setup
04. Modeling – TV
05. Modeling – Entertainment Center
06. Modeling – Couch
07. Modeling – Area Rug
08. Modeling – Side Tables
09. Modeling – Moulding
10. Modeling – Window Cutout
11. Modeling – Windows
12. Modeling – Curtain Rod
13. Modeling – Curtains
14. Modeling – Power Outlets
15. Modeling – Wall Shelf
16. Modeling – Books
17. Modeling – Power Cables
18. Modeling – Potted Plants
19. Modeling – Table Lamp
20. Modeling – String Lights
21. Setting Up Cycles
22. Lighting – Point Lights
23. Shaders – Basic Shaders – Part 1
24. Shaders – Basic Shaders – Part 2
25. Shaders – Hardwood Floors
26. Shaders – Drywall
27. Shaders – Wood
28. Shaders – Brick Wall
29. Shaders – Area Rug
30. Shaders – Plants
31. Shaders – Books
32. Shaders – Glass
33. Lighting – Moon Light
34. Shaders – Curtains and Lamp Shade
35. Lighting – String Lights
36. Final Touches
37. Final Render and Compositing

The Blender 2.8 Encyclopedia – Files.7z.001
The Blender 2.8 Encyclopedia – Files.7z.002
The Blender 2.8 Encyclopedia – Files.7z.003
The Blender 2.8 Encyclopedia – Files.7z.004


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60 Comments

  1. Hello can you add these course? : Interior Visualization Course Blender 2.80 (chocofur)?
    Thanks 😀

  2. Can you upload tutorial: Real-time Environment Design in Blender
    By Jama Jurabaev
    https://gumroad.com/l/Lstpj

  3. Strawberry …….. where do you get your Tutorials? Do people share with you by uploading. I at times have had Tutorials that people request here.

    • the main source of tutorials is the community.
      Feel free to upload all, that you have to mega.nz and provide a link here in the comment section.
      Thanks

  4. Thank You. Please upload this course. https://www.udemy.com/course/become-a-material-guru-in-blender-cycles/

  5. Could you please add this Course
    https://www.udemy.com/course/become-a-material-guru-in-blender-cycles/
    Thank You.

  6. Pls any one help i need this course so much and i am facing a terrible problem says error loading media
    Pls pls help me i really need this course

  7. Thank you Admin for uploading this course but most of the links of this course are not working only a few are working,please check and reupload this course if possible….Thank you 🙂

  8. Theres problem in these series,
    Video isnt working on cloud.
    Its just waiting and waiting and waiting…..

  9. Hello Admin , for some reason I am not able to play/download videos of this course can you please check……….Thank you 😘
    NOTE: only some chapters of this course is playable (I think it was the 19th chapter) and other chapters in this course are not playable.

  10. I can’t watch or dowload any video on modifier section of this course’ Blender 2.8 encyclopedia’, why ?

  11. Thanks for the awesome work you guy(s) are doing.
    Section 5 is broken. I tried many of the videos in section 5 but i only get “Error Loading media – File could not be played”. I tried downloading but i only get error message (page could not be found).

    Any chance this will be reuploaded?

  12. I can’t download, this is the message i am getting, pls help

    This domain is expired. If you’re the owner, you can renew it. If you’re not the owner, search for your next domain and then build your website for free on Dynadot.com!

  13. The Blender 2.8 Encyclopedia – Files.7z.001
    The Blender 2.8 Encyclopedia – Files.7z.002
    The Blender 2.8 Encyclopedia – Files.7z.003
    The Blender 2.8 Encyclopedia – Files.7z.004

    I’ve tried WinRar 7z Zip and nothing will open these files. I tried changing the name and still nothing. What is the SECRET !!!

    Cheers

    • ! L:\BLENDER 2.8 COMMERCIAL TUTS\Basics\Blender 2.8 Encyclopedia\Udemy – The Blender 2.8 Encyclopedia\The Blender 2.8 Encyclopedia – Files.7z.001: Cannot open.

      This is what showed up this morning. I went to answer the door and this time I never shut the Diagnostic messages down.
      Well low and behold the files all extracted. ????????

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