Step into a world of futuristic imagination with “Explosion-Proof Mecha and Universe Knight”, a stunning character concept design course by Xueyu. This course is perfect for artists…
Tag: 3dCoat
Create your Epic Environment Diorama in a popular Handpainted style! Follow our design or create your own! Start by creating a Mood Board, Blockout, and Overpaints, followed…
In this tutorial, you will learn how to sketch, model, texture, and prepare a sword and altar for rendering using Blender, 3DCoat, Photoshop, and Sketchfab. Topics covered…
In this comprehensive tutorial, you will delve into the intricacies of constructing a realistic and visually compelling vehicle using the diverse array of modeling and sculpting tools…
This product offers a comprehensive package, featuring the complete real-time and timelapse process of hand-painted texturing.
Hello and welcome to this comprehensive workshop led by Framestore Art Director, Philippe Gaulier, focused on designing for film. In this 4-hour session, Philippe shares his unique…
Hello! It seems you’ve shared a detailed overview of the workshop titled “Efficient Keyframe Concept Art Creation for Movies and Animated Films” by Aleksey Pollack. Here’s a…
Senior Concept Artist Joe Gloria shares how he uses 3D-Coat, ZBrush, and KeyShot to create detailed 3D spaceship designs, keeping his process as simple as possible for…
Ever aspired to craft high-quality textures for your 3D characters or acquire an in-demand skill in the game development industry? Embark on our Character Texturing Guide designed…
What you will learn: Creating a low poly model of a game object suitable for mobile games using Maya Deploying the low poly model effectively Producing beautiful…
This product covers all aspects of Art Theory, technical details, software settings, painting techniques. Perfect for increasing your value in the gamedev! 3 Modules, 15 lessons (3+…
This four-part time lapse painting tutorial showcases my approach to texturing a space pirate dog with in-depth coverage of fur. Additionally, I will be going over materials…