Rigging a Cartoon Character in Maya
Release date:2015, September 24
Duration:02 h 34 m
Author:George Maestri
Skill level:Intermediate
Language:English
Exercise files:Yes
Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya’s rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life.
Topics include:
Creating stretchy joints with expressions and the Node Editor
Adding spine stretch
Setting up IK/FK switching
Manipulating faces with blend shapes
Skinning the character
Creating controls for facial animation
Rigging the eyes
Testing the rig with a simple animation
Can you please upload this course: Pluralsight- Techniques for Effective Character Skinning in Maya