Blender Strategies for Modeling and Texturing by Darrin Lile
Release date:2023
Author:Darrin Lile
Skill level:Beginner
Language:English
Exercise files:Yes
About this class
In this course, you’ll learn how to create a realistic scene in Blender from start to finish, even if you’re a beginner. You’ll gain insight into the workflow and thought processes behind creating a complex project and receive tips and strategies to adapt to your own projects. Access to project files, including reference images and textures, is included, allowing you to follow along at your own pace.
The course focuses on creating a Dualit toaster using Blender’s modeling tools and modifiers stack, covering topics such as Pivot Points, Normals, and Displacement Maps. You’ll also learn how to use Blender’s Shader Editor to create materials and textures, set up HDR lighting and reflections, adjust depth of field, and render a final image. Join this course to gain valuable knowledge on Blender strategies for modeling and texturing.