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Art Directing Explosions using Axiom in Houdini

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Release date:2024, April 7

Duration:07 h 44 m

Author:Ganesh Lakshmigandan

Skill level:Beginner

Language:English

Exercise files:Yes

Discover how to create a professional explosion shot in this 7.5-hour workshop with Ganesh Lakshmigandan, Senior FX Technical Director at Weta FX. From analyzing references to completing the final composite, Ganesh walks you through the entire creation process.

Ganesh demonstrates how to use the Axiom Solver (version 3.1 or higher) in Houdini 20 to create all the pyro simulations. He shares every pro trick in the book to achieve a realistic-looking simulation, including accurate shading and lighting.

Solaris/Karma XPU is used to shade, light, and render the shot. Ganesh reveals how to utilize the latest karma volume shader and leverage new features to achieve visually realistic volume renders. In the final stage of the workshop, you’ll tackle the Nuke composite of all the rendered elements.

Throughout this workshop, you will learn SOP tricks to create emitters and see how to split simulations to make art-directable elements quickly and efficiently. The GPU-based Axiom Solver with Karma XPU is a professional solution for creating faster iterations in both simulation and rendering.

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[Gnomon] Art Directing Explosions using Axiom in Houdini

00 – Preview
01 – Analyzing References
02 – Prepping Assets
03 – Barrel Explosion – Emitter
04 – Barrel Explosion – Emitter — Part 2
05 – Barrel Explosion Sim – Initial Sim Parameters
06 – Barrel Explosion Sim – Combustion
07 – Barrel Explosion Sim – Shape Settings
08 – Barrel Explosion Sim – Shape Settings — Disturb
09 – Barrel Explosion Sim – Influence & Output Settings
10 – Barrel Explosion – Trail Curves
11 – Barrel Explosion – Pyro Bake
12 – Barrel Explosion Lgt – Solaris
13 – Barrel Explosion Lgt – Solaris — Part 2
14 – Pyro Center Sim – Sources
15 – Pyro Center Sim – Initial Sim Parameters
16 – Pyro Center Sim – Shape Settings
17 – Pyro Center Sim – Explosion Influence
18 – Pyro Center Sim – Second Sim Sl
19 – Pyro Center – Post Process
20 – Pyro Center Lgt – Solaris
21 – Pyro Sr Sim – Sources
22 – Pyro Sr Sim – Combustion
23 – Pyro Sr Sim – Shape Settings
24 – Pyro Sr – Proxy Volumes
25 – Smoke Sr Sim – Sources
26 – Smoke Sr Sim – Initial Solver Settings
27 – Smoke Sr Sim – Combustion & Shape Settings
28 – Pyro-Smoke Sr Lgt – Solaris
29 – Smoke Fg Sim – Sources
30 – Smoke Fg Sim – Solver
31 – Smoke Fg Lgt – Solaris
32 – Compositing
[Gnomon] Art Directing Explosions using Axiom in Houdini.7z.rar

[Gnomon] Art Directing Explosions using Axiom in Houdini_Subtitles.7z


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