A full run through of creating an organic sculpture from scratch in Zbrush. Showcasing my use of array mesh, organic sculpting techniques, and shape composition. Concluding with…
Tag: Artstation
In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel…
Do you make your female characters always lifelike, sexy and perfect? Do they always come up pretty, with nice proportions and exactly as you wanted them? Then…
A full run through of creating a mountain landscape to use with a made from scratch master terrain material in UE4. Creating a low res mesh and…
A full run through of creating a fire effect in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4’s material editor. Starting with creating…
Rocks and cliffs are my favorite materials to make in Substance Designer. In this Rock Creation Techniques series, I’m going to demonstrate my most utilized techniques. In…
Master 3D Character Creation Zbrush Vol.2: Cartoon Modeling “Only seeing is boring” once someone told me that and it was that moment when I started to learn…
A full run through of creating an exterior and interior lighting scene in UE4. Starting by showing the dynamic version of building a scene by using directional…
This is a full real time walk through of me setting up a landscape for an illustration in UE4 using the assets I have made. I go…
In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time.…
Lighting is one of the most important aspects of creating art and often the first aspect overlooked. In this tutorial Florent Tunno, will provide you the knowledge…
Quality vs Quantity in Storytelling – Part 1 – Building the Asset In this two-part series, Javier Benitez breaks down coming up with simple yet effective pieces…