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Rigging a Cartoon Character in Maya

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Release date:2015, September 24

Duration:02 h 34 m

Author:George Maestri

Skill level:Intermediate

Language:English

Exercise files:Yes

Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya’s rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life.
Topics include:
Creating stretchy joints with expressions and the Node Editor
Adding spine stretch
Setting up IK/FK switching
Manipulating faces with blend shapes
Skinning the character
Creating controls for facial animation
Rigging the eyes
Testing the rig with a simple animation

Table of Contents

Introduction
Welcome 27s
Using the exercise files 29s
Assumptions and model requirements 1m
1. Creating Stretchy Joints
Basic stretch theory 3m 26s
Setting up the leg joints 4m 40s
Measuring the joint chains 4m 43s
Creating stretch using expressions 9m 48s
Creating stretch in the Node Editor 9m 4s
Finalizing leg chains 3m 43s
2. Creating Stretchy Spines
Drawing the hip and spine joints 6m 25s
Adding controllers to the hip and spine 4m 7s
Adding spine stretch 6m 58s
3. Setting Up FK/IK Switching
Basic FK/IK switching theory 2m 30s
Setting up the joints and controllers 4m 51s
Wiring up the FK/IK rig 8m 14s
Adding in stretch 3m 27s
Finalizing the arm 4m 28s
4. Skinning and Blend Shapes
Manipulating faces with blend shapes 5m 42s
Creating jaw controls with joints 3m 47s
Skinning the character 2m 37s
Adjusting skin weights 8m 46s
5. Facial Rigging
Creating controls for facial animation 6m 26s
Controlling eyelids 5m 17s
Wiring custom sliders 6m 20s
Wiring simple two-way controls 8m 5s
Wiring complex two-way controls 8m
Rigging the eyes 6m 39s
Controlling the teeth 7m 38s 6. Testing
Cleaning up the rig 3m 15s
Animating a simple test 3m 30s
Conclusion
Next steps 19s

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