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Introduction to Character Creation for Games – Raphael Boyon

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Release date:2019

Author:Raphael Boyon

Skill level:Beginner

Language:English

Exercise files:Yes

It takes a lot to be a professional character artist. A good character artist knows his or her way around all the artistic AND technical aspects of the job. It’s not just sculpting, its topology. It not just texture painting, it’s setting up shaders to make the character believable. And it’s not just exporting a few OBJs and handing it off to the animator, it’s knowing how to connect all those bits and pieces into one cohesive, game-ready model.

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Module 01
01.- Introduction
02.- Preparation Work
03.- Toolbox
04.- Sculpting the Face
05.- Detailing Techniques
06.- Detailing

Module 02
07.- Body Proportions and Measures
08.- Setting up Proprotions and Polygroups
09.- Sculpting the Body

Module 03
10.- Introduction and Toolbox
11.- Modeling the Boots
12.- Modeling the Pants
13.- Jacket Sleeves Turtleneck and subtools
14.- Modeling the Leather Skirt
15.- Modeling the Lion Ring
16.- Modeling the Badge
17.- Detailing – Intro and Polishing the Junctions
18.- Detailing – Extracting the Stiched Pattern
19.- Detailing – Noise Maker and Happy Accident
20.- Detailing – Using Alphas
21.- Modeling Wrap Up
22.- BONUS – Starting the Hands
23.- BONUS – Sculpting the Hands

Module 04
24.- Creating the Game Model Intro
25.- Boots Retopo
26.- Pants Retopo
27.- Jacket and Props Retopo
28.- A Few Words About Face Topology
29.- Checking for Errors in Max and Wrap Up

Module 05
30.- Uvs – Introduction
31.- Uving the Bottom Pieces
32.- Uving the Top Pieces
33.- A Few Words About Face and Hand UVs
34.- Packing UVs

Module 06
35.- Baking Introduction – What is a Normal Map
36.- Baking in Zbrush (Pants)
37.- Baking in Max (Jacket)
38.- Baking in Xnormal (Sleeves)
39.- Checking our Bakes and Setting Up A Realtime Shader

Module 07
40.- Texturing Speed Intro
41.- Polypainting the Face 1
42.- Polypainting the Face 2
43.- Baking and Setting Up our Face Shader
44.- Texturing Techniques 1
45.- Texturing Techniques 2
46.- Texturing Techniques 3
47.- Texturing Techniques 4
48.- Specular First Pass

Module 08
49.- Sending our Model to a Realtime Engine
50.- Conclusion


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2 Comments

  1. Hello admin.. Can upload this course.. Please try to upload this course because it would be very helpful for me.. Please ?
    .
    Course link = https://www.mold3dacademy.com/creating-appealing-characters-self-paced.html

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