Intro to Substance for Environment Art
Release date:2020
Author:Ben Keeling
Skill level:Beginner
Language:English
Exercise files:Yes
In Fundamentals of Substance for Environment Art, students will build their knowledge using the Substance suite. Students will work on the tools they needed to create excellent 3D artwork. Students will start by creating simple geometric patterns and become familiar with the UI of both Substance Painter and Substance Designer. We will learn how to bake from high to low poly to aid us in the texturing process across the course. In the later weeks, we will delve deeper into Substance Designer learning the process of creating both pattern based and organic materials. We will tackle all aspects of material creation, first by breaking down the height map and normal before learning color and roughness textures. We will learn how to create an asset texturing pipeline in Designer before moving into prop texturing using Substance Painter, both using provided game ready assets. *Note: This is a precursor to the Advanced Substance for Environment Art course.
Character Creation for Games by Patrick Yeung CGMA – any luck on this one
no, sorry
Dear there is a great course https://polygonrunway.com/p/become-a-3d-illustrator . Which is very costly and its a great course for 3d artists. If possible, kindly upload it…..
Thanks.
we don’t have that
any chance to upload another Clarisse tutorial please? thanks!
hi I think the server is down I try downloading the video but the timer keeps resetting and it won’t allow me to download the files
thanks any idea how to fix this?