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HS-234 – Mastering Constraints by Taylor Tomlinson

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Release date:2024

Duration:02 h 30 m

Author:Taylor Tomlinson

Skill level:Beginner

Language:English

Exercise files:Yes

The comprehensive guide to constraints, covering everything from their purpose and construction to manipulation, application, and destruction in the RBD context. This recorded course delves into both traditional and custom methods of creating constraints, offering insights into building them from scratch for full control and art directing behaviors in simulations.

Learning Outcomes: Participants will gain a competent understanding of how constraints are employed to achieve desired outcomes within their simulations through this course.

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01. Intro to RBD Constraints

01. Welcome and Session 1 Overview

02. Time Release Glue Constraints

01. Set-Up and Essential Attributes
02. Breaking Glue Constraints with VEX by Time (Frame)
03. QA – Constraints and the Geometry Parameter
04. QA – Point or Prim in Wrangle Nodes
05. Glue Constraints with VEX
06. Final Thoughts
07. QA – PolyLine Constraints with Two Points

03. Proximity Glue Constraints

01. RBD Material Fracture vs Custom Constraints
02. QA – Custom Constraint Networks
03. Connect Adjacent Pieces Node
04. Breaking Glue Constraints by Proximity
05. QA – Attribute Transfer from Prev Frame

04. Soft Constraint With Plasticity

01. Set-Up and Essential Attributes
02. Soft Constraints for Metal Bending
03. Sew Fractures with RBD Deform Pieces Node
04. Adding Plasticity
05. QA – RBD DeformPieces Node
06. QA – Asphalt Properties
07. QA – Split Nodes

05. Cone Twist Constraints

01. Set-Up and Essential Attributes
02. Cone Constraints
03. Understanding Cone Twist Constraints
04. Low Level vs High Level Nodes
05. QA – Cone Twist and RBD Bullet Solver
06. Importance of Point Placement
07. QA – Point Scatter vs Fracture Properties

06. Propagation

01. Packing the Geometry
02. QA – Why Do We Pack Geometry
03. Writing the VEX code
04. Creating the DOP Network
05. Propagation Rate and Propagation

07. Cluster Constraints

01. Building the Brick Wall
02. Connecting the Adjacent Pieces
03. Cluster Attributes
04. Controlling the Constraints

08. Slider Constraints

01. Creating the Path
02. Creating the Sliders
03. SOP Solver
04. Writing the VEX Code
05. Modifying the Direction

09. Spring Constraints

01. Character Import
02. Writing the VEX Code
03. Adding Constraints
04. QA – Would the Minimum Distance Help Shorten the Rest Length
05. Adding the Final Touches

10. Hard Constraints

01. Modelling
02. Building the Constraints
03. Direction of the Wheels and Theory
04. Constraint Network

[Houdini.School] HS-234 – Mastering Constraints by Taylor Tomlinson.7z

[Houdini.School] HS-234 – Mastering Constraints by Taylor Tomlinson_Subtitles.7z


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