Duration:03 h 00 m
In this tutorial series, we´re going back to very basics and cover the process of creating headsets in Cinema 4D. In this 3 hour session, you will learn how to approach a 3D model creation and deal with situations and challenges that one project of this size could hold.
All lessons are recorded in real-time, and there is step by step explanation of each action. I included my original files as well, in case you wish to follow along on same saves I´m using.
Software requirements: Cinema 4D r18 Prime and up (recommended)
Video Resolution: 1920x1080p
Tutorial assets: 10 project files with the final model included
Format: Online Streaming Course
What are the topics?
Getting familiar with basic modeling tools in C4D
Preparing our references.
Planning our modeling workflow.
Establishing primary shapes and general landmarks.
Establishing secondary shapes.
Preparing the model for detail stage.
Detailing and finalization
There are 10 project files included with this tutorial, as well as my custom user interface. This will allow you easier interaction and progress through this course.
Setting up references
Establishing primary shapes [Part 1] Establishing primary shapes [Part 2] Establishing primary shapes [Part 3] Establishing secondary shapes [Part 1] Establishing secondary shapes [Part 2] Detailing [Part 1] Detailing [Part 2] Detailing [Part 3]