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Substance Painter Essential Training

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Release date:2016, December 23

Duration:05 h 55 m

Author:Wes McDermott

Skill level:Beginner

Language:English

Exercise files:Yes

These days, nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring. In this course, Wes McDermott takes a beginner’s look at Substance Painter by walking you through a basic project—texturing a weapon asset. He starts with the basics, showing you how to create a project and import assets, as well as use the integrated baking system. Next, Wes shows you how to work with materials and layers, and provides a primer on the brush tool set. After you finish tackling the fundamentals, Wes shows you how to fully texturize a weapon asset, step-by-step. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.
Topics include:
Creating a project
Getting to know the views
Working with layers and materials
Working with the brush tool set
Texturing a weapon asset
Exploring textures
Rendering in Iray

Table of Contents

Introduction
Welcome 57s
What to know 38s
Exercise files 1m 1s
1. Getting around Substance Painter
Creating a project 3m 21s
Getting to know the views 6m 49s
Navigating and configuring the 3D 1 view 9m 39s
Using the shelf: Filtering content 1 10m 43s
Using the shelf: Importing content 11m 51s
2. Baking Textures
Baking overview 11m 57s
Using match by mesh name 1 10m 30s
Baking maps for the gun asset 1 8m 2s
Baking the ID map 8m 5s
Ambient occlusion mixing 10m 21s
Normal mixing 5m 35s
3. Working with Layers and Materials
Understanding the material workflow 10m 54s
Using effects and blending modes 14m 39s
Working with material IDs 8m 1s
Using Polygon Fill to create masks 1 11m 20s
Creating a metal material 1 10m 50s
Adding wear effects using 1 generators 12m 31s
Creating and using smart 1 materials 7m 37s
4. Understanding the Brush Toolset
Understanding the basic brush settings 8m 57s
Understanding the alignment settings 6m 43s
Using alphas and stencils 6m 16s
Creating and saving brushes and tools 6m 22s
Using clone 4m 46s
Using smudge 2m 56s
Symmetry 2m 45s
Lazy mouse and follow path 4m 50s
Seamless painting 3m 19s
Working with resolution 4m 45s
5. Texturing a Weapon Asset
Working on the grip and barrel 11m 14s
Adding wear to the grip 8m 46s
Texturing the handle 8m 43s
Completing the handle materials 11m 22s
Texturing the core 4m 27s
Texturing the base 10m 17s
Adding emissive details 6m 58s
Working with opacity 10m 36s
Adding a decal with the Projection tool 9m 32s
Painting normal detail on the base 11m 59s
6. Exporting Textures
Exporting textures 10m 13s
7. Rendering in Iray
I ray settings 7m 26s
Viewer settings 7m 59s
Setting the camera and post effects 8m 32s
Conclusion
Next steps 37s

Watch online or Download for Free

00. Introduction
01 – Welcome
02 – What to know
03 – Exercise files

01. Getting around Substance Painter
04 – Creating a project
05 – Getting to know the views
06 – Navigating and configuring the 3D view
07 – Using the shelf – Filtering content
08 – Using the shelf – Importing content

02. Baking Textures
09 – Baking overview
10 – Using match by mesh name
11 – Baking maps for the gun asset
12 – Baking the ID map
13 – Ambient occlusion mixing
14 – Normal mixing

03. Working with Layers and Materials
15 – Understanding the material workflow
16 – Using effects and blending modes
17 – Working with material IDs
18 – Using Polygon Fill to create masks
19 – Creating a metal material
20 – Adding wear effects using generators
21 – Creating and using smart materials

04. Understanding the Brush Toolset
22 – Understanding the basic brush settings
23 – Understanding the alignment settings
24 – Using alphas and stencils
25 – Creating and saving brushes and tools
26 – Using clone
27 – Using smudge
28 – Symmetry
29 – Lazy mouse and follow path
30 – Seamless painting
31 – Working with resolution

05. Texturing a Weapon Asset
32 – Working on the grip and barrel
33 – Adding wear to the grip
34 – Texturing the handle
35 – Completing the handle materials
36 – Texturing the core
37 – Texturing the base
38 – Adding emissive details
39 – Working with opacity
40 – Adding a decal with the Projection tool
41 – Painting normal detail on the base

06. Exporting Textures
42 – Exporting textures

07. Rendering in Iray
43 – Iray settings
44 – Viewer settings
45 – Setting the camera and post effects

08. Conclusion
46 – Next steps

Ex_Files_Substance_Painter_EssT_Pt1.7z


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