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Robotic 3D Design for Entertainment by Vitaly Bulgarov

Release date:2020

Author:Vitaly Bulgarov

Skill level:Beginner

Language:English

Exercise files:Not Provided

In this class Vitaly demonstrates and explains his approach and techniques for creating a solid “1st Pass” 3D Design of a robotic character for a Film or a Videogame project. The first pass design phase is considered one of the most challenging and critical stages of the 3D design creation process. “Challenging” because fast turnaround times with high quality are usually expected by clients at the beginning of a project when there is still room for exploration. Therefore, this stage demands an array of skills throughout several software packages and clarity of design thinking about the task at hand. “Critical” because a properly done and a successful 1st pass design creates a definite visual target for the project early on and lays the foundation for the future iterative work on the more refined/final design version. It also reduces overall cost and saves time of the asset production for the entire team while not compromising quality. Software and techniques explored by Vitaly include block-out sculpting in ZBrush, SubD modeling, retopo, CAD modeling in Moi3D, utilizing 3D KitBash libraries, Octane Render and Finalizing the image in Lightroom and Photoshop.

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3 Comments

  1. Please this course
    THE GNOMON WORKSHOP – ENVIRONMENT DESIGN FOR FILM: INTEGRATING 2D AND 3D TECHNIQUES

  2. Please upload Cat Saga: create advanced 3D concept art model from Yiihuu 🙏🙏🙏🙏🙏🙏 🥺🥺🥺

  3. NOOOOOOO!!! YOU GUYS ARE THE BEST!!! THANK YOU FOR POSTING THIS!!! from someone who lives in a poor 3rd world country its impossible for me to access this kind of information. I hope someday to be abble to work in the videogame industry and buy this course

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