Tired of muscle simulations taking forever and costing a fortune? This course flips the script, teaching you a studio-level VFX workflow for simulating muscles in Houdini. You’ll…
Tag: FX
This course is for anyone tired of the same old water, fire, and smoke simulations. FX Technical Director Kim Taehyung shows you how to build magical effects…
This 6-hour workshop from Diego de Mendizabal is a straight-to-the-point guide for intermediate Houdini artists who want to stop fighting their simulations. You’ll learn how to use…
Learn to build a full VFX shot in Houdini from the ground up. This course walks you through creating procedural rocks, lightning, particles, and dust simulations, then…
Learn to create realistic off-road mud simulations in Houdini using the MPM Solver. This course walks you through a complete production workflow, from building terrain and rigging…
This course teaches you how to build a complete vehicle destruction pipeline in Houdini from scratch. You’ll take a high-res CG car and smash it to pieces,…
Learn to create a semi-realistic pug groom in Houdini using Hairgen. FX Artist Gerard Pasqual from MPC walks you through the entire process, from setting up the…
Ready to create jaw-dropping water effects that look like they came straight out of a Hollywood blockbuster? This Houdini FLIP Masterclass dives deep into the FLIP solver,…
Stop letting your simulations look like generic rubble. This course takes you straight into the meat of rigid body dynamics in Houdini, using a medieval siege warfare…
Ever seen a movie effect that just blew your mind and made you think, “I gotta make that”? Well, this workshop is all about that. Patricia Pérez…
This tutorial walks you through building a complete lava monster shot in Houdini, covering everything from the initial scene setup to the final composite. It’s designed to…
Covered: Fundamentals / SOPs (Procedural modeling): Basics of procedural modeling using Houdini’s Surface Operators (SOPs). ROPS/Mantra (Basics of Rendering): Basics of rendering using Houdini’s ROPs (Render Operators)…











