Animating a Complex Fight Action Sequence in Maya – advanced body mechanics by Peter Dang
Release date:2023, October
Duration:05 h 29 m
Author:Peter Dang
Skill level:Beginner
Language:English
Exercise files:Yes
In this advanced animation workshop, join Peter Dang as he guides you through the intricacies of animating multiple characters and executing a dynamic body slam! Covering a spectrum from planning and shooting references to the art of spline-blocking (affectionately called splocking!), Peter provides a detailed walkthrough on crafting straight-ahead animations, orchestrating physical interactions among multiple characters, and incorporating moving cameras into your scenes. With a comprehensive duration of 5.5 hours, Peter’s workshop is designed for intermediate to advanced animators seeking to elevate the physicality and action in their animations.
Prerequisite knowledge of Maya is essential, and prior experience in animating with Maya will prove advantageous. Beyond delving into technical processes, Peter imparts insights on observing references, analyzing angles and shape relationships, animating with emotion, and determining the optimal camera movement to complement your animations.
While the thrill of animating action sequences is undeniable, Peter emphasizes the importance of clarity throughout the workshop. Expect to explore motion trails, refine the graph editor, and meticulously track movements in the camera view. By the conclusion of this workshop, you’ll have navigated the intricacies of complex action animation, gaining an appreciation for the underlying principles that enable the creation of outstanding results.
Thank you so much man!!!! I really appreciate all that you guys are doing and will be donating on my next paycheck to show appreciation!!!! ABSOLUTELY KEEP IT UP on the Maya/Animation/Unreal tutorials, i’ve been downloading those ones the most as i’ve been trying to animate the most for unreal but am struggling lol but yeah, Maya/Animation/Unreal/Zbrush Tutorials!!!!!