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Learn 3D Modelling – The Complete Blender Creator Course

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Release date:2018, July

Author:Ben Tristem, Michael Bridges, GameDev.tv

Skill level:Intermediate

Language:English

Exercise files:Yes

Use Blender to create beautiful 3D models for video games, 3D printing, house design etc. No prior knowledge required.

What Will I Learn?

  • Use Blender and understand it’s interface
  • Understand the principles of modelling
  • Create 3D models with simple colors
  • Learn the basics of animation
  • Explore and have fun with particle effects
  • Create your own materials
  • UV map and unwrap your models
  • Export your models to external packages

Requirements
Mac or PC capable of Running Blender Version 2.77 or above

This course is continually updated in response to student suggestions.

Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial…

  • Create assets for video games.
  • Make unique 3D printed gifts.
  • Design your dream house, car, etc
  • Express yourself through 3D artwork.

Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you’ll be ok with little or no experience. With our online tutorials, you’ll be amazed what you can achieve.

Ben Tristem is one of Udemy’s top instructors, and Michael Bridges is an experienced 3D artist. Together Ben and Michael will provide world-class support, encouragement and plenty of challenges.

The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

For each model you build you will follow this process…

  • Be challenged to build the entire model yourself.
  • Be shown step-by step how to build it.
  • Apply your knowledge regularly.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course you’ll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.

If you’re a complete beginner, we’ll teach you all the modelling fundamentals you’ll need. If you’re an artist, we’ll teach you to bring your assets to life. If you’re a coder, we’ll teach you modelling and design principles.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

Dive in now, you won’t be disappointed!

Who is the target audience?

  • Competent and confident with using a computer.
  • Artists who want to learn to bring their assets alive.
  • Game Developers who wish to expand their Skill Set.
  • Complete beginners who are willing to work hard.
Table of Contents

