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Intro to Environment Art with Steve Hong

Release date:2016, September 7

Author:Steve Hong

Skill level:Beginner

Language:English

Exercise files:Yes

During this class students will get to experience the environment pipeline creation from start to finish. Going from initial idea, block in phase, asset creation, lighting, and presentation. This will allow them to familiarize themselves with all the software packages that are used during production. The goal of the class will be to create several high-quality assets that will come together to create one cohesive scene that is well presented.

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Lecture
WK01
01. Outline
02. The Basics Planing your Scene
03. Blockout
04. The Basics PBR
05. Substance Designer The Basics
06. Assignmets

WK02
01. Brick Wall Materials and Modeling
02. Substance Designer Brick Material Part01
03. Substance Designer Brick Material Part02
04. Import Export Maya & Marmoset
05. Assignments

WK03
01. Broken Bricks HighrPoly Modeling Baking
02. Broken Bricks LowPoly Model UVs
03. Broken Bricks Mudbox HighPoly Sculpting
04. Broken Bricks Baking and Texturing
05. Assignment

WK04
01. Asset Modeling LowPoly UVs CageBaking
02. Asset Modeling LowPoly Modeling Maya Tips
03. Asset Modeling UVs Edge Control
04. Asset Modeling Baking with a Cage
05. Assignment

WK05
01. Asset Texturing Substance Painter
02. Asset Texturing Substance Painter Basics
03. Asset Texturing
04. Assignment

WK06
01. Gyms WorldBuilding Quick Assets
02. WorldBuilding Maya Tips and Tools
03. WorldBuilding Modeling in Maya
04. WorldBuilding Creating Asset Variants
05. WorldBuilding Creating Wall Assets
06. WorldBuilding Making a Gym Asset Management
07. Assignment

WK07
01. Foliage Modeling Baking Texturing
02. Foliage Modeling HighPoly Foliage
03. Foliage Baking and Texturing Foliage
04. Foliage Creating Foliage Final Assets
05. Foliage Sculpting HighPoly Foliage
06. Assignment

WK08
01. Foliage Creating a Tree
02. Foliage Modeling a Tree trunk
03. Foliage Unwrapping a Tree trunk
04. Foliage Creating a Tree Canopy
05. Foliage Assignment

WK09
01. Door Asset High and LowPoly Modeling
02. Door Asset Modeling HighPoly Base Shapes
03. Door Asset Modeling HighPoly Metal Work
04. Door Asset HighPoly Braces and Hinges
05. Door Asset LowPoly Creation
06. Door Asset Unwrap Create Uvs
07. Assignment

WK10
01. Finishing Door Modeling Sculpting Texturing
02. Finish Door Asset Modeling HighPoly
03. Finish Door Asset Sculpting HighPoly
04. Finish Door Asset Retopologize and Unwrap
05. Finish Door Asset Texture in Substance Painter

Q&A
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