Skin shading isn’t new to the Blender Cookie training catalogue. But it is new to the Cycles rendering engine! So that’s why we’re revisiting the topic again.…
Tag: materials
Ever wanted to learn colored pencil techniques? You’re in the right place! This 7-part video course has everything you need to get started right now, with stacks…
IN this course we cover the fundamentals of painting in Procreate…..even if you have NEVER done any digital painting on the past, this course is awesome for…
What Will I Learn? Create practical, real world particle effects for use in your games Learn the techniques for creating your own complex AAA quality effects with…
Color grading has been the filmmaking world’s biggest kept secret. How do you subtly shift your colors so they transport us even further into your story? How…
A collection of Houdini based training tutorials from Entagma December Update: AHTYA11 – Intro To DOPs The SOP Solver Grains _ Vellum 101 – Animating Vellum Constraints…
Feb March 2019 Update Vellum 101 – Connecting Wires Vellum 101 – Force Directed Graph Vellum 101 – Inflating Ballons Into A Shape Vellum 101 – Pills…
A collection of Houdini based training tutorials from Entagma January 2019 update Vellum 101 – Avoiding Jittery Simulations Vellum 101 – Manually Creating Vellum Constraints Vellum 101…
I am doing an intensive 12 week online course for anyone interested in improving their art. We will go through exercises every week that will be focused…
Learn to create high-quality 3D models and animations in Maya 2019. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The…
Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with…
Unity is a powerful interactive development tool for mobile and desktop games and real-time simulations and visualizations. In this course, Craig Barr reviews techniques used in Unity…