Introduction and Setup 02:09:06
Promo Video & Model List 02:30
Welcome to The Course 05:36
What’s Coming up… 04:39
How To Install Blender 06:54
Where to Find Support 07:34
Blender Layout Overview 13:20
Advanced Layout Control 17:12
Mid Section Quiz 5 questions
Control Interfaces 10:28
Controlling The 3D Editor 07:14
Selecting and Taking Action 17:11
Basic Object Transformation 15:11
End of Section Quiz 4 questions
What You Can Now Make 16:44
Quick Win Moving Around Your Model 02:34
Section 1 Wrap Up 01:59
Your First 3D Model in Blender 02:55:13
Section 2 Introduction 03:54
Your Section 2 Assets 00:09
Basic Modelling Concepts 04:30
Vertices, Edges and Faces 07:46
Making A Wedge Shape 02:32
Moving, Rotating and Resizing 06:55
Pivot Points 08:50
Duplication and Merging 09:01
Version Control 04:21
Merging Vertices in Blender 07:48
What Are Normals? 02:20
Normals in Blender 05:35
Mid Section Quiz 6 questions
Extruding In Blender 12:52
Insetting in Blender 10:07
Edge Loops, Loop Cut and Slide 10:33
Different Selection Methods 06:35
The Snapping Tool 11:00
Extra Challenge- “Railings” 03:51
Using The Array Modifier 12:39
Loop Cuts and Face Loops 06:01
Subdivision 09:22
Coordinate Systems & Exporting 09:33
Applying Transforms 13:20
End of Section Quiz 5 questions
Extra Modelling Challenges 04:57
Section 2 Wrap Up 00:42
Bowling Ball and Pins 02:23:35
Section 3 Introduction 04:05
Lean Production Pipeline 08:13
Knowing Your Topic and Specification 02:19
Blender Model Scale 15:08
Importing Reference Material 07:48
Introduction to Beฬzier Curves 10:38
Mid-Section Quiz 5 questions
Spin In Blender (Rotational Extrusion) 06:59
Assigning Materials To Faces 07:55
Exporting Models With Materials 09:44
Creating Collider Meshes 07:50
Choosing The Right Sphere 10:49
Subdividing an Edge and To Sphere 11:30
Extruding to a Normal 09:14
Importing Blender Files 08:57
Final Scene 08:47
End of Section Quiz 5 questions
Fun With Physics 12:59
Section 3 Wrap Up 00:40
Low-Poly Chess Board & Pieces 05:45:48
Section 4 Introduction 03:00
Your Section 4 Assets 00:10
Managing A Larger Project 01:59
Planning Our Project 06:20
Mesh Objects And Mesh Data 11:18
Re-centring Your Objects 05:02
Creating A Standard Asset 05:49
Using The Bevel Tool 11:45
Appending Or Duplicating 10:27
Bridging Edge Loops 10:23
Finish the Low Poly Pawn 05:14
Managing The Chess Scene Assets 05:08
Using Common Features 06:41
The 3D Cursor and Origins 15:01
Selecting Hidden Geometry 13:29
Boolean Modifier 15:58
Mid Section Quiz 5 questions
An Introduction To Empties In Blender 09:23
Parent and Child Objects 07:08
Zoom To Mouse & Rotate Around Selection 08:08
Lighting in Blender Render 15:38
Hiding Un-Needed Objects. 04:17
Diffuse and Specular: Blender Render 12:18
Using An Image As A Texture 14:59
Using Procedural Textures 09:18
Quads Vs Triangles and Ngons 15:03
Non Planar Geometry 11:39
Edge Rings 11:47
The Mirror Modifier 09:07
The Edge Split Modifier 19:41
Modelling Challenge – Rook 04:30
Modelling Challenge – King 11:22
Setting Up A Camera For Rendering 19:22
Exporting Your Chess Model 07:53
Depth Of Field (Blender Render) 16:53
Using Groups 08:29
End Of Section Quiz 5 questions
End of Section 4 01:09
An Animated Lamp 05:35:26
Section 5 Introduction 03:55
Your Section 5 Assets 00:09
Being Lean 02:31
Cycles VS Blender Render 06:34
Dedicated Graphics Cards 00:47
Installing CUDA On Windows 06:54
Installing CUDA On A Mac 03:00
Setup Blender For GPU Rending 01:55
Lowering Your Cycles Render Time 16:04
Creating A Backdrop 07:11
Lighting With Cycles 13:33
Rendering A Small Area 03:35
Using Curves To Generate Geometry 19:45
Creating Geometry From A Curve 06:06
Altering Curve Resolution 12:57
Existing Geometry To Create New 07:12
Design and Considerations 02:26
Introduction to Armatures 09:21
Revisiting the Mirror Modifier 17:08
Adding Bones To Our Armature 07:49
Mid Section Quiz 5 questions
Applying Transforms With Animations 03:28
Pose Mode 05:55
Rest Position and Pose Position 05:47
Constraining Bones Movement 10:40
The Solidify Modifier 18:15
Introduction To The Node Editor 15:40
Lamps vs Emissive Materials In Cycles 16:37
Auto Inverse Kinematics (IK) 05:40
Auto IK Constraints 08:12
The Timeline 08:36
Key Frames 15:03
Setting Up The Camera 11:07
Rendering An Animation 12:10
Rendering Across Multiple Blenders 12:33
Creating A Video of Your Animation 05:40
Exporting Your Lamp Model 10:40
Vertex Groups 06:24
Re-Rigging Our Model 06:26
Exporting The Final Model 05:40
End Of Section Quiz 5 questions
Rig Characters Quickly 00:30
End of Section 5 Wrap up 01:30
Fluffy Bunny 07:06:10
Section 6 Introduction 00:41
What’s Coming Up In Section 6 03:01
Section 6 Assets 00:02
Planning Our Scene 06:38
Knowing Your Subject 06:00
Layers 09:56
Meta Balls 13:00
The Basics Of Sculpting 14:05
