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Maya 2019 Essential Training (May 2019)

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Release date:2019, January 15

Duration:08 h 10 m

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

Learn to create high-quality 3D models and animations in Maya 2019. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you’ll learn here translate equally well to film, motion graphics, game design, and animation.

First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, you can learn how to create and apply materials—adding color, texture, and reflectivity to your creations. Then discover how to integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the animation tools in Maya.

Topics include:
Getting familiar with the Maya interface
Configuring viewports and workspaces
Selecting and manipulating objects
Creating hierarchies and layers in scenes
Creating polygonal models
Modeling and refining polygonal meshes
Working with subdivision surfaces
Sculpting a basic landscape
NURBs modeling
Creating and applying materials and textures
Adding lights and cameras to a scene
Rendering in Arnold
Animating in Maya

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01. The Maya Interface
001. Overview of the Maya interface
002. Work with files and Maya projects
003. Navigation in Maya
004. Configure viewports
005. Using the Hotbox and Marking menus
006. Customize the interface
007. Using Maya workspaces
Ex_Files_Maya_2019_EssT.7z

02. Select and Manipulate Objects
008. Select objects
009. Use the Move tool
010. Rotate and scale
011. Manipulate pivots
012. Understanding the Channel Box
013. Work with the Attribute Editor
014. Reset and freeze transformations
015. Snap objects
016. Duplicate objects

03. Organize Maya Scenes
017. Work with the Outliner
018. Create hierarchies
019. Group objects
020. Understanding the Hypergraph
021. Hide and show objects
022. Create layers
023. Work with selection masks

04. Create Polygonal Models
024. Differences between NURBS and polygons
025. Create polygonal objects
026. Select polygonal components
027. Using Soft Select and Symmetry
028. Combine and separate
029. Boolean tools
030. Using brush tools to sculpt meshes

05. Model Polygonal Meshes
031. Set up reference
032. Model against reference
033. Work with edge loops
034. Use the Extrude tools
035. Mirror and merge components
036. Use the Bevel tools
037. Extrude along a path
038. Use the Polygon Bridge tool
039. Understanding Quad Draw

06. Refine Polygonal Meshes
040. Use the Modeling Toolkit
041. Smooth models and manage detail
042. Work with subdivision surfaces
043. Create creases in smooth surfaces
044. Use Edge Flow to smooth geometry
045. Manage object history

07. NURBS Modeling Techniques
046. Understanding NURBS components
047. NURBS primitives
048. Use the NURBS curve tools
049. Create radial surfaces with Revolve
050. Use NURBS Loft
051. Open and close curves and surfaces
052. Create shapes with NURBS Planar
053. Use NURBS Extrude

08. Refine NURBS Models
054. Use isoparms to refine NURBS surfaces
055. Extract NURBS curves from surfaces
056. Create curves on a surface
057. Project curves on surfaces
058. Trim NURBS surfaces
059. Convert NURBS to polygons

09. Create Materials
060. Overview of Maya rendering
061. Understanding the basic shader types
062. Work with Arnold materials
063. Opacity and refraction in Arnold
064. Create and apply maps
065. Use bitmaps as texture
066. Work with the Hypershade window
067. Create materials in Hypershade

10. Apply Materials and Textures
068. Apply multiple materials to objects
069. UV map polygonal objects
070. Understanding the UV Editor
071. Project textures on NURBS surfaces
072. 3D painting
073. UV mapping complex objects
074. Maintaining UV scale

11. Render in Maya
075. Render Settings menu
076. Use Render View
077. Maya lights and lighting types
078. Understanding cameras
079. Use the Light Editor
080. Batch render animation
081. Understanding Render Setup
082. Use overrides in Render Setup

12. Render in Arnold
083. Arnold render settings
084. Arnold RenderView
085. Use Maya lights in Arnold
086. Use Arnold area lights
087. Use objects as lights
088. Image-based lighting and skydomes
089. Add depth of field in Arnold
090. Create motion blur in Arnold
091. Render animation in Arnold

13. Animate in Maya
092. Understanding the animation interface
093. Animate objects using Set Key
094. Modify keys in the Graph Editor
095. Modify keys in the Dope Sheet
096. Create breakdown keys
097. Animate objects along spline paths
098. Visualize animation
099. Use the Grease Pencil tool
100. Create animation cycles
101. Animation playback using Playblast
102. Work with the Time Editor
103. Create animations clips

Ex_Files_Maya_2019_EssT.7z


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