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Hard Surface Character Creation in Zbrush

Release date:2021

Author:Pierre Rogers

Skill level:Beginner

Language:English

Exercise files:Yes

In this course, we will explore hard surface character creation with Zbrush. The material covered can be used within workflow for 3D print, concept art, as well as map generation for games and animation assets. Throughout the journey, we will sculpt, slice, and polish over 30 million polygons exploring many new and old techniques and features. Some of the topics covered are various brushes and tools essential to hardsurface sculpting, rebuilding dynamesh models into subdivision levels, applying and editing materials, posing, light and rendering, as well as photoshop render compositing. By the end of the course, you should have the skills to create a professional looking hardsurface character to add to your portfolio.

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2 Comments

  1. I got an idea for you….CAN YO DO THIS? MATCHING A STYLIZED CONCEPT IN ZBRUSH
    FROM 2D CONCEPT TO 3D CHARACTER USING ZBRUSH & PHOTOSHOP WITH DANIEL ZENI.

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