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How to Kickstart & Grow Your Art Career In The Game Industry by Class Creatives

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Release date:2020, May 7

Author:Nick Sweetman

Skill level:Beginner

Language:English

Exercise files:Yes

In this course we will guide you on how to develop and target your work for the game art industry and the best practices to create a strong portfolio efficiently that will get you noticed by art directors and head recruiters.

This course is aimed at:

* Beginners ideally who already have some 2d/3d work
* Students who have graduated but have not yet been secured their first job
* Career changes with 2D/3D experience in a different creative field

We focus on three main roles:

3D Character Modeler (console/mobile)
3D Animator (console/mobile)
Generalist 2D 3D artist for mobile

Each section is split into 3 sections

Learning skills

Constructing

Targeting

We’ll go through project ideas, how to stay motivated, common mistakes often made to avoid being passed on during the selection process, and best practices when applying for jobs.

This collaboration is between Game Art Co and Class Creatives.

So let’s get started on your path to the industry please check out the videos below.

Table of Contents

3D Character Modeling: Learning Skills
3D Character Modeling: Introduction
01:58
Udemy Rating System Very Important Info!
02:01
3D Character Modeling: Motivation
00:49
3D Character Modeling: Focus
01:35
3D Character Modeling: Portfolio Do’s and Don’ts
01:45
3D Character Modeling: Best Practices
02:04
3D Character Modeling: Quality over Quantity
01:53
3D Character Modeling: Time Management
02:37
3D Character Modeling: Additional Tips
01:23
3D Character Modeling: Taking Criticism and Feedback
01:01
3D Character Modeling: 80/20 Rule
01:48

3D Character Modeling: Constructing Your Portfolio
3D Character Modeling: Ideas for Mini-Projects to Improve Skills
01:26
3D Character Modeling: Tools and Techniques
01:32
3D Character Modeling: Practice Like a Pro
01:12
3D Character Modeling: What If I Have No Job Experience
01:39
3D Character Modeling: Junior Artist Roles
01:20
3D Character Modeling: Interviewing
01:37
3D Character Modelling: Understanding the Road Ahead
00:57
3D Character Modeling: Internships/Gaining Experience
01:45
3D Character Modeling: Websites and Portfolios
01:36
3D Character Modeling: LinkedIn Profiles
01:34

3D Character Modeling: Targeting Companies
3D Character Modeling: Cover Letters
01:29
3D Character Modeling: Job Descriptions
01:55
3D Character Modeling: Industry Hotspots
04:40
3D Character Modeling: Networking
02:35
3D Character Modeling: Research
01:12
3D Character Modeling: Final Thoughts and Key Takeaways
02:05

3D Animation: Learning Skills
31:40
3D Animation: Introduction
02:21
3D Animation: Research
00:39
3D Animation: What Companies Want
01:51
3D Animation: What Software?
05:27
3D Animation: Best Practices In Animation
04:06
3D Animation: Time Management
02:04
3D Animation: Daily Sprints & Setting Goals
01:30
3D Animation: Break Up Animation Tasks
03:56
3D Animation: Portfolio Walk Cycle Examples
04:24
3D Animation: Organizing Tasks
01:41
3D Animation: Less Is More, Quality Over Quantity
01:41
3D Animation: Demonstrating Your Strengths To Studios
01:25
3D Animation: Targeting Your Audience
00:35

3D Animation: Constructing Your Portfolio
39:25
3D Animation: Portfolio Specifics
01:35
3D Animation: Portfolio Run, Idle, & Attack Examples
08:35
3D Animation: Portfolio Attack Combo Examples
07:33
3D Animation: What If I Have No Job Experience?
03:16
3D Animation: Being Proactive In Your Job Search
04:03
3D Animation: Animation Tests and Application Do’s and Don’ts
05:47
3D Animation: What Studios Want to See From An Applicant
02:49
3D Animation: Resumes
05:47

3D Animation: Targeting Companies
22:41
3D Animation: Specific Demo Reel Research
07:58
3D Animation: Power of the Network
03:19
3D Animation: Applying Research in Job Interviews
04:12
3D Animation: Location & Job Fit
04:05
3D Animation: Cover Letters & Job Communication
03:07

