Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Learn Arnold – Fundamentals of Shading and Lighting

/

Release date:2019, June 12

Duration:06 h 42 m

Author:Arvid Schneider

Skill level:Intermediate

Language:English

Exercise files:Yes

What Will I Learn?
Fully understand the principles of shading and lighting and how to apply it to your own work.
Have better chances to land a job in the VFX industry by becoming more versatile and efficient.
Be able to create photo-realistic renderings which stand out in the community.

Requirements
Prior knowledge about shading and lighting is recommended. Even though the course is targeted for a beginner audience.
This course will feature the renderer from Solid Angle – Arnold.
To follow along any software DCC (e.g. Maya, Katana, Cinema4D, Houdini) with Arnold renderer installed is needed.

Description
Arvid Schneider is an established artist, who has been working in the professional VFX industry for more than 10 years. He has worked on big blockbusters like Ready Player One, Jurassic World, Transformers and more.

With his knowledge and expertise Arvid has prepared a detailed beginner and intermediate course which helps you to skip the line and become an experienced lighting and shading TD in today’s competitive industry.

Learn the fundamentals of Arnold
Apply the knowledge to any other software package like 3DsMax, Maya, Cinema4D, Katana using Arnold.
Understand the most important shading nodes, like Curvature, Noise, Occlusion, Surface and a lot more.
Be able to use best practices in terms of stylized photographic lighting.
Create physically correct shaders, which look appealing and render efficiently.
Setup complex shading networks with advanced light rigs.
What this course is NOT
Not teaching how to work within Autodesk Maya.
Not about modelling, texturing or animation.
Not providing source files.

Who is the target audience?
Students, industry beginners or mid level artists who are willing to go the extra mile and stand out.
Students who are always looking for a new challenge and want to improve their skill set to become more versatile in the industry.
Students who want to learn from an industry expert with more than 10 years of professional VFX experience.

Table of Contents

Introduction 05:02
Introduction 01:21
Preparation and Setup 03:41
Introduction to shaders 01:22:35
Introduction 00:32
Image 06:26
ColorCorrect 04:04
Range 04:11
Curvature 04:53
AmbientOcclusion 07:09
Noise and CellNoise 09:50
CarPaint 11:31
StandardHair 07:11
StandardSurface 26:48
Shaders 3 questions
Introduction to lights 31:00
Introduction 00:30
Quad light 07:50
Skydome light 05:47
Photometric light 05:01
Light filters 11:52
Lights 2 questions
Materials 01:52:16
Introduction 00:34
Plastic 19:30
Cloth 12:28
Metal 22:00
Glass 19:52
Metallic Car Paint 21:38
Skin 16:14
Shader talk 2 questions
Light setups 49:13
Introduction 00:43
Studio 10:59
3 Point 13:46
Film Noir techniques 23:45
Shading and Lighting 01:13:40
Introduction 00:45
Complex materials 56:28
Light rig 16:27
Rendering 31:52
Introduction 00:42
Camera 09:16
Arbitrary Output Variables (AOVs) 06:43
Settings 15:11
Bonus Lectures 16:24
Introduction 00:13
Showreel 08:11
Landing your first job 08:00

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

9 Comments

Leave a Comment

Your email address will not be published. Required fields are marked *