Basic Sculpting Solution Video 16:14
GPU Rendering In This Section 00:57
Applying Transforms With Particle Systems 04:03
Alternative Ear Construction 07:18
Your First Particle System 15:05
Fake Users 12:38
Particle Editing 13:20
Weight Painting 23:59
Adding Randomness with Children 17:38
Multiple Cameras 10:26
Exporting and Particle Systems 08:51
Hiding Objects 04:41
Introduction To The Image Editor 15:13
Combining Shaders In Cycles 08:47
UV Unwrapping and Texture Mapping 14:29
Adding a Sky Box 10:28
Mid Section Quiz 5 questions
Using Textures Vs. Geometry 04:54
Importing Images As Planes 06:56
Packing External Data 13:54
Node Type Overview 10:42
Textures With Transparency 15:40
Textures Without Transparency 09:51
Testing The Grass 07:07
Light Path Render Settings 13:06
Making Textures Look More 3D 16:31
Using Objects With Particle Systems 16:19
Layering Particles Systems in Blender 19:16
Introduction to Sapling 19:58
Using Sapling To Make A Basic Tree 15:00
Depth Of Field Using Cycles 18:34
End Of Section Quiz 5 questions
End of Section 6 Wrap Up 00:52
Game Asset Pack 10:44:46
Section 7 Introduction 03:43
Section Specification 02:07
Planning Your Project 04:50
Version Control 2 11:37
File Structure & Naming 05:11
Level Of Detail (LOD) 11:22
Building Blocks 19:39
Setting Up Our Repo & Committing 10:05
Repetitive Tasks In Blender 07:47
Using Our Building Blocks 18:00
Introduction To Datablocks 14:42
Linking To An External Datablock 13:41
Linking Blend Files- Making a Proxy 06:54
Linking Blend Files: Making Local 18:49
Mid Section Quiz 5 questions
Walking And Flying Around The Model 10:30
Better Camera Control 14:54
What Can You Export? 05:54
Re-linking Blend Files 17:10
Profile Modelling By Extrusion 22:35
Profile Modelling Using Curves 12:30
Profile Modelling Using Mesh Objects 18:06
Light Portals 19:04
Using Source Control- Resetting 08:41
Introduction To UV Unwrapping 19:47
Smart UV Project 17:37
How Is It Coming Together? 10:05
Adding More Detail 16:28
Problem Solving 11:44
UV Manipulation 17:43
Complex Shapes & UV Mapping 14:56
Introduction To Marking Seams 13:26
Painting In The Image Editor 15:44
Mid Section Quiz 5 questions
Diffuse Maps 17:55
Using Images For Control 18:31
Illusion of Detail- Using Bump Maps 19:54
Using Displacement Maps 19:28
Normal Maps 11:58
Baking A Normal Map In Blender 17:58
Applying A Normal Map In Blender 12:58
Texture Resolution 14:55
The Multi-Resolution Modifier 16:35
Mid Section Quiz 4 questions
Baking Using The Multires Modifier 15:01
Copying Mesh Properties 09:30
Optimising A UV Map 15:39
Texture Painting In The ViewPort 14:43
Realistic Lighting Or Fake It? 09:37
Creating a New Scene In Blenders 12:42
End of Section Quiz 4 questions
Section 7 Wrap Up 02:01
The Human Head 07:40:23
Section 8 Introduction 01:17
Section 8 Reference Material 04:55
Good Mesh Topology 08:51
Possible Construction Methods 14:13
Introduction To Retopology 19:57
Creating The Base Mesh 19:55
The Grease Pencil 18:13
The Knife Tool 16:57
Rip and Rip Fill 11:30
Vertex Slide and Edge Slide 12:12
Routing Face Loops Using Poles 17:56
Defining A Face’s Main Face Loops 13:42
Getting The Right Skin Tone 19:43
3 Point Lighting 14:01
Subsurface Scattering 19:37
Mid Section Quiz 5 questions
The Layer Weight Node 16:56
Physics Based Rendering (PBR) 15:02
The Color Ramp Node 16:05
How Light Interacts With A Surface 19:59
The Fresnel Node 12:07
Reusing Shaders And Materials 19:59
The MixRGB Node 07:40
The Geometry Node 18:04
Hue Saturation Value (HSV) 19:00
Making Objects Separately 19:15
Joining Separate Objects 14:44
Adding Detail with Sculpting 19:59
UV Unwrapping A Head 09:37
Texturing The Head 19:48
Reviewing Your Work Objectively 18:18
End Of Section Quiz 3 questions
Section 8 Wrap Up 00:51
BONUS: Destruction 03:01:20
Section 9 Introduction 01:12
Welcome to Destruction 01:11
Quick Explode 08:02
Introduction To Blender Physics 15:52
Copying Physics Properties 12:16
Applying Transforms With Physics 05:54
Centre Of Mass 18:33
Animating With Physics 16:26
Breaking Up A Model Using Particles 19:25
Force Fields And Particles 15:32
Force Fields And Other Objects 13:03
Cell Fracture Add-On 19:42
Fracturing With A Child Object 13:02
Fracturing With The Grease Pencil 06:04
Animating Render Layers 14:17
Destruction Quiz 4 questions
Destruction Wrap Up 00:49
Bonus: VFX and CGI 03:00:47
Introduction to VFX & CGI 00:42
Video Effects (VFX) 03:26
Good Source Material 09:11
Introduction to Compositing 10:15
Matching Camera Settings 15:47
Mathematics And Images 15:02
Overlaying Images 18:43
Extracting Image Data 18:03
Blender Camera Tracking: Footage 21:06
Blender Camera Tracking: Markers 21:18
Solving Camera Motion 21:32
CGI / VFX Final Scene 19:47
Transparent Backgrounds 05:01
VFX CGI Quiz 5 questions
VFX and CGI Wrap Up 00:54

