DESCRIPTION Discover the process of creating a stylized game character model and rendering a professional portfolio piece. Senior Character Artist, Kat Unsworth, details her entire workflow, from…
Tag: marmoset toolbag
3DS MAX, SUBSTANCE, ZBRUSH, AND UNREAL ENGINE 5 All the modeling will be done in 3DS Max, However, we have also included bonus chapters on how to…
What Will I Learn? Learn how to prepare an asset for baking and how to create a quick and perfect bake using (Marmoset toolbag). You’ll also learn…
This is a full process of modeling, unwrapping, and texturing a vertical drill in the lovely blender and substance painter! You should have basic knowledge of these…
Stylized Old Carriage Full Creation Process + Stylized Barrel Full Creation Process We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing…
What Will I Learn? Sculpting body Adding Skin details, veins and many more Making cool props such as cloth, sward, treasure chest, tobacco pipe Creating environment props…
What is our update policy? All the course is updated on a weekly basis. This course has been completed. It’s no more updates.However, you need to aware…
What Will I Learn? Making Shirt, Jacket & Pant in Marvelous Designer Learning Different Type of Folds Retopology UV Unwrapping Texturing Skin and Clothing Creating Hair Cards…
We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach…
Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time). We will start from scratch and create a high resolution Sub-D…
DESCRIPTION Eric Keller demonstrates how to accurately model a unique species of Mantis using ZBrush and Marmoset Toolbag in this 5-hour video workshop. Follow along with the…
Learn to generate, modify and render materials for 3D video games and productions In a video game the scenario is not only the environment, but it is…