2D/3D Generalist: Learning Skills (Mobile Games)
52:51
2D/3D Generalist: Learning Skills
03:39
2D/3D Generalist: Constructing Your Portfolio
02:56
2D/3D Generalist: Targeting Companies
09:07
Podcast Interview: Rovio Art Director Tatu Petersen-Jessen
17:22
Podcast Interview: Supercell Artist Ilkka Leino
13:40
Lead Artist Interviews In Mobile
06:07

Watch online or Download for Free

3D Character Modeling: Learning Skills
01 – 3D Character Modeling Introduction
02 – 3D Character Modeling Motivation
03 – 3D Character Modeling Focus
04 – 3D Character Modeling Portfolio Dos and Donts
05 – 3D Character Modeling Best Practices
06 – 3D Character Modeling Quality over Quantity
07 – 3D Character Modeling Time Management
08 – 3D Character Modeling Additional Tips
09 – 3D Character Modeling Taking Criticism and Feedback
10 – 3D Character Modeling 8020 Rule

3D Character Modeling: Constructing Your Portfolio
01 – 3D Character Modeling Ideas for Mini-Projects to Improve Skills
02 – 3D Character Modeling Tools and Techniques
03 – 3D Character Modeling Practice Like a Pro
04 – 3D Character Modeling What If I Have No Job Experience
05 – 3D Character Modeling Junior Artist Roles
06 – 3D Character Modeling Interviewing
07 – 3D Character Modelling Understanding the Road Ahead
08 – 3D Character Modeling InternshipsGaining Experience
09 – 3D Character Modeling Websites and Portfolios
10 – 3D Character Modeling LinkedIn Profiles

3D Character Modeling: Targeting Companies
01 – 3D Character Modeling Cover Letters
02 – 3D Character Modeling Job Descriptions
03 – 3D Character Modeling Industry Hotspots
04 – 3D Character Modeling Networking
05 – 3D Character Modeling Research
06 – 3D Character Modeling Final Thoughts and Key Takeaways

3D Animation: Learning Skills
01 – 3D Animation Introduction
02 – 3D Animation Research
03 – 3D Animation What Companies Want
04 – 3D Animation What Software
05 – 3D Animation Best Practices In Animation
06 – 3D Animation Time Management
07 – 3D Animation Daily Sprints & Setting Goals
08 – 3D Animation Break Up Animation Tasks
09 – 3D Animation Portfolio Walk Cycle Examples
10 – 3D Animation Organizing Tasks
11 – 3D Animation Less Is More, Quality Over Quantity
12 – 3D Animation Demonstrating Your Strengths To Studios
13 – 3D Animation Targeting Your Audience

3D Animation: Constructing Your Portfolio
01 – 3D Animation Portfolio Specifics
02 – 3D Animation Portfolio Run, Idle, & Attack Examples
03 – 3D Animation Portfolio Attack Combo Examples
04 – 3D Animation What If I Have No Job Experience
05 – 3D Animation Being Proactive In Your Job Search
06 – 3D Animation Animation Tests and Application Dos and Donts
07 – 3D Animation What Studios Want to See From An Applicant
08 – 3D Animation Resumes

3D Animation: Targeting Companies
01 – 3D Animation Specific Demo Reel Research
02 – 3D Animation Power of the Network
03 – 3D Animation Applying Research in Job Interviews
04 – 3D Animation Location & Job Fit
05 – 3D Animation Cover Letters & Job Communication

2D/3D Generalist: Learning Skills (Mobile Games)
01 – 2D3D Generalist Learning Skills


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7 Comments

  1. Hi!

    The last section “2D/3D Generalist” has only the first video. I’d love to see the remaining ones too!

    Cheers, and thank you for the great site.

  2. Ey, will you upload all the parts of the last chapter? (2d/3d generalist in mobile games)? Thanks you a lot for uploading this course, it’s very helpfull!

  3. Please upload this course.
    Website name is “griffin animation” https://griffinanimationacademy.com/the-best-shot-you-have-ever-worked-on/
    THE BEST SHOT YOU’VE EVER WORKED ON

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