Watch online or Download for Free

01. Introduction and Setup
001. Introduction and Setup.zip
01. Promo Video & Model List
02. Welcome to The Course
03. What's Coming up…
04. How To Install Blender
05. Where to Find Support
06. Blender Layout Overview
07. Advanced Layout Control
09. Control Interfaces
10. Controlling The 3D Editor
11. Selecting and Taking Action
12. Basic Object Transformation
14. What You Can Now Make
15. Quick Win Moving Around Your Model
16. Section 1 Wrap Up

02. Your First 3D Model in Blender
002. Your First 3D Model in Blender.zip
01. Section 2 Introduction
03. Basic Modelling Concepts
04. Vertices, Edges and Faces
05. Making A Wedge Shape
06. Moving, Rotating and Resizing
07. Pivot Points
08. Duplication and Merging
09. Version Control
10. Merging Vertices in Blender
11. What Are Normals
12. Normals in Blender
14. Extruding In Blender
15. Insetting in Blender
16. Edge Loops, Loop Cut and Slide
17. Different Selection Methods
18. The Snapping Tool
19. Extra Challenge- Railings
20. Using The Array Modifier
21. Loop Cuts and Face Loops
22. Subdivision
23. Coordinate Systems & Exporting
24. Applying Transforms
26. Extra Modelling Challenges
27. Section 2 Wrap Up

03. Bowling Ball and Pins
003. Bowling Ball and Pins.zip
01. Section 3 Introduction
02. Lean Production Pipeline
03. Knowing Your Topic and Specification
04. Blender Model Scale
05. Importing Reference Material
06. Introduction to Beฬzier Curves
08. Spin In Blender (Rotational Extrusion)
09. Assigning Materials To Faces
10. Exporting Models With Materials
11. Creating Collider Meshes
12. Choosing The Right Sphere
13. Subdividing an Edge and To Sphere
14. Extruding to a Normal
15. Importing Blender Files
16. Final Scene
18. Fun With Physics
19. Section 3 Wrap Up

04. Low-Poly Chess Board & Pieces
004. Low-Poly Chess Board & Pieces.zip
01. Section 4 Introduction
03. Managing A Larger Project
04. Planning Our Project
05. Mesh Objects And Mesh Data
06. Re-centring Your Objects
07. Creating A Standard Asset
08. Using The Bevel Tool
09. Appending Or Duplicating
10. Bridging Edge Loops
11. Finish the Low Poly Pawn
12. Managing The Chess Scene Assets
13. The 3D Cursor and Origins
14. Using Common Features
15. Selecting Hidden Geometry
16. Boolean Modifier
18. An Introduction To Empties In Blender
19. Parent and Child Objects
20. Zoom To Mouse & Rotate Around Selection
21. Lighting in Blender Render
22. Hiding Un-Needed Objects.
23. Diffuse and Specular Blender Render
24. Using An Image As A Texture
25. Using Procedural Textures
26. Quads Vs Triangles and Ngons
27. Non Planar Geometry
28. Edge Rings
29. The Mirror Modifier
30. The Edge Split Modifier
31. Modelling Challenge – Rook
32. Modelling Challenge – King
33. Setting Up A Camera For Rendering
34. Exporting Your Chess Model
36. End of Section 4

