In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time.…
Tag: Environment
Quality vs Quantity in Storytelling – Part 1 – Building the Asset In this two-part series, Javier Benitez breaks down coming up with simple yet effective pieces…
In this 6-part series sponsored by MSI, Javier Perez will guide students on the philosophies and approaches of creating a modular sci-fi hallway environment inside of Substance…


