DESCRIPTION Adrian Vallecilla’s 5-hour workshop details a complete workflow for integrating hero assets into backplates with photorealistic results. Using a classic technique in visual effects production, Adrien…
What is our update policy? All the course is updated on a weekly basis. This course has been completed. It’s no more updates. However, you need to…
Course Information Get started with Unreal Engine 5 in this hands-on and exciting course for beginners. You’ll learn about the user interface, build realistic landscapes and interior…
In this course, professional animators Michael Cedeno, Kathleen Quaife-Hodge, and Marshall Lee Toomey will introduce you to the 12 principles of animation. You will explore timing, slo-in…
In this BRAND NEW, 9+ Hour course story artist & director Tim Hodge (Brother Bear, Animal Crackers, VeggieTales) returns to demo his approach to Storyboarding for Television.…
Transform a classic portrait into a vibrant and modern illustration Accompany the illustrator Beatriz Ramo, better known as Naranjalidad, in this course in which she will show…
Learn to create memorable portraits with minimum resources: your camera and natural light To make a photographic portrait means to consider who we have before us and…
DESCRIPTION This beginner’s guide for designers aims to break down the barriers that are often faced when incorporating 3D elements into graphic design projects. Following on from…
Description In this course we’ll be tackling how to set up a stylized, organic and slightly creepy skin growth effect that sits somewhere between VFX and Motion…
DESCRIPTION Learn how to make photorealistic, production-ready props with this complete modeling and shading guide by Babak Bina, Senior 3D Generalist at Scanline VFX and filmmaker. This…
DESCRIPTION Gravity Sketch is one of several VR design and modeling programs being used by artists in media and entertainment to create 3D models within a virtual…
What can be gained after learning? The basic application of procreate software-adjustment function, application of layer attributes and application of brush characterization. There are also different ways…