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Substance Designer 2018 Essential Training

Release date:2018, December 18

Duration:04 h 03 m

Author:Joel Bradley

Skill level:Beginner

Language:English

Exercise files:Yes

Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. Learn the essentials of Substance Designer 2018, in this introductory training course. Instructor Joel Bradley begins with an overview of a prebuilt Substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer. He covers basics, such as navigating the substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D, and Graph views. He then moves onto the large array of essential “atomic” nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Level nodes. These nodes comprise the heart of the Substance Designer workflow. Then learn how to create a custom environmental panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX-Maps. Finally, Joel closes out the course by putting a substance to use, showing how to import a substance package into a game engine such as Unreal Engine 4.

Topics include:
Choosing the correct graph template
Importing meshes and maps
Adjusting the UI layout
Working with the Graph, 3D, and 2D views
Using the atomic nodes
Creating and combining normals
Blending shapes together
Creating MDL materials
Building an FX-Map
Publishing a substance
Using a substance in Unreal

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01 – Substance Designer
02 – What you should know before watching this course

03 – The Welcome dialogue
04 – Preferences and important setup
05 – What is a substance package
06 – What is a substance graph
07 – Choosing the correct graph template
08 – Setting your graph properties
09 – Mesh setup prior to export
10 – Importing meshes and maps into Designer
11 – Baking out mesh-specific maps

12 – Adjust the UI layout
13 – Menu items and options
14 – The Explorer section
15 – What is the Library
16 – The parameters section

17 – Navigating and using the Graph view
18 – Using the graphs quick access options
19 – Setting up the graphs information feedback
20 – Using the Graph view toolbars
21 – Utilizing the preview size
22 – Using the 3D view
23 – Scene and Materials menu
24 – Lights and camera controls
25 – Environment and scene settings
26 – Display and render options
27 – Navigating the 2D view
28 – 2D view essential controls

29 – Adding bitmap nodes
30 – Discussing the power of the Blur node
31 – Using blend nodes
32 – Utilizing the Curve node
33 – Patterns with the Shape Mapper
34 – Adding detail with the Slope Blur node
35 – Using shape nodes
36 – Creating patterns with the Splatter node
37 – Creating normals
38 – Combining normals
39 – Creating height maps
40 – Creating color with the gradient nodes
41 – Adding procedural dirt
42 – Using the text tool
43 – Adding realism with the Water Level node
44 – Complex height maps with Shape Extrude

45 – Adding the Panorama Shape node
46 – Blending shapes together

47 – What is MDL
48 – Creating the MDL graph
49 – The basics of an MDL shader
50 – Finalizing the Anisotropic BSDF


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1 Comments

  1. Can you upload this course on Intro to Substance Designer via 3dex from Gumroad
    : https://gumroad.com/l/introDesigner
    Thanks !!!!

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