05. An Animated Lamp
005. An Animated Lamp.zip
01. Section 5 Introduction
03. Being Lean
04. Cycles VS Blender Render
05. Dedicated Graphics Cards
06. Installing CUDA On Windows
07. Installing CUDA On A Mac
08. Setup Blender For GPU Rending
09. Lowering Your Cycles Render Time
10. Creating A Backdrop
11. Lighting With Cycles
12. Rendering A Small Area
13. Using Curves To Generate Geometry
14. Creating Geometry From A Curve
15. Altering Curve Resolution
16. Existing Geometry To Create New
17. Design and Considerations
18. Introduction to Armatures
19. Revisiting the Mirror Modifier
20. Adding Bones To Our Armature
22. Pose Mode
23. Rest Position and Pose Position
24. Constraining Bones Movement
25. The Solidify Modifier
26. Introduction To The Node Editor
27. Lamps vs Emissive Materials In Cycles
28. Auto Inverse Kinematics (IK)
29. The Timeline
30. Key Frames
31. Setting Up The Camera
31.2 AL31 Setting Up The Camera
32. Rendering An Animation
33. Rendering Across Multiple Blenders
34. Creating A Video of Your Animation
35. Exporting Your Lamp Model
36. Vertex Groups
37. Re-Rigging Our Model
38. Exporting The Final Model
40. End of Section 5 Wrap Up

06. Fluffy Bunny
006. Fluffy Bunny.zip
01. Section 6 Introduction
03. Planning Our Scene
04. Knowing Your Subject
05. Layers
06. Meta Balls
07. The Basics Of Sculpting
08. Basic Sculpting Solution Video
09. GPU Rendering In This Section
10. Your First Particle System
11. Fake Users
12. Particle Editing
13. Weight Painting
14. Adding Randomness with Children
15. Multiple Cameras
16. Exporting and Particle Systems
17. Hiding Objects
18. Introduction To The Image Editor
19. Combining Shaders In Cycles
20. UV Unwrapping and Texture Mapping
21. Adding a Sky Box
23. Using Textures Vs. Geometry
24. Importing Images As Planes
25. Packing External Data
26. Node Type Overview
27. Textures With Transparency
28. Textures Without Transparency
29. Testing The Grass
30. Light Path Render Settings
31. Making Textures Look More 3D
32. Using Objects With Particle Systems
33. Layering Particles Systems in Blender
34. Introduction to Sapling
35. Using Sapling To Make A Basic Tree
37. End of Section 6 Wrap Up

07. Game Asset Pack (Ref GAP_CBC)
007. Game Asset Pack (Ref GAP_CBC).zip
01. Section 7 Introduction
02. Section Specification
03. Planning Your Project
04. Version Control 2
05. File Structure & Naming
06. Level Of Detail (LOD)
07. Building Blocks
08. Setting Up Our Repo & Committing
09. Repetitive Tasks In Blender
10. Using Our Building Blocks
11. Introduction To Datablocks
12. Linking To An External Datablock
13. Linking Blend Files- Making a Proxy
14. Linking Blend Files Making Local
16. Walking And Flying Around The Model
17. Better Camera Control
18. What Can You Export
19. Re-linking Blend Files
20. Profile Modelling By Extrusion
21. Profile Modelling Using Curves
22. Profile Modelling Using Mesh Objects
23. Light Portals
24. Using Source Control- Resetting
25. Introduction To UV Unwrapping
26. Smart UV Project
27. How Is It Coming Together
28. Adding More Detail
29. Problem Solving
30. UV Manipulation
31. Complex Shapes & UV Mapping
32. Introduction To Marking Seams
33. Painting In The Image Editor
35. Diffuse Maps
36. Using Images For Control
37. Illusion of Detail- Using Bump Maps
38. Using Displacement Maps
39. Normal Maps
40. Baking A Normal Map In Blender
41. Applying A Normal Map In Blender
42. Texture Resolution
43. The Multi-Resolution Modifier
45. Baking Using The Multires Modifier
46. Copying Mesh Properties
47. Optimising A UV Map
48. Texture Painting In The ViewPort
49. Realistic Lighting Or Fake It
50. Creating a New Scene In Blender
52. Section 7 Wrap Up

