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Rigging Mechanical Objects in Maya by George Maestri

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Release date:2017, December

Duration:01 h 27 m

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

In this Maya tutorial series, led by George Maestri, you will delve into the techniques and methodologies for rigging mechanical objects, machines, and other inanimate objects. This comprehensive course focuses on rigging complex components such as piston engines, cams, rocker arms, gears, and pulleys. You will also learn how to integrate these components to create a fully functional mechanized conveyor belt.

Designed specifically for animators seeking to rig mechanical interactions, vehicles, robots, and various objects outside the realm of organic bipeds and quadrupeds, these Maya tutorials provide valuable insights and practical knowledge.

Throughout the course, you will learn step-by-step procedures for rigging mechanical objects in Maya. From understanding the underlying principles of rigging to creating rigging controls and establishing proper hierarchies, you will gain the necessary skills to rig complex mechanical systems effectively.

By the end of these tutorials, you will be equipped with the expertise to rig a wide range of mechanical objects in Maya, enabling you to bring these objects to life through animation. Whether you are interested in animating machinery, vehicles, or robots, this course will provide you with the knowledge and techniques required to achieve realistic and engaging mechanical animations.

Join us now and elevate your rigging skills in Maya, unlocking new possibilities for animating mechanical objects and bringing them to life in your projects.

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