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Create Captain America’s Motorcycle with Blender by Darrin Lile

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Release date:2019, March

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Create complex models in Blender
UV map and texture 3d objects
Light and render realistic scenes using Blender’s Cycles render engine

Requirements
You should understand how to navigate in the Blender interface and be familiar with basic modeling tools like Extrude and Loop Cut.

Description
Learn the fundamental concepts and techniques of hard surface modeling in Blender. Learn to create materials and textures, as well as light and render a realistic vehicle in Blender.

Build a strong foundation in 3D Modeling so you can create your own amazing vehicles.

Blender Modeling Tools
Strategies for Complex Projects
Materials and Textures in Blender
Blender Cycles Lights and Rendering
Learn 3D Modeling for Realism

Learning to create realistic 3D models opens the door for you to create your own incredible animations and visual effects. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.

Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.

Content and Overview

In this course you’ll create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” Throughout the course you’ll learn about the Blender modeling, texturing, and rendering tools. You’ll learn the techniques and strategies needed to tackle complex projects so you can bring your own ideas to life.

We’ll begin by creating reference images in Adobe Photoshop. Then you’ll learn how to set-up reference images in Blender to make your modeling projects easier and more efficient.

You will learn how to use the Blender modeling tools to create realistic hard surface models as we create each part of the motorcycle. You will use modifiers, booleans, and path tools, while creating the motorcycle’s engine, tire treads, and frame.

When the modeling is complete you will learn how to set-up materials in Blender for the motorcycle, create uv maps of selected 3D objects, and apply realistic textures. In the end, you will light the motorcycle and use the Blender Cycles render engine to render the scene.

Students completing this course will have the knowledge they need to create the high quality, realistic 3D models needed for animations and visual effects.

Reference images and textures are available to download with their corresponding videos.
“I love your tutorials! For the first time, I’m able to understand Blender! Thank you so much!” -Jade W
“Great work, Darrin. You make a great teacher as well as a fantastic 3D artist. I really appreciate your work; can’t wait to see what you do next! -theLegendofSamuel
“I just wanted to say how much I appreciate these high quality tutorials you put out!!! You are truly an inspirational person. -Zach B

Who is the target audience?
Anyone who is interested in learning hard surface modeling in Blender, as well as setting up Cycles materials, texturing, and rendering.

Watch online or Download for Free

01 – Introduction
01. Introduction

02 – Modeling
02. Reference Images
03. Starting the Frame
04. Continuing the Frame
05. Assembling the Frame
06. Finishing the Frame
07. Building the Rear Brace
08. Starting the Tires
09. Modeling the Front Fender
10. Creating the Rear Fender
11. Modeling the Gas Tank
12. Creating the Seat
13. Building the Front Fork
14. Using Paths for the Handle Bars
15. Modeling the Rear Cannisters
16. Creating the Flame Thrower
17. Modeling the Rear Lights
18. Building the Rear Rack
19. Using Booleans to Finish the Rack
20. Beginning the Engine
21. Circular Extrusions from Square Polygons
22. Continuing the Engine
23. Modeling the Engine Heads
24. Creating the Tubes with Paths
25. Adding Details to the Engine
26. Modeling the Rocker Covers
27. Using Groups in Blender
28. Modeling the Exhaust Pipes
29. Finishing the Exhaust Pipes
30. Building out the Engine
31. Using the Bevel Tool
32. Building Complex Shapes
33. The Solidify Modifier and Booleans
34. Adding Details to the Left Side
35. Connecting Objects with the Path Tool
36. Beginning the Transmission Cover
37. Continuing the Transmission
38. Using Booleans to Finish the Transmission
39. Adding Details with Paths and Solidify
40. Adding Geometry to Paths
41. More Tubes with Paths
42. Modeling the Headlight
43. Creating Coils and Springs
44. Using the Array Modifier for Spokes
45. Creating Tire Treads
46. Sculpting the Leather Saddlebag

03 – Materials and Textures
47. Creating Base Materials
48. Adding Multiple Materials per Object
49. UV Mapping
50. Adding Image Textures
51. Finishing the Textures

[Udemy] Create Captain Americas Motorcycle with Blender by Darrin Lile.7z
[Udemy] Create Captain Americas Motorcycle with Blender by Darrin Lile_Subtitles.7z


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