08. The Human Head
008. The Human Head.zip
01. Section 8 Introduction
02. Section 8 Reference Material
03. Good Mesh Topology
04. Possible Construction Methods
05. Introduction To Retopology
06. Creating The Base Mesh
07. The Grease Pencil
08. The Knife Tool
09. Rip and Rip Fill
10. Vertex Slide and Edge Slide
11. Routing Face Loops Using Poles
12. Defining A Face's Main Face Loops
13. Getting The Right Skin Tone
14. 3 Point Lighting
15. Subsurface Scattering
17. The Layer Weight Node
18. Physics Based Rendering (PBR)
19. The Color Ramp Node
20. How Light Interacts With A Surface
21. The Fresnel Node
22. Reusing Shaders And Materials
23. The MixRGB Node
24. The Geometry Node
25. Hue Saturation Value (HSV)
26. Making Objects Separately
27. Joining Separate Objects
28. Adding Detail with Sculpting
29. UV Unwrapping A Head
30. Texturing The Head
31. Reviewing Your Work Objectively
33. Section 8 Wrap Up

09. BONUS Destruction (Ref DD_CBC)
009. BONUS Destruction (Ref DD_CBC).zip
01. Section 9 Introduction
02. Welcome to Destruction
03. Quick Explode
04. Introduction To Blender Physics
05. Copying Physics Properties
06. Centre Of Mass
07. Animating With Physics
08. Breaking Up A Model Using Particles
09. Force Fields And Particles
10. Force Fields And Other Objects
11. Cell Fracture Add-On
12. Fracturing With A Child Object
13. Fracturing With The Grease Pencil
14. Animating Render Layers
16. Destruction Wrap Up

10. Bonus VFX and CGI
0010. Bonus VFX and CGI.zip
01. Introduction to VFX & CGI
02. Video Effects (VFX)
03. Good Source Material
04. Introduction to Compositing
05. Matching Camera Settings
06. Mathematics And Images
07. Overlaying Images
08. Extracting Image Data
09. Blender Camera Tracking Footage
10. Blender Camera Tracking Markers
11. Solving Camera Motion
12. CGI VFX Final Scene
13. Transparent Backgrounds
15. VFX and CGI Wrap Up

11. Continuing Your GameDev Journey
011. Continuing Your GameDev Journey.zip
02. What Next
03. Blender Resources
05. Credits


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9 Comments

    • we have a version dated around one year and a half ago.
      Let me know if this is what are you looking for…

      Learn 3D Modelling – The Complete Blender Creator Course [UPDATED]

