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Make Professional 2d Games with the Godot Game Engine by GDQuest

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Release date:2020

Author:GDQuest

Skill level:Intermediate

Language:English

Exercise files:Yes

Become a better game developer!
With this course, you will learn to create your own top-down game inspired by Zelda, using the Free and Open Source game engine Godot 3.0
Watch the chapters in any order! Unlike other courses out there, each chapter isolates and explores one key topic.

What will I learn?
Learn the game creation process, the way the professionals do it
Discover the best practices in Godot 3.0
Understand how 2d game creation works with lessons that go beyond the surface
Learn game creation techniques that apply to any genre

Watch online or Download for Free

00.intro
00.intro-getting-the-most-out-of-the-course
01.import-demos-faster-with-scan
02.naming-conventions

01.character-controller
01.intro
02.importing-godot-projects
03.character-base-scene
04.inherited-player-scene
05.character-state-machine
06.player-states-setup
07.input-map
08.player-member-variables
09.player-input-functions
10.player-ground-movement
11.non-playable-character
12.jump-input-setup
13.setting-up-jump-tween
14.animate-jump-method
15.jump-xy-motion
16.level-and-fall-setup
17.player-fall-code
18.coding-the-pit
19.using-breakpoints-and-wrapping-up

02.attacking-and-taking-hits
00.intro
01.basic-attack-animation
02.simple-attack-sword-code
03.simple-attack-connect-with-player
04.health
05.health-improving-code-structure
06.stagger
07.death
08.combo-animation
09.combo-code-setup
10.combo-input

03.intro-to-pattern-based-monster-ai
00.temp-intro
01.porcupine-fsm-overview
02.porcupine-start-overview-and-target
03.follow
04.arrive
05.roam
06.avoid
07.spot-and-attack
08.reuse-steering-code-1
09.reuse-steering-code-2
10.when-should-we-refactor
11.coding-the-mosquito
12.coding-the-nest

04.boss-design-and-state
01.first-look-at-the-state-interface
02.create-the-spawn-state
03.create-the-roam-state
04.create-the-state-machine
05.code-a-state-sequence
06.the-roam-sequence
07.code-the-charge-sequence
08.make-the-boss-charge
09-make-the-boss-die!
10.using-the-builtin-owner-feature
11.dealing-and-taking-damage
12.simpler-attack-and-hitbox-demo
13.boss-phases

05.working-with-tilesets
01.intro-to-tilesets
02.create-a-tileset
03.autotiles
04.working-with-tilemaps
05.autotile-with-3-by-3-bitmask
06.intro-to-tiled-map-editing
07.godot-3.1-new-tileset-editor-preview

06.particles-breathe-life-to-games
01.intro-to-particles2d
02.intro-to-particles-2d-2
03.charge-dust
04.walk-and-run-puffs
05.explosion
06.rock-crumbles
07.smoke-puffs
08.firery-cloud
09.firery-cloud-sparkles

07.game-user-interface
01.code-pause
02.design-pause-menu
03.creating-a-theme
04.in-game-lifebar
05.lifebar-builder
06.spawn-and-connect-lifebars
07.lifebar-colors
08.lifebar-animation

08.game-pre-production
04.why-and-how-to-analyze-games
05.cross-code analysis
07.interview-2-emmanuel
08.interview-3-fibre
09.ed-atomic-interview

09.inventory-and-item-menu
00.project-overview
01.item-base-class
02.create-potion-and-sword
03.item-database
04.inventory-part-1
05.inventory-part-2
06.debugging-inventory
07.menu-overview
08.items-menu-design
09.item-button
10.tips-centering-items-in-containers
11.item-button-code
12.connecting-the-inventory-and-menu
13.description-label-code
14.user-select-menu
15.connecting-the-two-menus
16.focus-neighbours

10.finite-state-machines
01.introduction-to-finite-state-machines
02.create-the-base-state-interface
03.idle-and-move-state-examples
04.jump-state-class-overview
05.code-the-state-machine
06.hierarchical-state-machine
07.going-further-with-pushdown-automata
08.pushdown-automaton
09.pushdown-stagger-state

11.shop
01-shop-and-purse
02-design-shop-base-ui
03-menu-base-script
04-player-and-merchant-interaction
05-buy-and-sell-menus-design
06-opening-buy-and-sell-menus
07-info-panel
08-description-panel-and-fixes
09-popup-design
10-popup-code

12.persistence-polish-and-project-structure
01.project-structure-01-final-folder-structure
02.project-structure-02-demo-scene-structure
03.level-loader-01.levels-and-musicplayer
04.level-loader-02.game-node
05.level-loader-03.final-code-overview
06.save-and-load-01.save-game
07.save-and-load-02.create-save-file
08.save-and-load-03.load-game-from-json
09.save-and-load-04.parsing-vector2
10.save-and-load-05.saving-and-loading-in-practice
11.audio-01-intro-to-audio
12.audio-02-intro-to-audio-buses
13.audio-03-sound-options-menu
14.juicing-01.camera-screenshake
15.juicing-02.boss-camera-animation
16.juicing-03.boss-camera-shake
17.BONUS-Guis-intro-to-debugging-tools
18.outro
00.intro

13.bonus
01.attack-tutorial-1-how-to-animate-the-sword-comp
02.attack-tutorial-2-how-to-animate-the-sword-comp
03.tool-draw-in-viewport-comp
04.camera-2d-and-grid-snapping

using-godot-3.1-breaking-changes

[Gumroad] Make Professional 2d Games with the Godot Game Engine by GDQuest.7z


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8 Comments

  1. In case you missed it and can fix it, there are four videos missing in chapter 8 game-pre-production.

    I am of course super grateful for this course and others!! <3 Strawberry

  2. https://www.udemy.com/course/manganime-learn-manga-drawing-from-japanese-animator-2/-mangAnimeおひさま塾: Learn Manga Drawing from Japanese Animator ②
    How Perspective Drawing is applied in Manga and Anime by Kimiharu Obata (小幡公春)

    https://www.udemy.com/user/mizumoto-2/ link

    https://www.udemy.com/course/mangadrawing/ – Learn Manga Drawing from a professional Japanese Mangaka
    How to draw manga characters by Kenshiro Sakamoto

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