Game UI Animation Bootcamp (游戏UI动效0基础系统课) by LEO
Duration:22章节
Actual Duration:45h 3m
Release date:2025
Publisher:Lemoo
Skill level:Beginner
Language:Chinese
Exercise files:Yes
Software:Unity, 3Dmax, PS
Course URL:https://www.lemooui.com/course/100
Jump straight into game development by learning how to build and animate user interfaces. This course breaks down the workflows between common design tools and engines, giving you the practical skills to make menus, buttons, and HUDs feel responsive and alive through functional UI animation.
🎯 What you’ll learn
- Core principles of UI animation and interactive visual feedback
- Setting up and managing UI environments directly inside Unity
- Bridging the gap between 2D static assets and dynamic 3D space
✅ Requirements
- Skills: Absolute beginner friendly; no prior animation experience required
- Tools: 3-button mouse, standard keyboard
- Hardware: PC or Mac capable of running Unity and 3Dmax smoothly
📝 Description
Designing effective game menus is more than just visual appeal; it requires a deep understanding of interactive logic. This curriculum starts from the absolute basics, introducing you to the core mechanics of Unity and how it handles visual elements. You will progress systematically through standard industry workflows, avoiding the trap of learning software buttons without real context.
By focusing on practical implementation, the lessons ensure you understand how to integrate your designs efficiently. We cover everything from initial asset preparation in PS to the final implementation of visual feedback in the engine, ensuring your menus feel satisfying and responsive to the player.
🧑🎓 Who this course is for
- Complete beginners looking to enter the game industry as UI animators
- Graphic designers wanting to transition into interactive game media
🧑🏫 About the Author
LEO is an experienced game UI animation designer with a strong track record in the mobile gaming sector. He has contributed to major commercial titles including Miracle Awakening, Mythology Eternal, and Legend 3D. His hands-on production experience ensures that the techniques taught are grounded in actual industry standards rather than purely theoretical concepts.
🏁 Final Result
- A fully functional, portfolio-ready game UI sequence demonstrating interactive menus and responsive visual feedback.

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