      1. Introduction and Setup/1.1 This Lecture’s Discussions.html 154.0B
      1. Introduction and Setup/1.2 Lecture Project Changes.html 176.0B
      1. Introduction and Setup/1. Promo Video & Model List.mp4 45.6MB
      1. Introduction and Setup/2.1 Blender Section 1 Notes.html 161.0B
      1. Introduction and Setup/2.2 Blender Keyboard Shortcuts.pdf.pdf 59.4KB
      1. Introduction and Setup/2.3 Blender Community.html 99.0B
      1. Introduction and Setup/2.4 Blender Facebook Group.html 121.0B
      1. Introduction and Setup/2.5 Lecture Project Changes.html 176.0B
      1. Introduction and Setup/2.6 Section 1 Assets.zip.zip 71.8KB
      1. Introduction and Setup/2.7 This Lectures Discussions.html 118.0B
      1. Introduction and Setup/2.8 GitHub Complete Blender Creator Course.html 102.0B
      1. Introduction and Setup/2. Welcome to The Course.mp4 27.7MB
      1. Introduction and Setup/3.1 This Lecture’s Discussions.html 149.0B
      1. Introduction and Setup/3. What’s Coming up….mp4 11.2MB
      1. Introduction and Setup/4.1 This Lecture’s Discussions.html 153.0B
      1. Introduction and Setup/4. How To Install Blender.mp4 33.9MB
      1. Introduction and Setup/5.1 This Lecture’s Discussions.html 152.0B
      1. Introduction and Setup/5. Where to Find Support.mp4 17.9MB
      1. Introduction and Setup/6.1 This Lecture’s Discussions.html 154.0B
      1. Introduction and Setup/6.2 Lecture Project Changes.html 176.0B
      1. Introduction and Setup/6. Blender Layout Overview.mp4 39.2MB
      1. Introduction and Setup/7.1 This Lecture’s Discussions.html 154.0B
      1. Introduction and Setup/7. Advanced Layout Control.mp4 68.3MB
      1. Introduction and Setup/8. Mid Section Quiz.html 121.0B
      1. Introduction and Setup/9.1 Lecture Project Changes.html 176.0B
      1. Introduction and Setup/9.2 This Lecture’s Discussions.html 149.0B
      1. Introduction and Setup/9. Control Interfaces.mp4 34.0MB
      1. Introduction and Setup/10.1 This Lecture’s Discussions.html 156.0B
      1. Introduction and Setup/10. Controlling The 3D Editor.mp4 45.3MB
      1. Introduction and Setup/11.1 This Lecture’s Discussions.html 158.0B
      1. Introduction and Setup/11. Selecting and Taking Action.mp4 41.2MB
      1. Introduction and Setup/12.1 Lecture Slides.html 162.0B
      1. Introduction and Setup/12.2 This Lecture’s Discussions.html 158.0B
      1. Introduction and Setup/12. Basic Object Transformation.mp4 47.2MB
      1. Introduction and Setup/13. End of Section Quiz.html 121.0B
      1. Introduction and Setup/14.1 Lecture Project Changes.html 176.0B
      1. Introduction and Setup/14.2 This Lecture’s Discussions.html 152.0B
      1. Introduction and Setup/14. What You Can Now Make.mp4 54.9MB
      1. Introduction and Setup/15.1 Lecture DISCUSSIONS Forum.html 165.0B
      1. Introduction and Setup/15.2 Lecture Project Changes.html 176.0B
      1. Introduction and Setup/15. Quick Win Moving Around Your Model.mp4 12.5MB
      1. Introduction and Setup/16.1 This Lecture’s Discussions.html 148.0B
      1. Introduction and Setup/16. Section 1 Wrap Up.mp4 38.4MB
      2. Your First 3D Model in Blender/1.1 Lecture Project Changes.html 167.0B
      2. Your First 3D Model in Blender/1.2 Section 2 Slides.html 161.0B
      2. Your First 3D Model in Blender/1.3 This Lecture’s Discussions.html 170.0B
      2. Your First 3D Model in Blender/1. Section 2 Introduction.mp4 30.5MB
      2. Your First 3D Model in Blender/2.1 Section 2 Box Modelling Assets.zip.zip 72.9KB
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      8. The Human Head/13. Getting The Right Skin Tone.mp4 98.7MB
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      8. The Human Head/14. 3 Point Lighting.mp4 68.3MB
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      8. The Human Head/15. Subsurface Scattering.mp4 79.1MB
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      8. The Human Head/18. Physics Based Rendering (PBR).mp4 55.8MB
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      8. The Human Head/19. The Color Ramp Node.mp4 94.0MB
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      8. The Human Head/21. The Fresnel Node.mp4 46.8MB
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      8. The Human Head/23. The MixRGB Node.mp4 59.9MB
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      8. The Human Head/24. The Geometry Node.mp4 92.0MB
      8. The Human Head/25.1 Wiki Article HSL and HSV.html 102.0B
