NEW! Substance Painter All Levels Volume 1
Release date:2020, September
Author:Sean Fowler
Skill level:Beginner
Language:English
Exercise files:Yes
- What Will I Learn?
- Learn to navigate the user interface of Substance Painter
- Importing provided 3D meshes in for scene setup
- Walkthrough in how to bake maps with provided high rez meshes onto low rez models, for procedural texturing processes
- Gain a heavy focus to fill layer style texturing and how it differs from paint layers workflow
- Learn how to add & manipulate color, roughness, metallic and emissive channels through masks and generators to output amazing detail in a small amount of time
- How to update the mesh of the models UVS and change out normals maps between Direct x and OpenGL
- Understanding of Substance Painters built in rendering system IRAY
- A step by step walkthrough process in exporting and importing the models and textures into the Unity game engine for set up
- Create customized smart materials to save to the library shelf, and how to transfer those materials across a model with more than one UV map
- By the end of this course you have a solid foundation to the fundamentals in Character Texturing work flow and pipeline, through Substance Painter
Requirements
Either a free demo or a license version of Substance Painter 2018 or 2019
Description
Welcome to the course Learning Substance Painter All Levels Volume 1: Sci-Fi Theme !
In this course well be taking an in-depth walk through in learning Substance Painters features and expanding on workflows from beginner to advance levels.
Here you will be supplied 2 low models (a beginner model, and an advanced one) in addition to 2 high rez models for download to follow along for a walk through of a step by step approach to learn this industry standard texturing software.
This course will be the first of a series of courses dedicated assisting those with an interested in learning and practicing new texturing techniques through this powerful texturing software.
Who is the target audience?
This course is for all levels of 3D artist interested in learning Substance Painter and its texturing techniques for 3D assets for gaming, and rendering.
Anyone who wishes to further practice existing 3D texturing techniques in character texturing for either games or cinematic with the supplied 3D Sci-Fi character model.
Anyone aspiring to break into the gaming industry who wishes to be equipped with the latest in 3D game art texturing techniques