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Product Visualization in Maya and After Effects

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Release date:2019, September 23

Author:Aaron F. Ross

Skill level:Intermediate

Language:English

Exercise files:Yes

3D visualization is a crucial aspect of 21st-century product design, manufacturing, and marketing. Autodesk Maya is an ideal tool for bringing product designs to the screen and print media. The deep and powerful feature set of Maya provides almost limitless potential for effective and imaginative product visualization. This course illustrates a standard workflow for product viz, from importing a CAD model to rendering photorealistic imagery. Learn how to leverage the advanced tools of Maya and the Arnold renderer to bring product designs to life in the production phases of scene layout, materials, lighting, and rendering. See how to employ Adobe After Effects to composite and adjust render passes, giving you the ability to art-direct lighting without needing to re-render in 3D.
Topics include:
Importing a CAD model
Laying out the scene
Framing a camera shot
Physically based materials
UV projection and file textures
Layering materials
Image-based lighting with an environment map
Flood lighting with Area lights
Studio lighting with Spot and Point lights
Light decay and exclusion
AOV component render passes
Optimizing Arnold render settings
Layering render components in After Effects
Rendering a technical illustration

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1.Introduction
01.Welcome
02.What you need to know
03.Using the exercise files

2.1. Scene Layout
04.Setting preferences and interface options
05.Importing a CAD model
06.Cleaning up the model
07.Renaming objects
08.Building a hierarchy
09.Managing display layers
10.Modeling a background cyclorama profile curve
11.Extruding a cyclorama surface
12.Creating a camera
13.Setting aspect ratio and framing the shot

3.2. Materials
14.Image-based lighting with a Skydome map
15.Arnold settings for real-time rendering
16.Rendering on the GPU
17.Applying Arnold Standard Surface materials
18.Adjusting material parameters
19.Designing metallic materials
20.Assigning materials to shape nodes in a hierarchy
21.Art directing advanced material parameters
22.Projecting UV coordinates
23.Mapping with a file texture
24.Layering materials with aiLayerShader
25.Assigning materials to faces

4.3. Lighting
26.Flood lighting with Arnold area lights
27.Directing flood lighting
28.Studio lighting with a spot light
29.Attenuation over distance with the Decay filter
30.Accentuating object edges with rim lights
31.Excluding lights and shadows
32.Controlling visibility of light shading components
33.Setting up file output options for AOVs
34.Creating AOVs for render component passes
35.Creating light groups
36.Rendering components of light groups

5.4. Rendering and Compositing
37.Optimizing Arnold render settings for production
38.Choosing After Effects color management settings
39.Layering render components
40.Adjusting lighting in post-production

6.5. Special Effects and Animation
41.Creating an orthographic camera
42.Framing an isometric view
43.Rendering a technical illustration
44.Adjusting contours
45.Adding glow effects

7.Conclusion
46.Next steps

Ex_Files_Product_Visualization_in_Maya_and_AE.7z


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