Texturing characters in Autodesk Maya with Arnold
Release date:2021
Author:Yone Santana
Skill level:Beginner
Language:English
Exercise files:Yes
In this class you’ll learn how to create shaders and textures for 3D characters using the Arnold render engine within Maya.
Texturing will allow you to make believable materials for you character’s Skin, eyes and hair. For this class you will need a copy of Maya, 2017 or higher, and some experience creating textures in Photoshop.
Yone will take you through his process of taking a character which used old Mental Ray materials and how to upgrade them for use in Arnold. Using the Arnold standard surface material he will show how you can quickly develop textures and create stunning renders.