Learn how to create an organic-looking material in Substance Designer by implementing Subsurface Scattering mixed with hard surface. The course tackles how to separate materials and add…
Tag: Environment
A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel. Showcasing techniques for sculpting rocks in Zbrush…
Rocks and cliffs are my favorite materials to make in Substance Designer. In this Rock Creation Techniques series, I’m going to demonstrate my most utilized techniques. In…
A full run through of creating an exterior and interior lighting scene in UE4. Starting by showing the dynamic version of building a scene by using directional…
This is a full real time walk through of me setting up a landscape for an illustration in UE4 using the assets I have made. I go…
In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time.…
Quality vs Quantity in Storytelling – Part 1 – Building the Asset In this two-part series, Javier Benitez breaks down coming up with simple yet effective pieces…
In this 6-part series sponsored by MSI, Javier Perez will guide students on the philosophies and approaches of creating a modular sci-fi hallway environment inside of Substance…