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      8. The Human Head/25. Hue Saturation Value (HSV).mp4 76.3MB
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      8. The Human Head/26. Making Objects Separately.mp4 80.7MB
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      8. The Human Head/27. Joining Separate Objects.mp4 92.6MB
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      8. The Human Head/28. Adding Detail with Sculpting.mp4 103.0MB
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      8. The Human Head/29. UV Unwrapping A Head.mp4 70.3MB
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      8. The Human Head/30. Texturing The Head.mp4 91.4MB
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      8. The Human Head/31. Reviewing Your Work Objectively.mp4 69.4MB
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      9. BONUS Destruction (Ref DD CBC)/1.1 This Lecture’s Discussions.html 151.0B
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      9. BONUS Destruction (Ref DD CBC)/1. Section 9 Introduction.mp4 18.6MB
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      9. BONUS Destruction (Ref DD CBC)/4. Introduction To Blender Physics.mp4 65.9MB
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      9. BONUS Destruction (Ref DD CBC)/5. Copying Physics Properties.mp4 39.3MB
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      9. BONUS Destruction (Ref DD CBC)/6. Centre Of Mass.mp4 75.7MB
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      9. BONUS Destruction (Ref DD CBC)/9. Force Fields And Particles.mp4 172.7MB
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      9. BONUS Destruction (Ref DD CBC)/10. Force Fields And Other Objects.mp4 54.8MB
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      10. Bonus VFX and CGI/1.1 1080 Drone Footage.zip.zip 185.8MB
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      10. Bonus VFX and CGI/1.3 Airfield Cut.zip.zip 49.2MB
      10. Bonus VFX and CGI/1.4 Section Notes.html 161.0B
      10. Bonus VFX and CGI/1.5 4k Drone Footage.zip.zip 422.1MB
      10. Bonus VFX and CGI/1.6 Section 10 Assets.zip.zip 2.0MB
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      10. Bonus VFX and CGI/1. Introduction to VFX & CGI.mp4 9.2MB
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      10. Bonus VFX and CGI/2. Video Effects (VFX).mp4 9.1MB
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      10. Bonus VFX and CGI/3. Good Source Material.mp4 24.6MB
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      10. Bonus VFX and CGI/4. Introduction to Compositing.mp4 32.0MB
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      10. Bonus VFX and CGI/5. Matching Camera Settings.mp4 51.0MB
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      10. Bonus VFX and CGI/6. Mathematics And Images.mp4 39.4MB
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      10. Bonus VFX and CGI/9. Blender Camera Tracking Footage.mp4 72.2MB
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      10. Bonus VFX and CGI/10. Blender Camera Tracking Markers.mp4 87.3MB
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      10. Bonus VFX and CGI/12. CGI VFX Final Scene.mp4 80.0MB
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      10. Bonus VFX and CGI/13. Transparent Backgrounds.mp4 11.7MB
      10. Bonus VFX and CGI/14. VFX CGI Quiz.html 121.0B
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      10. Bonus VFX and CGI/15. VFX and CGI Wrap Up.mp4 12.6MB
      11. Continuing Your GameDev Journey/1. Final Section Notes.pdf 610.4KB
      11. Continuing Your GameDev Journey/2. What Next.mp4 5.0MB
      11. Continuing Your GameDev Journey/3. Blender Resources.mp4 23.0MB
      11. Continuing Your GameDev Journey/4.1 2846 pixar128 library.zip.zip 256.0MB
      11. Continuing Your GameDev Journey/4. Pixar Texture Pack.html 337.0B
      11. Continuing Your GameDev Journey/5. Credits.mp4 113.7MB
      11. Continuing Your GameDev Journey/6. Bonus Lecture Our Other Courses.html 1.6KB

  1. Thank you so much for this course ???
    I’m using 2.8 but I’m not even going to complain because i can follow through what is being directed, i pause the video anytime i find certain differences then Google the changes so i won’t miss out much.

    The tutorial has been fun so far, thanks once again and God bless you ?

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